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    No Familiars?

    Rather than obeying verbal commands (free actions), any action it takes should be a minor action on the part of the wizard.
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    Starting Above 1st - Gear?

    One item of your level +1, one item of your level, one item of your level -1, and gold equal to the cost of an item your level -1, which can be spent on anything you like.
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    Paladin vs Fighter: Who is the better Defender?

    That just makes me giggle. I'm assuming the first 'paladin' should be 'fighter'? Yeah, the fighter is all about crowd control, while the paladin is more about locking down the BBEG.
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    D&D 4E 4E Sample Combat: The Terrasque

    Well, that's from the first fight, actually. Lots of mistakes there. Turns out, for example, the rogue gets +32 to hit, rather than +29. Doesn't change too much, but you never know. The bonuses to damage? Yeah, it's a little unclear. Darjin went first, rolled 43 (4d6+18) + 24 (sneak...
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    D&D 4E 4E's math-- what am I missing?

    No, looking at the powers, they're all "ability mod vs defense". +15 from level +6 from weapon +6 from ability mod That's already 27. Proficiency gets you to 29 or 30, already which brings you into reasonable range for most level 30 defenses. Mobs get level+12-16 for AC, which means you...
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    Epic Destinies... Really? That's all of 'em?

    Deadly Trickster might not give you stat bonuses, but it makes up for it in other ways. For example, the trickster is almost dead, has expended all his encounters and dailies and BAM! Full health, all his powers back. And it takes him a while to run out of powers in the first place; on an 18...
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    D&D 4E 4E's math-- what am I missing?

    Magic weapons are the key. And feats. Together, those alter the PC's attack bonus so that he can hit higher ACs and the like. that's really all there is to it. All told you get +1 every two levels just from leveling +1 every tier from stat growth +1 total from levels 11 and 21 +1 every five...
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    Epic Destinies... Really? That's all of 'em?

    There are four of them, and they take up that many pages. Really easy to miss.
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    Stay back! The joy of OAs.

    A key question is that of where he stops the movement.
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    "Stop sneaking! They'll hear you!"

    Ignore the DMG; the crunch in the PHB is what should matter. There it's a matter of opposed checks. You roll stealth against the mob's passive perception. +5 if there's a door, +10 if it's a wall, -5 if you're talking, -5 if you move more than 2, -10 if you run, +2 if you're more than 10...
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    They Killed Alignment

    There aren't any alignment-based weapons... yet. As for the sidebar... in the PHB? That's just a role-playing tip.
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    D&D 4E 4E Sample Combat: The Terrasque

    Okay, I went back and made some changes to the first round of combat (in the Tarrasque's favor, mostly) and started into the second round. Several people have landed attacks that deal ongoing damage. I believe it's mostly untyped. In the first round, the wizard landed landed Destructive...
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    Some questions from actual play

    A tiny bit of damage? What kind of pansy strengthless fighter are you playing? Wielding a greataxe, the average damage on a hit for reaping strike is 6.5+Str. On a miss, it's just the Str mod. So it's an differency of about 6. At level 21 or higher, it's 13 + Str + 5 (magic weapon) vs just...
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    Stealth & Perception

    Yep. I'm editing to change it. It's an opposed check. If the perceiver fails, he can try again on his turn as a minor action.
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    Hellish Rebuke

    The actual crunch says "if you take damage" not "each time you take damage". And I see no reason why you couldn't do damage to yourself to make it work. Doom of Delban does damage to you when you sustain it. So on turn one you curse the mob and use Doom of Delban for 5d10+Con+Yd6* damage...
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    Stay back! The joy of OAs.

    Except that you never attack them when they're not in range of the polearm; Polearm Gambit is an OA against an enemy entering a square adjacent to you. So he's moving from a spot you can reach to a spot you can reach and you're stopping him from moving into that spot, leaving him still in a...
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    Warlock Multiclass

    Just as in 3.x, not all classes are equally well suited to multiclassing. No one will be multiclassing so they can get a warlock paragon path. I think multiclassing into warlock will be best suited to grabbing a few powers or full on multiclassing in place of a paragon path. Fighters, for...
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    Critical Hit + Sneak Attack?

    The PHB doesn't do the best job of it, does it? You decide to add sneak attack, curse, and hunter's quarry damage after you make your damage roll (or multiple attacks). I would take that to mean that a critical hit, which maximizes your damage roll, does not maximize the damage of SA, curse...
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    UBER Dragonborn Fighter or Paladin Defender...we can build him!

    Well, if you want it really über, you'd probably want to go with a dwarven fighter what with the many bonuses fighters get from Con and Wisdom.
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    Question about sneak attack and multiple attacks

    It also says you decide after the damage roll if you want to apply sneak attack damage to that roll. You can only use it once per round, and only against one enemy.
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