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    D&D 4E 4E Sample Combat: The Terrasque

    Except that the mage also has Spell Focus, which gives creatures -2 to save against his effects. Yep. It caused me quite a bit of grief, because I had to go back and change a whole lot of stuff in the second round. Okay, some questions: the tarrasque started by Trampling, so that he could...
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    D&D 4E 4E Sample Combat: The Terrasque

    Good to know! I just started rerunning the encounter and it's not going as well for the PCs. For one thing, they all did horrifically bad on their Initiative rolls and the Tarrasque got to go first. Now they're attacking, so knowing how things work is good mojo.
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    D&D 4E Everyone's a swordsage; Thoughts on 4E after my first read-through.

    Yeah, every level has powers that give further benefits to one choice over another. Like the rogues; some powers give push/slide benefits based on strength and only to the brutal scoundrel; other powers give charisma based benefits and only for the artful dodger. Some fighter powers have...
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    D&D 4E Everyone's a swordsage; Thoughts on 4E after my first read-through.

    Having spent several hours today working five characters through a 7 round combat, I can state that different characters feel and act very differently. And this was in a fairly boring combat. The different classes attack different defenses with different effects. Mechanically, they're all...
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    Stay back! The joy of OAs.

    Each of 'em has a reach weapon, right? Why would they try to get adjacent?
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    D&D 4E 4E Sample Combat: The Terrasque

    Glory be! And I should have known that, because I think I read that paragraph a half dozen times today while figuring the fighter out.
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    Making a high-level PC is hard!

    I wanted to get a feel for powers at all levels and how your options and character might evolve as he levels, so I took a rogue at level one and just leveled him up one level at a time, adding or changing powers and feats as I went. I had to do a bit of erasing as I took higher level powers...
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    D&D 4E 4E Sample Combat: The Terrasque

    He didn't fail five in a row, though. He succeeded the first time, then got hit with a separate stun power. Then he succeeded on his second save and the rogue stepped in and said "No, you fail". Then he failed three in a row. I think my feelings mirrored what PCs would have felt. The...
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    D&D 4E 4E Sample Combat: The Terrasque

    Regen might have helped, but I think it would seriously unbalance things in a normal scenario. Even without the Terrasque moving and attacking (and thus requiring resources be relocated to deal with that), it still took seven rounds of concentrated bitch-slapping to bring him down. Also, his...
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    D&D 4E 4E Sample Combat: The Terrasque

    Round 3 Darjin kicks things off with a Dance of Death. A hit does 25+36-10=71. She then sustains the flurry. Ironboot uses Hack'n'slash, but misses, barely. HP casts Doom of Delban (+32 vs Fortitude... needs a 16 to hit). Misses, but does 57/2+12-10=30 damage on a miss. He then backs away...
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    D&D 4E 4E Sample Combat: The Terrasque

    ROUND 2, FIGHT Darjin leads off with a Feinting Flurry, hits. 35+11+31-10=67 damage. The tarrasque gets -7 to defenses against Darjin's until the end of D's next turn... unless Darjin spends a minor to sustain it. On her move, she uses the Close Quarters ability to move into the Tarrasque's...
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    D&D 4E 4E Sample Combat: The Terrasque

    Okay, I'm almost embarrassed by this combat, but I went through the effort to gather the info, so I'm going to post it. If nothing else, it shows exactly what happens when everything goes exactly right. Frankly, it got boring by around the fourth round because, contrary to expectations, the...
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    Ongoing Damage & Damage Resistance

    The tarrasque has Resist 10 all damage. What happens if you give it 10 ongoing damage... just nothing? It takes ongoing at the start of its turn... what if you have multiple effects on there? Does it take them all at once and thus only resist the sum or does it resist each individually?
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    Irongorn, the Heavy Ranger (ranger/pit fighter)

    Don't forget that level 16 is when +4 magic items start showing up. And you're thinking of the gauntlets of destruction (level 18) that allow you to reroll any 1s that show up on a damage roll.
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    Shifty vs move

    You only provoke OA when you leave a threatened square, not entering it. So you can step up to someone and attack. You just can't step past and attack without offering an opportunity. However, people are limited to one opportunity action per turn, so if you're willing to suffer the one...
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    Spreadsheet of monsters

    Still, it's reproducing a huge chunk of WotC's property.
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    Help me decide!

    I'd drop walking wounded. It's nice to limit the ability of creatures to move, but blinding barrage is close burst three; that's a 7x7 square. Jump into the middle of a crowd and ruin them.
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    D&D 4E 4e, Non-Martial Characters, and Limited Feat Choices

    Zurai, weapon focus gives you, at the epic tier, only +3 damage. Damage doesn't go to ridiculous levels any more. So Lethal Hunter is good there. As for Precise Hunter, you're forgetting that the game isn't about maximizing just yourself, but about interacting as a party. You're talking...
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    Spreadsheet of monsters

    I know that without their powers that information is fairly anemic, but I'm thinking your project isn't really kosher.
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    What does an acrobatic stunt do?

    Grab the flag-standard: I'd rule that's an attack of str vs ref (one attack roll per minion), and that the minions get a save to fall prone rather than into the pit. Any minion you miss on the attack doesn't get pushed and, if possible, gets an opportunity attack against you.
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