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  1. S

    Stealth in Combat

    Yeah, stealth is helpful. But it's not a guarantee. If the opponent's perception check beats your stealth check (free action when you stealth), then your stealth didn't avail you. And if it doesn't beat it, then he can use a minor action to make another and try again. So it's helpful, but it...
  2. S

    Paladin and Lay on Hands.

    It says "one creature" rather than "one ally", so yes.
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    Readying an Action

    He'd have to ready a specific power, yeah, but a kobold coming within range would be a valid trigger; movement can trigger. It says to pick an intended target, but I would interpret that as being vague enough to allow "first to come close to me" rather than "when THAT kobold comes close to me"...
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    Anyone thrown together a good temp DM Screen?

    A three-ring binder with nothing in the rings. In the left pocket, a list of the conditions and their effects and DC by level guidelines. On the right, a picture of a naked chick.
  5. S

    Skill Training vs. Multiclassing

    You might not meet the prereqs for multiclassing. I made a rogue whose strength never made it above 12, for example.
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    DnD on Ice

    Not into a wall. Not unless it's drywall, anyway.
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    Out of Healing Surges - what now?

    Well, they can't rest, so he'll just have to be careful.
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    Rogue First Strike and Warlock Shadow Walk qus

    That would be incredibly cheap. Like a lead-painted Chinese toy. The clear intention of the rule is that the rogue gets first strike against anyone who has not yet taken a turn.
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    DnD on Ice

    A push, pull or slide cannot force a creature into a spot it couldn't get to on its own. You can push, pull or slide something through a spot occupied by one of its allies, but it can't end its turn there. You might award damage if something gets pushed into a wall.
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    Tracking

    You could also do an opposed check. Perception (tracker) vs Nature (trackee).
  11. S

    Attributes and Builds

    You need strength to hit and most of the powers work better when they hit. I designed a gnome warlord and went with 18, 10, 10, 15, 8, 15. (SCoDIWCh). Then the DM ruled no races from the MM, so I made it a halfling, 18, 10, 12, 13, 8, 15 and took Lost in the Crowd. This is a warlord who's...
  12. S

    Poisons? You're kidding right?

    28 minutes and 24 seconds, to be precise. Whereas a 30th level dwarf would take almost a minute and a half.
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    Looking for Rogue play tips

    The rogue shouldn't necessarily be in the lead. If he's not going first, he should be hidden so he can jump out and attack while the enemies are going after the folks they can see. If he is going first, then he has combat advantage and can sneak attack without hiding. After that, he should...
  14. S

    Sneak Attack + Critical Hit?

    "Rather than roll damage, determine the maximum damage you can roll with your attack." Things like sneak attack and hunter's quarry are added to the attack, rather than being rolled for the attack, so shouldn't be maxed. Another clue is in the sneak attack excerpt itself. "You decide whether...
  15. S

    Flaming Sphere

    The portion "another attack" means that you repeat the first attack, with all the baggage that came with it.
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    Perception: We've all gone blind!

    It's the first part of his name.
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    Poisons? You're kidding right?

    Better not miss.
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    Can a human mulitclass gain a mc at will?

    Nope. Multiclassing only qualifies you, in itself, for taking feats or paragon paths. Multiclassing doesn't let you take other powers; only powerswap feats let you do that. Human flexibility shows up at 11th level; if you choose to fully multiclass then you've got two at-wills from your...
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    Poisons? You're kidding right?

    The tarrasque's basic attack is +34 vs AC, does 1d12+16 and does 15 ongoing damage. That poison basically makes you a tarrasque. More than a tarrasque, because you also weaken your foe.
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    Perception: We've all gone blind!

    I think the best part is the clever nickname Thir gave him.
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