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  1. Emiricol

    Mutants & Masterminds: Question about power stunts and extra's

    One house rule I've used just to keep things simple is that, unless there is a *very* compelling thematic reason not to, the base power has to be the most expensive power in the group, including powers added as Stunts. It's worked out pretty well so far, but ymmv of course. Not sure which rule...
  2. Emiricol

    Anyone have The Red Star Campaign Setting yet?

    Green Ronin you say? Red Star? Sounds promising. Hm. I'll be watching this thread too :)
  3. Emiricol

    Dunjinni - experiences?

    Anyone have examples of maps created with Dundjinni? When exported as JPG are the files large or efficient?
  4. Emiricol

    Gladiator Combat

    Maybe you could fit some Sunday matches, pre-FMTG, from time to time? I probably couldn't make most of them, but it seems to be a time people used to make iirc.
  5. Emiricol

    Mutants & Masterminds: Question about power stunts and extra's

    If you can make it make sense, you can take any power as an extra of another power. Also, it isn't +1 point per extra - it's the cost of the new power -1 per rank for the extra. Extras are at the power rank of the parent power; partial extras are whatever you want them to be, but less than the...
  6. Emiricol

    Taking the d20 Modern/Future Plunge!

    I'd definitely go with The Game Mechanics' "Modern Player Companion" volumes 1 & 2, and RPG Objects' "Blood and..." line of products. Blood and Space is being revamped, though, so might want to wait, but go for the Blood and Guts set and Blood and Fists. Other than those and the two core...
  7. Emiricol

    Nova Wars Baby!

    I'm all for nonrealistic maps. A Renaissance of astronomy after mankind got out of the pocket! And more interesting configurations. As a side note, I gave up days and days ago trying to compile all this when it hit 30 pages in MS Word...
  8. Emiricol

    [RPGO] Blood & Circuits: So how is it?

    I have a couple questions. First, what can you say about the Invention Points rules without giving away the farm, of course :) Second, what are the appendices mentioned at RPGNow for Blood and Vigilance and Darwin's World?
  9. Emiricol

    Do you need D20 Modern to use D20 Future

    You need D20 Modern, or at least the SRD, which you can find at http://www.wizards.com/default.asp?x=d20/article/msrd
  10. Emiricol

    Nova Wars Baby!

    I'd like to see the maps sort of interspersed with the details on the sections they cover, personally. I am keenly looking forward to seeing some of those races though :)
  11. Emiricol

    [RPGO] Blood & Circuits: So how is it?

    Ronin Arts hasn't really been one I've followed closely, but the 4th Millenium could have promise. The other two didn't interest me that much, but I'm not doing much with cyber.
  12. Emiricol

    [RPGO] Blood & Circuits: So how is it?

    Wow, I hadn't even heard about this. Just flew under my radar. Another thing to buy! RPGO makes some of the best stuff - some of the only stuff I will buy without previewing, in fact.
  13. Emiricol

    Nova Wars Baby!

    Will we be seeing a timeline or chronology?
  14. Emiricol

    Problem Domains that need Fixing

    We wanted to make all our domains OGL compliant though
  15. Emiricol

    Problem Domains that need Fixing

    Ezieer, Thanks so much for participating. In fact, I'd be happy to send you the section on gods with attendant tables, and perhaps you could lead the project to revise that section? Then once the data is accurate we can get the final editing done right, without worrying. But, if all you can...
  16. Emiricol

    So what are people doing with d20 Future?

    Sadly, nothing yet. However, I hope eventually to play or DM in the setting Warlord Ralts has been working up (link in sig). I also hope to play in Darwin's World II which is D20Modern-based and might be enhanced with some of the stuff in D20Future.
  17. Emiricol

    The Yard, in Doluhre, capitol of Ulruz

    Tralin nods, slightly raising his mug in mute salute. After a while he says, "Well, as things were if you'd tried to give me one of my potions they'd have cut you down. No one will fault you for making the wise choice. "As to the contract fighters, I understand the thrill they get from it...
  18. Emiricol

    The Yard, in Doluhre, capitol of Ulruz

    Tralin nods in greeting to Castus. Though his body language isn't exactly warm, there's certainly a grudging respect there. "Aye, that could be. The fights do seem to be getting a bit tougher than usual... Maybe one of my friends can put a quiet word in to the stablemaster and see what comes...
  19. Emiricol

    The Yard, in Doluhre, capitol of Ulruz

    Tralin trudges into the bar, still wounded from the battle of the day. The bartender smiles, offering him an ale, which Tralin gratefully accepts. Some of the humans of Morte Nobilis gather around Tralin, taunting him about his loss - mostly good naturedly. "Hey Tralin, I heard ya got stomped...
  20. Emiricol

    Sky Captain

    Rather than PL cap, if you want PCs not to get levelled out just put a rank cap on powers. That's one idea, anyway.
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