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    D&D 5E (2014) What big thing is supposed to be next week?

    Great, then I nominate you to produce the Best of Enworld's 5E Suggestions. However, I warn you, I will withdraw my nomination if you dare to add potion helmets to the mix ;)
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    D&D 5E (2014) What big thing is supposed to be next week?

    :) I wasn't in 'flame on' mode, I mean, that was just funny.
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    D&D 5E (2014) What big thing is supposed to be next week?

    So WoTC already got started off the wrong foot! An omen or just a blip?
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    D&D 5E (2014) What big thing is supposed to be next week?

    After all the numerous threads about improving D&D (there must be dozens and dozens: Dear Monte, L&L feedback threads, etc.) and more geek hours invested than I could possibly want to imagine, I think I'd personally be too exhausted to contribute my two cents directly to WoTC and perhaps others...
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    Implications of Reincarnation...

    Treebore, your thread (combined with the Eclipse Phase thread), inspired me to develop this idea
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    Campaign Setting Idea: A Cycle of Souls

    I wondered if it would be possible to wed D&D with some great sci-fi novels of the last decade, and, while I was at it, to reconcile some contentious D&D elements with in-game explanations. Below is one idea: Thoughts, or other ideas for a convincing fusion of fantasy and sci-fi tropes? Some...
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    The Guards at the Gate Quote

    The OP asks why the "quote is so objectionable". People are responding. What's the problem? If you'd like, someone can start a thread on Gygax's advice and ask why it's objectionable or not -- maybe it's a non-issue (because it's old, because it doesn't try to define "fun") or maybe there are a...
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    The Guards at the Gate Quote

    I DO see a marked difference in the giving of the advice. With Gygax, those were more eccentric times in an immature niche market. People said a lot of things back then that they don't say now. I think the more accurate question is: Did/would Gygax write about "crashing bores" in the 4E DMG (if...
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    Dear Mike & Monte

    That's exactly what I didn't like about Planescape. The outer realms became a playground for humans (of any level). I find it implausible (even by fantasy standards) and it's just too humanocentric for me. It's like mice putting on airs in a big house, strutting about like they're so important...
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    The Guards at the Gate Quote

    "Ya, ya, nothing to see here folks. Nothing fun or challenging about me, no siree. After I took that arrow to the leg, even my wife divorced me -- she said I stopped being 'meaningful'. Hmph! Mark my words, one day you're feeling all high and mighty and the world caters to you, and the next day...
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    Legends and Lore - Nod To Realism

    I have to second that. Also, the writing style comes across to me as overly verbose and I think rather pretentious for the context IMHO, so my eyes keep glossing over it. He's also on record for stating that "Simulationism is NOT an actual outlook or goal, unlike Narrativism or Gamism. Nor is...
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    101 Moments of Mundane Fun

    16. Three Adventurers and a Baby: On their way from A to B, the party rescues and escorts a baby or young child to safety.
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    The Guards at the Gate Quote

    "Hello. Welcome to Fun™ Encounter #17. My name is Svard Skullgnasher, the guard at the gate today. I'm not sure I like you very much. Would you like to roll Bluff, Intimidate or Diplomacy?"
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    "Classless Class" - Classes as starting templates with open-ended development

    The way I remember a Lego boxed set, there would be a picture of a space ship on the front and maybe instructions on how to build that ship. So first I built that ship and played with it. Later I built other kinds of things. The Temperature of the Rules L&L article asked if a modular D&D would...
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    Legends and Lore - Nod To Realism

    A combat action like 'push' vs a power called Defenestrate is an extreme but good example of what's happening psychologically for me with process simulation vs results-oriented simulation.
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    "Classless Class" - Classes as starting templates with open-ended development

    But in a modular game (which seems to be the bandwagon right now), everything will get softer, not just niche protection, and the only thing left is the social contract (ideally guided by official advice). We also know that just under 30% of Enworld users think that balance is not important at...
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    The Guards at the Gate Quote

    "Whoa, that is NOT true! I AM fun. I can do a song and dance, I can tell jokes, and I throw great dinner parties."
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    The Guards at the Gate Quote

    I wanted to XP S'mon but have to spread it. I suggest that we stop arguing about the OP and have fun adding our own captions to this image. For example, something like: Ya, ya, nothing to see here folks. Move on to the fun already.
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    "Classless Class" - Classes as starting templates with open-ended development

    Regarding niche protection, I think design-as-you-go character class could still organically maintain niche protection and be 'true' to D&D. First, the group starts with complementary starting packages. Some sort of talent tree progression or high/low cost buy system makes it most efficient for...
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