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    Legends and Lore - What Can You Do?

    I'm still missing some key point here. Closing the fight means giving the opponent a moment to counterreact, but doesn't mean an automatic lose, not in real-life, and not in fantasy narrative AFAICT. In my example, the orcs only have a few spears. The orcs are superior at melee. Just like any...
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    Back from the Dead: Seeing the "Other Side"

    There should be away to tie those different concepts together. For example, while in the boat, he is visited by a ghost, which cannot enter the river but perhaps can communicate from the shore. Could the PC's soul somehow leave the boat and cross into the Ethereal and spend some time with the...
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    Legends and Lore - What Can You Do?

    How do the orcs know they cannot win that fight? They think they're fierce glorious warriors. Unless outnumbered, why exactly in-game (unable to access metagame data that they don't have) would they automatically assume failure? The ranged attackers get a first advantage, yes, depending on the...
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    Legends and Lore - What Can You Do?

    It has to be more complex than that. The party sees orcs at some distance. Archers and spellcasters hit them with ranged attack, while fighters form a defensive line in the front. The orcs can't just stand there. They'll probably toss some spears and charge at the front line, trying to nullify...
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    Legends and Lore - What Can You Do?

    For what it's worth, what I imagined was "Round 1: Fighter - I unsheath my sword from its scabbard and advance a few steps towards the orc! Wizard - I pull out the scroll from its case, unroll the parchment and allow my eyes to focus on the arcane letters while trying to ignore the fearsome...
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    Legends and Lore - What Can You Do?

    Just on this point, if 1 action = 1 round, recovering from prone is 1 round by default. Yes, that sucks rocks, but maybe it should suck. It isn't that fast to get up, especially in armour. In my proposal, a mobile fighter gets an extra move action that they could use to get up; only an ordinary...
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    Legends and Lore - What Can You Do?

    (shrug) I don't know, but even if you multi-classed, you'd still have only 1 combat build.
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    Legends and Lore: you get one action...

    That IS interesting, but since you posted that here and not on the other thread, I must be like the soup nazi: "No xp for you!" sorry :)
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    Legends and Lore - What Can You Do?

    Clearly, the problem is that everyone has different ideas of what a PC could do as an action(s) -- it seems there really is no one consensus. This was touched upon briefly, but how about a single action economy with exception-based flexibility: pick a class (based on training/power source)...
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    Legends and Lore - What Can You Do?

    Welcome! Welcome, you new immigrants from the illegal, invalid version of this thread! Relax, and feel safe and assured that you are now in the correct thread. Everyone here will you treat you equally, no matter what your number + E is.
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    Legends and Lore: you get one action...

    Oh ya, also... LurkAway's Legend and Lore: What can you do (on Enworld)? I propose that, on Enworld, you may only have 1 thread at a time on the same topic. That is, you do not get a 2nd 'New Thread' action if someone has recently done the same 'New Thread' action on a different subforum...
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    Legends and Lore: you get one action...

    Maybe that's the point? Perhaps the column isn't just a soapbox, maybe the D&D community is being used in a sense. Monte can toss out a theoretical idea that hasn't been playtested, listen to the brainstorming commotion, and discover some of the perceived obstacles to implementing that idea. And...
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    Legends and Lore - What Can You Do?

    Perhaps the only thing you need to remember is whether the creature is in melee mode or not. Thus moving from ranged mode into melee mode is 1 action (for most encounter distances). Once in melee, some small amount of movement is implied. Other than that, I'm not entirely sure I follow...?
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    Back from the Dead: Seeing the "Other Side"

    "I can see dead people." C'mon, someone was going to say that sooner or later.
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    Legends and Lore - What Can You Do?

    So in-combat healing may have its perks, but somehow the consequence was that combats became longer, and monster have hit points exactly because PCs are more sturdy (a combo of more hp, surges, and in-combat healing). It might be nice to have the best of both worlds. Somehow have clerics "go...
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    Back from the Dead: Seeing the "Other Side"

    How about the wrong soul is returned to the body. Essentially a different person, player gets to customize his PC accordingly (new mental skills, maybe different alignment, but same physical stats). Different paths to go from there?
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    Legends and Lore - What Can You Do?

    OTOH, don't monsters have tons of hit points, and combats are longer?
  18. L

    Roles in Roleplaying Games

    So I was reading a review of the One Ring RPG, which lists classes (or "Callings") as Scholar, Slayer, Treasure Hunter, Wanderer and Warden. I don't own the RPG but I'm only using these examples to try to get beyond our comfort zone of D&D classes. The names inspire vague archetypes, and I was...
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    Merits and flaws a forked thread

    My only qualm is that the "interesting direction" could mean getting the party swarmed and killed and their bodies impaled on spikes decorating the orc lair. In the real-world, the rest of the group could cringe if their brand-new PCs meet another hot-headed fool who wants to join the party. But...
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    Legends and Lore - What Can You Do?

    But, to me, this makes complete sense. Imagine I'm on the street and a guy with his fists up is moving menacingly towards me. Depending on the distance, I have a couple seconds or so to react -- to withdraw, kick him, etc. He knows that too, and will account for those possibilities. He moves...
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