Search results

  1. pointofyou

    Sex at the Table

    I'd suggest checking the load-bearing capacity of your table beforehand.
  2. pointofyou

    D&D General What is an RPG and is D&D an RPG?

    If Gloomhaven called itself a TRPG I wouldn't argue with that. The pleasures I get from it mostly aren't those of TRPGs but that's not entirely relevant.
  3. pointofyou

    D&D General What is an RPG and is D&D an RPG?

    I'd be inclined to consider both whether the participants feel they're playing a TRPG and whether the publisher chooses to market a thing as one. Gloomhaven and Frosthaven are I think pretty explicitly not marketed as TRPGs so I wouldn't call them TRPGs even though the participants are playing...
  4. pointofyou

    D&D 5E (2024) The WotC Playtest Surveys Have A Flaw

    Agreed. Judging something's quality from its popularity is almost always a fallacy.
  5. pointofyou

    D&D 5E (2024) The WotC Playtest Surveys Have A Flaw

    There's nothing inherently contradictory in the idea that a better game will make more money. I think conventional economics would predict exactly that.
  6. pointofyou

    D&D 5E (2024) The WotC Playtest Surveys Have A Flaw

    Seems as though WotC's thinking is that the people answering the surveys know enough and care enough to do so. I am not convinced it's testing for the kind of knowledge or caring that leads to helpful input.
  7. pointofyou

    D&D 5E (2024) Oh Ye of Little FAITB

    Apologies for the late reaction to your reaction. Our approach is that if you want Advantage on a roll then you need to consider what you can to do get it. None of the ways to acquire Inspiration seemed to us to be worth the word count in the book or our brainspace at the table.
  8. pointofyou

    How often do you play?

    If we were just doing one game I might agree with you though I've heard that fortnightly games can allow people to live their adult lives in the in-between weeks. As it is however we have alternating games every Friday night and alternating games every Sunday afternoon. We've found that it's...
  9. pointofyou

    How often do you play?

    Generally somewhere between once every two weeks and twice a week.
  10. pointofyou

    D&D General Traps, Agency, and Telegraphing Dangers

    Put traps that makes sense in places it makes sense to put them. So long as you don't put them in places that don't make sense I don't think you're really impinging on player agency. What "makes sense" might well be a matter of opinion of course. Seems like a thing people could maybe communicate...
  11. pointofyou

    D&D General Traps, Agency, and Telegraphing Dangers

    And in that ancient tomb they'd probably make the most sense as traps that didn't interfere with construction or whatever other use there was. Things built in a way they can be set on the way out. And/or in most important places.
  12. pointofyou

    D&D General Traps, Agency, and Telegraphing Dangers

    I didn't say anything about signposting any individual traps. I think Raiders of the Lost Ark is a crap D&D scenario. I'm not sure an asymmetrical war is much help either. I also think you're misunderstanding what I'm saying. When I say most traps don't make sense as deployed in most...
  13. pointofyou

    D&D General Traps, Agency, and Telegraphing Dangers

    I feel as though traps that don't make sense are a waste of time or gotchas. Since I feel as though traps almost never make sense as deployed in adventures I tend to feel as though most traps are a waste of time or gotchas. With a little more objectivity than that I'd say that which traps are...
  14. pointofyou

    The Best Game for A Long Campaign

    I apologize if I wasn't clear. I wasn't arguing about whether it's possible to run a long-ish campaign in 5e. I've done so. I was expanding on your point about it being GM-dependent to include it being table-dependent. Oddly enough the D&D 5e campaigns I've been involved with have run longer...
  15. pointofyou

    The Best Game for A Long Campaign

    I agree that it's likely to depend on the GM as much as the system. Seems to me it's probably also going to depend at least some on the other people at the table. While it's possible to run a 1-20 D&D 5e campaign for 120+ sessions it's easier if you don't have anyone expecting the rocket-sled...
  16. pointofyou

    The Best Game for A Long Campaign

    We didn't have major problems at higher levels but we also might have had players who weren't looking to exploit stuff and a GM who was comfortable with the game. Different experiences and preferences are different.
  17. pointofyou

    The Best Game for A Long Campaign

    We have found the current edition of D&D to work pretty well for long campaigns without predefined goals. We just wrapped up a game of over 125 sessions that played fortnightly took us five years to play. Seems to me that long campaigns need a game where PC advancement is suitably gradual...
  18. pointofyou

    D&D General Should D&D Be "Hard"

    While this wouldn't be my preference on either side of the screen I can agree it isn't inevitably crap scenario design. There's also the possibility that the mistake/s that led to such an impossible-for-the-PCs encounter happened on the players' side.
Top