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  1. Celebrim

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Then I protest you made a big deal about how different you are from my game when in fact you aren't very different at all. You don't really have a novel process of play, you are just very slightly more ad hoc about things than I am in achieving the result of the player seeing the character as...
  2. Celebrim

    D&D 3.x X1 - Isle of Dread

    Well, that would explain my sense that they belonged somewhere else.
  3. Celebrim

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I have no idea what this means. I recognize "discover who the character is in play" is a popular statement, but not what process of play is actually being described. a) Do you mean that most characters in a traditional RPG are beginning their adventures and are relatively inexperienced and as...
  4. Celebrim

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Agreed, but in my experience, things are a lot more likely to be fair if the GM spent some time thinking through the details of their choices in advance than they are making things up on the spur of the moment. Time for reflection and theory crafting is a good thing. Experience can substitute...
  5. Celebrim

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    On the subject of rules lawyering, I don't object to a player raising a rules issue at the table. For one thing, sometimes I'm misremembering or misapplying the rules, and a clarification is welcome. If I have a player at the table with a head for the rules, even though to a large extent at my...
  6. Celebrim

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I require players to submit a backstory in D&D explaining who their character is and by extension how they expect to play that character. If the character is an elf but doesn't feel very "elfish" I will not approve the character for play. The expectation in taking a race is that you are...
  7. Celebrim

    D&D 4E ChatGPT vs 4e!

    Current LLM's are just talking with yourself. They say what you want them to say based on the idea that the most likely thing to say is what the person wants to hear. That's why it initially chose which editions it liked based on what it thought you would like because it's what most people...
  8. Celebrim

    Kobold Press Announces 'Cozy' RPG Riverbank

    I had considered One Ring 1e, but that's an interesting choice as well that I should look into. I love the setting but I hated the rules.
  9. Celebrim

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I don't think you watched the video. The first time or at least novice player is Wil Wheaton and he spends most of the session frustrated by his lack of spotlight and struggling and failing to hide in his facial features his confusion and frustration. The Trad experience he's having is akin to...
  10. Celebrim

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    That is correct. I do agree that I'm stretching the use of the term which usually involves ignoring a hidden dice roll that would suggest under the rules some particular outcome and instead replacing the result with one of the GMs preferences. But I protest that I'm not stretching the term...
  11. Celebrim

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Every roll that isn't 10+ 99% of the time this is true when I game with friends as well. I do have that one guy who will occasionally metagame and rules lawyer when he's stressed about the security of his character ("Am I going to die?") or when he hasn't had a recent big impressive success...
  12. Celebrim

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I direct you to Ryan Macklin's play in the video I linked to earlier. The reality of most characters is that they want to succeed. There is always someone at the table with a least in part aesthetics driven by Fantasy and a desire to win big, but then also everyone at the table wants...
  13. Celebrim

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Sure. But "cool" is a very subjective thing and what someone will consider cool varies from person to person. So "the rule of cool" very quickly makes the process of play about what discovering a) what the GM thinks is cool and catering to the GM's preference or b) doing the same thing with...
  14. Celebrim

    Kobold Press Announces 'Cozy' RPG Riverbank

    Yes. I have my doubts about this being anything but shelfware, but the writer they have engaged on the project is probably the best qualified person to create a "Wind in the Willows" RPG imaginable.
  15. Celebrim

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    A GM can always fudge. It's just the nature of the fudging differs in different games. Well, for one that's because it's not a characterization of "rules light play". It's a characterization of a process of play in which rules lawyering is just one subcategory. But I own several rules...
  16. Celebrim

    Kobold Press Announces 'Cozy' RPG Riverbank

    Mouse Guard may look cute but it's a game about Kaiju horrors. It's also got an almost unplayable system IMO that wastes the setting on too many fiddly moving parts that get in the way of both RP and basic action resolution.
  17. Celebrim

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    No amount of rules can stop a GM from being bad, but one of the two most important ways a well-intentioned GM can limit his ability to achieve his own preferences is adherence to the rules. Without adherence to the rules, even a well-intentioned GM is likely simply prioritizing his own...
  18. Celebrim

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I'm not sure that we are. You don't need rules for that, and indeed it's hard or nigh impossible to do that with rules. In my current campaign I'm using largely 2e Star Wars D6 by WEG as the rules set, but those rules don't really create any choices or decisions that are interesting in and of...
  19. Celebrim

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Regardless of the merits of the conclusion, which I'm still pondering, I find this argument and example internally contradictory. Hit points are not an example of D&D being rules heavy or simulationist. Hit points are an example of D&D being rules light and abstract, which is why they often...
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