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  1. Celebrim

    Death of Player Characters

    Sure, but what does that have to do with what you are quoting?
  2. Celebrim

    Death of Player Characters

    I haven't played Hillfolk. Honestly, I don't really have any desire to either. However, the reasons for my qualifiers was primarily to exclude games where the primary focus of play was just "make believe" and they largely had no system to speak of, or where the game was basically designed for...
  3. Celebrim

    Be a GAME-MASTER, not a DIRECTOR

    I don't have a huge stake in this because as long as everyone is having fun, well who cares, and different aesthetics appeal to different groups and even individuals can enjoy multiple aesthetics. But the answer to your question to me seems obvious. When you originally made up something "a...
  4. Celebrim

    Death of Player Characters

    Yes, they are. Rules may be modified for a large number of reasons, but they are still all playing "D&D". But modifying the rules is least of the issues. One group may be fighting three drunk kobolds as a typical 1st level encounter and another 8 orc berserkers with great axes. Neither group...
  5. Celebrim

    Death of Player Characters

    Challenge is a common aesthetic of play, but it's not actually directly related to chance of failure. I grant that the possibility of failure is necessary for challenge, but because of the way trad RPGs play with heavy reliance on dice and on arbitrary GM arbitration, you can have a whole lot...
  6. Celebrim

    Death of Player Characters

    This actually goes off on a tangent. I have argued elsewhere that it's not only not coincidental that RPG play focuses around combat, but that it is almost impossible for any sort of crunchy social RPG to focus on anything else. This is because combat has some unique features that makes it...
  7. Celebrim

    Death of Player Characters

    One problem with this argument is Heroes of Might and Magic IV is a single player game and tabletop RPGs traditionally have at least 2 participants, and usually have more. And the original author here I think gets it entirely wrong when he pauses to think about this. The problem is not that a...
  8. Celebrim

    RPG Evolution: The Right to Write

    That would actually be congruent with early industry practice where non-interactive automated background processes were described as 'daemons'. Windows perhaps wisely renamed these as 'services' or TSRs (terminate and stay ready) about the same time as the occult scare was going on, but the...
  9. Celebrim

    OSR Old school wizards, how do you play level 1?

    I agree that they aren't "necessary" but I'm in the midst of running a long campaign for the first time in a system without hit points, and wow do hit points make life as a GM much easier. That ablative plot armor is almost better for GMs than it is for PCs because it allows you to prepare and...
  10. Celebrim

    OSR Old school wizards, how do you play level 1?

    Interesting, but I don't think entirely fair or accurate.
  11. Celebrim

    Dwarven Funeral for King?

    In my games, family and community are very important to a dwarf and they are buried prominently according to their station. There would typically be a "Hall of Kings" located in the dwarven common area where the mighty kings of old were entombed in splendor as an inspiration and lesson to the...
  12. Celebrim

    How to find the "joy of prep" in PbtA games?

    Funny, because I've been playing D&D for 40 years now and my prep is mostly, "What is the world up to?" The most efficient prep is always: a) What have the NPCs done. c) What do the NPCs plan to do. d) What resources to they have to accomplish those plans. And there you go. You know how to...
  13. Celebrim

    Players Don't Care About Your Setting

    I don't think that's fair at all. This is very much a world building info dump it's just a very well thought out one as opposed to a strawman example of bad world building. The opening crawl truly begins with a fairy tale introduction, but with a well-conceived twist. This isn't merely far...
  14. Celebrim

    Players Don't Care About Your Setting

    No, it's a good example because that's about how big you want your first info dump to be. This is the first lore dump for my last D&D campaign. It's a little wordy, but it conveys some important information about the setting - for example that goblins and hill giants aren't necessarily just...
  15. Celebrim

    Be a GAME-MASTER, not a DIRECTOR

    Since you know the code of Nethack you also know it lacks semantic webs, knowledge graphs or any of the "tools that are used to capture understanding" so bringing up these things are total red herrings. Also, articles in English are in fact semantic markers. In some cases they are actually...
  16. Celebrim

    Players Don't Care About Your Setting

    Well, I agree with that. Star Wars didn't attract fans by front loading them with a bunch of setting lore. Handing players a sheet of setting lore is probably the worst way you could create fans. Generally, in a typical game of D&D, my players first encounter with lore is when we work...
  17. Celebrim

    Players Don't Care About Your Setting

    I mean, yes and also no. Let's say we are playing a game of Star Wars. Are the players doing so likely to care about the setting and be into it? Would the aesthetic and lore of the setting be interesting to them? I mean it can't substitute for good gameplay, but most successful extensions of...
  18. Celebrim

    Be a GAME-MASTER, not a DIRECTOR

    Fist, this seems like one of those cases where bad definitions are leading to confusion. I'll attempt as best as I can to concede your definitions for the purposes of communication, but ultimately I don't think they are coherent. I don't think "a set of actions" in this context has a lot of...
  19. Celebrim

    Be a GAME-MASTER, not a DIRECTOR

    Honestly, I've tried to avoid commenting on the video because I think I can evaluate it and well, and I think I can sum up the video with, "I wonder if he wrote a script for the video." I get so tired of this sort of, "It doesn't have to be work!" crap. I can watch Mercer and see the sort of...
  20. Celebrim

    Be a GAME-MASTER, not a DIRECTOR

    Well, also a software Dev, and also have read the Nethack code, but don't agree with you here. You seem to have a very different idea of what it means to have special handling. For example, you can try to 'eat' everything in your inventory, and yes there are specific categories, but think...
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