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  1. Celebrim

    Is there any genre or theme that the TTRPG medium does not work for?

    RPGs don't work for situations where the number of NPCs (with personalities and motivations, not just MOBS) on stage tends on average to be greater than the number of PCs. AKA, Monsters and other Childish Things and it's setting is probably unplayable as written. I note that the published...
  2. Celebrim

    Describe your last rpg session in 5 words

    Night of the reoccurring NPCs
  3. Celebrim

    D&D General Killing Gods

    That's a very narrow view of what "a god" means. Historically "god" was typically just applied to things that were higher than men, so for example the dryads and nereids were gods - just small ones. But even the big Olympian gods could be fought, especially if you were a hero with some gods...
  4. Celebrim

    D&D General Religion in D&D: Your Take

    Even if the gods are very hands on, they may be open to different interpretations of what they stand for or different cults around them worshiping them in different aspects. Or they may themselves have dual natures. For example, the sun goddess Showna in my game allows herself to be worshiped...
  5. Celebrim

    D&D General Killing Gods

    In my homebrew it's certainly possible to kill a god in that there are gods that are explicitly dead. Killing a god however would not be very easy and would probably be impossible for a mortal in the case of major deities like Lado, Arete, Showna, and Erravar. Trapping a major deity in a...
  6. Celebrim

    Would this homebrew magic weapon be good/bad for OSE?

    -2 to saves would be both subtle and disastrous. And no, I wouldn't wield it because in my experience the way to succeed in D&D is to just figure out how you are going to die and stop that. It's so easy to get a +2 bonus to hit and damage that doesn't carry a huge penalty that I just would...
  7. Celebrim

    D&D General Religion in D&D: Your Take

    That's more or less how it worked historically leaving aside that practices vary so widely that it's impossible to make a single claim. Priests didn't generally claim only their god was worth worshiping and would have attended public rites of other deities, it's just they were initiated into...
  8. Celebrim

    D&D General Religion in D&D: Your Take

    I don't have "druids" in my game as part of the "no real religion" rule and also because I find the D&D druid too narrow, but I do have shamans and shamans do work by a general transactional model of getting divine power through multiple sources. That makes, in your conception, all of my...
  9. Celebrim

    D&D General Religion in D&D: Your Take

    Mine as well. In my game the gods were the original inhabitants of the planet - called Korrel - and they originally just largely lived together as a family with petty drama but as a largely loving and functional family. They flirted, married, had affairs, broke up, reconciled, had kids, and...
  10. Celebrim

    D&D General Religion in D&D: Your Take

    Definitely not true of Oerth of Greyhawk, Oerth of Faerun, or Krynn. What D&D setting are you thinking of?
  11. Celebrim

    D&D General Religion in D&D: Your Take

    It's definitely heavily overdone. I think Pratchett popularized it and then everyone does it now. Except, it doesn't even really work in Pratchett's setting because it's really only the small gods in his setting that need it. The intermediate deities like "Death of Humans" (and to a lesser...
  12. Celebrim

    D&D General Religion in D&D: Your Take

    Which is not the definition of the word faith though. Different religions have different words for spiritual communion or the apprehension of the sublime, sacred, or numinous and that state is a commonly described state in religious practice. But I don't know one of them that uses faith in...
  13. Celebrim

    D&D General Religion in D&D: Your Take

    Your first estimate of 80 years is closer. By the time you get 200 years back, it's proveably the "trust" or "fidelity" mean that in common vernacular still only exists in phrases like "faithful spouse". You can demonstrate this by opening a 19th century dictionary like Webster's and looking...
  14. Celebrim

    D&D General Religion in D&D: Your Take

    As opposed to what? In a typical D&D setting, the model for a holy war is less likely to be a crusade or a jihad as it is to be the Greeks versus Troy - no less brutal and horrific for the fact there is no one god in question but a dysfunctional brutal family playing out their family drama...
  15. Celebrim

    D&D General Religion in D&D: Your Take

    Religion in my game is heavily based on historical reality in antiquity. Although I don't explicitly reference any real world belief my game is strongly influenced by Greek myth, Hinduism, and east African religious practice. There are over 1000 gods and I've never documented them all and I...
  16. Celebrim

    D&D General Race Has No Mechanics. What do you play?

    I had a friend who was 13 with an 180 pound bench press, which is considerably stronger than most adults but not nearly as strong as a strong adult. The record at age 11 is probably something like 110 pounds, which is still stronger than many adults. So yeah, you can have a 10 year old who is...
  17. Celebrim

    D&D General Race Has No Mechanics. What do you play?

    Thinking about my own answer, I realize that I have the same take on choosing a race. For something like Star Trek, I could care less if race had any mechanical support. In the source material, they are all just humans with bumps on their head anyway, and no race has in any sustained way...
  18. Celebrim

    D&D General Race Has No Mechanics. What do you play?

    I generally don't care within limits. Generally speaking, I wouldn't approve a character below age 16 or above age 65 (or racially adjusted range) without some serious discussion with the player and something in the stats to justify that take, and I generally encourage characters between age 18...
  19. Celebrim

    D&D General Race Has No Mechanics. What do you play?

    Very few players in my experience are playing a particular race for thespian reasons because they are deeply interested in a non-human world view or exploring the viewpoint of something whose biology is fundamentally different than humanity. Most players are playing a race primarily for the...
  20. Celebrim

    D&D General DMs Guild and DriveThruRPG ban AI written works, requires labels for AI generated art

    There are two things I am confident of. First, that humans have absolutely no understanding of what intelligence is or what is hard. We have assumed all through history until really the past few years that what was intelligent was what required rare skill in a human and usually lots and lots...
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