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  1. Celebrim

    D&D General What Does New Coke Tell Us About Designing for D&D

    1) I find it interesting how much better the CoC brand is managed than the D&D brand over time. CoC has never really fractured its base or left behind a large portion of its market by having wholly incompatible ideas of what it should be as a game. D&D does this all the time and is still doing...
  2. Celebrim

    D&D General Why Combat is a Fail State - Blog and Thoughts

    Even? That everything ends in an argument is why kids stop playing make believe. For three and four year olds, generally the kids are playing alongside each other and not with each other. They don't have a real shared imaginary space: each is in their own world. As you get into five and six...
  3. Celebrim

    D&D General Why Combat is a Fail State - Blog and Thoughts

    "Therefore, by not systematizing something, we give it the power to expand and dominate a part of the conversation, because without rules the fiction must be resolved through discussion." As children, we all played "make believe". We all stopped playing make believe because without rules the...
  4. Celebrim

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    So, again, showing how different we are, I consider Star Trek a much harder game experience to capture than Star Wars because the world building for Star Trek is far less sound and the experience in the show is far more driven by plot protection and narrative convention IMO than Star Wars...
  5. Celebrim

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    I still don't understand, except that we are obviously of very different preferences and aesthetics. I could almost exactly describe my own tastes as a negation of yours. I do want to make up random Star Wars characters and going around doing Star Wars things in the Star Wars universe. I do...
  6. Celebrim

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    You said: "They're not usually jerks about it..." However, you then went on to describe what I would describe as anti-social behavior albeit of a less intense sort. If I had a player who was always sidetracking the game in the middle by getting into long side discussions, I'd consider this...
  7. Celebrim

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    I don't really understand what you are trying to say here. Are you saying you enjoy the Star Wars story but not the setting, but the Bladerunner setting (if not or as well as the story)? My take on my current Star Wars Bounty Hunter game is that if you enjoy Andor with its relatively small...
  8. Celebrim

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    I've frequently criticized Nar not in its conception as for what it is trying to do or what problem it is trying to solve, but rather in its execution as failing to achieve its goals. Instead of creating the experience of being a character within a heroic genre story, it creates the experience...
  9. Celebrim

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    This sounds like a general complaint against a certain class of anti-social player and not against the concept of a licensed setting itself. The complaint sounds like "licensed settings bring out common anti-social behaviors in certain classes of nerds". And I feel like that's something that...
  10. Celebrim

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    Can you explain why? The only thing I can think of is you don't like the existence of a preestablished canon of events that must happen, or perhaps the sense that the PCs can never be the settings main protagonist. But your objection seems to be broader than that and apply to settings where...
  11. Celebrim

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    If pizzas are round, why are doghouses made of pancakes? Certainly that's one way to describe them, but the focus is not on the narrative needs of the story, but the simulation of a more skilled or powerful heroes. Consider that 1e AD&D is not a skill-based system, so when we consider...
  12. Celebrim

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    This objection is far broader than you here claim. Heroes of fiction also don't die ignoble deaths at all, but only at narratively important times. They also don't fail except in cases that having a setback turns out to advance the story. In heroic fiction, the reader generally has an...
  13. Celebrim

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Welcome to the boards. You provide an interesting perspective because when I read the question I didn't search for problems a particular edition had but problems I thought no edition of D&D really addressed well. "Diseases" wouldn't have occurred to me because in 1e AD&D they were quite...
  14. Celebrim

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    In that case, my objection becomes even broader. Depending on one's skills as a DM there are entire genres of RPGs one may not be able to run, as well as all sorts of stories where one might be dependent on other people's works to provide a framework since one lacks the skills necessary to...
  15. Celebrim

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Absolutely. You could quite easily have the strength and prowess to slay a giant yet be helpless aboard a boat in a hurricane. I don't see how it is strange that a character could be unbeatable in a boxing ring, yet subject to being frozen to death or drowned. I don't think the ability to...
  16. Celebrim

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    I interpret Gobhag as saying that a player who isn't skilled at intrigue and social deduction or manipulation needs rules to support their character being skilled at such things because otherwise the player is denied the ability to play a character who has skills and talents they don't have. In...
  17. Celebrim

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    I disagree, but my disagreement requires you understanding what a transcript of play is and why it matters and the difference between an outcome and an experience. A transcript is the recording of the actual events that occurred in character in the story - what the characters actually said or...
  18. Celebrim

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    No system can actually deal with that. It's a special case of a general problem that no system can take the player entirely out of the character. Players have to make choices, and if they are terrible at making choices no system can protect them from that. You can have the most system capable...
  19. Celebrim

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    I can't speak for anything post 3.0e and my rules are slightly tweaked so I don't even remember but RAW is but it is at least theoretically possible for toe foes to kill each other in my 3e game. 1) If both fighters have the same initiative count and the same DEX bonus, they go simultaneously...
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