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  1. The-Magic-Sword

    Lore Isn't Important

    Broadly I don't think role playing games have a specific point or purpose, even "roleplaying" can simply be instrumental to other desires. So I don't think discovery is always secondary to the internal world of the character, I have an actor player or two, but I also have players much more...
  2. The-Magic-Sword

    Dedicated Mechanics

    Fair, but I'm not a commander of armies either, and wargames can still be pretty fun.
  3. The-Magic-Sword

    Dedicated Mechanics

    I think you even need to step beyond that, you have to question whether you're emulating fiction about heists, or if you're emulating the concept of heists. Because watching the problem-solving process in a movie probably isn't very fun, it could be good fun in a participatory medium. TTRPGs...
  4. The-Magic-Sword

    Dedicated Mechanics

    One observation I will make is that more than simply the binary of having mechanics, or even the binary of focused/unfocused, a lot of this issue comes down to the actual substance and texture of the mechanics and how they mesh with what you think that activity should actually feel like. For...
  5. The-Magic-Sword

    Lore Isn't Important

    I cry, mostly. But jokes aside, in reality I just tell them a little about things on a need to know basis, nominally I do expect investment as a quality of a good player and a major component of my own enjoyment as a GM, but obviously some players are interested and some aren't as much, so...
  6. The-Magic-Sword

    D&D General XP Awards for -- what????

    Right now, my players spend gold to level (which more or less means they spend gold for exp), its a west marches, thankfully pf2e has well defined treasure tables, and due to their exponential scaling, I can comfortably multiply WBL without breaking it super badly-- so they hunt for treasure...
  7. The-Magic-Sword

    D&D General There are no "Editions" of D&D

    That isn't actually quite true, if you look at long running legacy textbooks changes can be aggressive, especially over multiple iterations-- the third edition of the Broadview Anthology of English Literature for example: Meanwhile the second edition says If similar changes will be made like...
  8. The-Magic-Sword

    Lore Isn't Important

    I like lore a lot, it's the cornerstone of my GMing (and one of the primary causes of it too), a lot of the positive feedback I get is that it feels like everything in my world goes deep, like if they question something, there's a good reason and set of connections that underlie it. Similarly, I...
  9. The-Magic-Sword

    D&D General Younger Players Telling Us how Old School Gamers Played

    You could always put in a material request at your local library, they might be willing to pick it up. (I say as a librarian.)
  10. The-Magic-Sword

    Contrivance in story dynamics

    I think part of the reason the crystal example feels like it works (as a contrivance or otherwise) is that it presents a problem (these crystals need to be gathered) rather than a solution, and I'm reminded of Sanderson's laws of magic: But rather than discussing a magic system, we're...
  11. The-Magic-Sword

    D&D General Younger Players Telling Us how Old School Gamers Played

    Hi, 28 year old here, my first TTRPG was 4e, I don't think anyone really cares about how ya'll played back then (well I do, but I like TTRPG history for its own sake.) I think they find it interesting from the perspective of how it would be possible to play in terms of this very different...
  12. The-Magic-Sword

    D&D General Not *Another* Halfling Thread! (+)

    My halflings are seafaring islander types, they inhabit the many and disparate Shamati Isles. There are Linnorm who carve up Shamati into fiefs so Halfling history often concerns tense negotiations, great friendships, and heroic slayings of these sometimes guardians and sometimes tyrants (the...
  13. The-Magic-Sword

    Pathfinder 2E Kingmaker Preorders Open

    Gotcha, yeah that shouldn't be too bad for most groups since, especially with the NPC aid to help them soak damage.
  14. The-Magic-Sword

    Pathfinder 2E Kingmaker Preorders Open

    Whats the rest of the encounter? +2 by itself would be base moderate so they've got 40 exp of wiggle before it even becomes severe.
  15. The-Magic-Sword

    Pathfinder 2E How is Pathfinder doing?

    I think that as a dungeon crawler, the game is hardcore, meaning it requires the party to make preperation and choices and then the results are the efficacy of those choices. Its easy enough not to play that way, by simply not having encounters bleed, adjusting encounters or character level...
  16. The-Magic-Sword

    Pathfinder 2E How is Pathfinder doing?

    Hmm, so a Druid with Goodberry can pop off a berry that restores 1d6+4 every 10 minutes with no daily limit at level 1, which increases to two of them per 10 minutes at level 4. The Champion's Lay on Hands is 6 HP that becomes 12 HP at level 4. Hymn of Healing (Bard) and Life Boost (Witch) are...
  17. The-Magic-Sword

    Pathfinder 2E How is Pathfinder doing?

    Its def looser than set-piece encounter rooms, thats for sure. Generally i find the exp budget rating of the encounter to be more reliable than the levels, since only using higher level enemies can distort the meta and at level and lower can still be a nasty challenge if the encounter itself is...
  18. The-Magic-Sword

    Pathfinder 2E How is Pathfinder doing?

    Id somewhat expect them to be easier, as the reward for playing well and not letting them combine. Not sure on the potions and elixirs, the treasure tables have the levels of consumables so the ones you got most recently, or could most recently buy/craft should be pretty potent, at least...
  19. The-Magic-Sword

    Pathfinder 2E How is Pathfinder doing?

    It works well if the compounding encounters aren't topping the difficulty scale to begin with, its actually very rewarding with certain feats, and the biggest motivator ive seen for my party to actually break out the potions-- expediting their recovery because they dont have a full 10 minutes...
  20. The-Magic-Sword

    Pathfinder 2E Wish me luck: starting a Pathfinder 2 game via Foundry

    I'm going to throw in a recommendation for the module 'Modifiers Matter' it just tells players when a special modifier they have makes a difference to hitting, so things like flanking with an ally, or having an ally frighten an enemy are more obvious about how useful they are (which is...
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