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  1. The-Magic-Sword

    Guns & Gears Remastered Review

    My pdf auto updated as did all of my free or near free digital tools.
  2. The-Magic-Sword

    Pathfinder 2E Why are all the magic items so boring?

    My players loved that cauldron when they got it, come to think of it I don't remember if it was still floating around on someone's sheet.
  3. The-Magic-Sword

    Hot take: get rid of the "balanced party" paradigm

    I suppose that was the posts from different posters running together a bit in my head, though honestly I think it still works well as a response to your point because it illustrates the distinctions between role enforcement in a relative sense between the two systems in a way that contextualizes...
  4. The-Magic-Sword

    Hot take: get rid of the "balanced party" paradigm

    So one thing we're in the weeds of that I want to address, is that we're talking about 4e and PF2e in a similar breath with regards to role enforcement, but they're distinctly different in this respect, PF2e has much looser roles than 4e does. Fourth Edition performed it's role enforcement by...
  5. The-Magic-Sword

    Hot take: get rid of the "balanced party" paradigm

    Edit: you know what? I'm getting catty and I can't really read this in any other way, so as far as I'm concerned you are too, I'm cutting this off here instead of what I originally said, ciao.
  6. The-Magic-Sword

    Hot take: get rid of the "balanced party" paradigm

    I doubt that, team sports that feature roles are very popular overall, as are video games that feature team roles, even like the lionization of different roles in something like a rock band. I suspect people that don't like them are just louder because they're often confronted with them, and...
  7. The-Magic-Sword

    Hot take: get rid of the "balanced party" paradigm

    I was responding primarily to OP, who gave the example of healing, which is a combat oriented role, I really like being able to play a healer and having the game back that up as a necessary strategy as opposed to a waste of time. While some people dislike the demand for teamwork in pf2e, I...
  8. The-Magic-Sword

    Hot take: get rid of the "balanced party" paradigm

    I was thinking of some video games that tried it in an extreme way, Guild Wars 2 has a very interesting history of being kind of rudderless when they unmoored themselves from the Tank-DpS-Healer paradigm. That said, this sort of thing is also one big reason I like PF2e more than 5e, 5e rewards...
  9. The-Magic-Sword

    Your table is YOUR table.

    This is actually kinda true, its not generally a huge deal, but I have made decisions based on whats easy/hard to do in pathbuilder or foundry. Like at one point I was thinking of using a partial variant if the "automatic bonus progression" rule that makes characters get math fixers on level...
  10. The-Magic-Sword

    Your table is YOUR table.

    My table isn't actually my table, it's just a license agreement.
  11. The-Magic-Sword

    Hot take: get rid of the "balanced party" paradigm

    A lot of really fun roles only make sense in the context of teamwork mattering, because they're about playing a role for the team, so it feels pretty bad when a game moves away from that because it makes the roles I'd like to play not exist in the first place. I do separately really enjoy...
  12. The-Magic-Sword

    Pathfinder 2E to Add Jotunborn Ancestry in Battlecry

    I've been wanting something along the lines of the Jotunborn, they'll fit very nicely into my homebrew setting, and I'm already looking forward to Jotunborn Soldiers (from Starfinder) at my tables, based on where they fit into my lore. In my setting Giants are a people who fought the Profanity...
  13. The-Magic-Sword

    WotC Mike Mearls: "D&D Is Uncool Again"

    I'm starting to question this, not only is social media use a lot more common now-- (let's say: reddit) the market as a whole is talking about groups of 3-8 people, a lot of groups likely do have a member or too who is 'hardcore' enough to know whats happening and push a switch. I can tell you...
  14. The-Magic-Sword

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    So, my actual thinking here is that I see the space a little bit differently than you do, mainly in that I don't really see the reality of the situation as especially static. The whole environment more or less changed in the 2016 to 2019 stretch, which in some ways appeared to enforce the...
  15. The-Magic-Sword

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    I will use this bestowed authority entrusted to me to suggest you didn't have one, best PR manager ever I know.
  16. The-Magic-Sword

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    The really crazy thing is that you can be a significant non-WOTC player... while releasing a game that competes directly with them blow for blow, it's not even like, a different genre. That probably has to do with the fact that nothing is as sticky with TTRPG players as fantasy adventuring, but...
  17. The-Magic-Sword

    Should Wizardry Require Player Intelligence?

    Oh hey, I was the first yes, my viewpoint is more or less that while I don't think I'd want an arbitrary minigame, I think that the mechanics of the class should let players in on the fantasy of being a wizard a little bit. So I kind of appreciate that spell prep mechanics for wizards reward...
  18. The-Magic-Sword

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    Yeah Roll20 had dropped support for PF2e and was never really that great for it in the first place, so everyone switched to Foundry, it was a whole thing, IDK if Roll20 improved on it sense then.
  19. The-Magic-Sword

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    Paizo and other interested parties have mentioned before that the only period where PF1e was outselling 4e, was the period where 4e stoppered new publications. PF2e is noticeably more successful than PF1e in absolute terms, and Sayre here was writing two years before the OGL crisis happened...
  20. The-Magic-Sword

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    While PF2e didn't literally overtake the household name as the market leader, you'd be very hard pressed to call it some kind of a failure-- this feels like a classic case of 'autopsying the living to see what killed them.'
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