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  1. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Yeah appreciated, I remember seeing you around in a bunch of threads but didn't have you pinned down in any particular way an generally enjoy your contributions from what I remember? My focus on system here partially comes from watching Chronicles of Darkness break down for my group because of...
  2. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    OP's player isn't physically present on enworld, but their positions are present in the ideological scope of the thread and represent what OP is challenging, so some people are speaking up as a proxy for them. Other people in the thread are trying to present a third-party perspective to help OP...
  3. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I'm not sure if I care as much about stated preference as revealed preference-- I think everyone likes to see themselves as above it in a way that makes it less helpful when examining the space in a meaningful way, but I also don't know that I really have an impression of where you personally...
  4. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I think its because ultimately, these discussions attract adherents of multiple movements, and the language used by those movements convey differing values that push the conversation towards those values-- which is all pretty much the case in art, literature, and so forth too. So everybody is...
  5. The-Magic-Sword

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    They could have also simply said out loud "You know what, I think more than feeling X? Ama is feeling Y, she [verbs related to that reaction]..." making his statement about her (the character) feelings predictive, or suggest some kind of ambivalence or shift-- the knee jerk reaction she (the...
  6. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    This did sort of occur to me, given the relatively narrow acceptable character arc cited to their player as acceptable and the central conceit of the player driving towards the narrative, rather than it arising as an outcome of their incentives. But I think I inferred the intended direction...
  7. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I'm not sure anyone in this thread does in a way that's salient to this player, rather than simply being OP's problem, it's whats leading to the conflict over Jargon as much as I don't think Jargon is per se the problem, because it needs to be understood in a way that can be explained to someone...
  8. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    You need to know what you're talking about and have a coherent idea of how it must be done, and why it must be done, to explain it in the first place.
  9. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Medium Emulation I have noticed, is sort of interpreted as a value neutral way to make roleplaying games better but if anything, it sort of tries to recreate or reimpose the limitations of the mediums being emulated-- you can end up in a place where a fight is framed as uninteresting because it...
  10. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Yes, though I was also being conscious the same person is our only source of information on what was said and how it was presented.
  11. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Gotta be honest, I'm not sure what thread ya'll are reading. Op's tone regarding this other playstyle is caustic.
  12. The-Magic-Sword

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    A big theme with previous OC threads has been establishing the distinction between "OC as a low difficulty setting" and "OC as variously servicing differing fantasies" one touchstone is the new dragon age-- it features paralell difficulty settings, one can make the game harder by tightening...
  13. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    DND was brought up as a comparison point by you to your players so I was trying to meet you where you are, I think the key takeaway might be more that your player deserves a little less of your contempt, with the notes about the rules merely serving as a reality check on whether your lessons on...
  14. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Gameplay resolution in Star Wars FFG is more granular than in DND. This is, to be clear, a game that has a soak stat for how many points of damage a given creature can absorb, a pierce weapon quality to get around soak, and you can use a shield to produce setback rolls to accuracy seperate from...
  15. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Yeah, I actually just wrote a section of post comparing Edge's tone to Rebellion's to raise these concerns, but it seems like you're projecting a bit onto Edge to try and make it more focused on Forge-esque Narrative than it is, none of those things you mentioned really work against what your...
  16. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I think the distinction between them really is here: In that the GM is seeing the mercenary ethos as anti-narrative, a fully gamist conceit, where the player is seeing the mercenary ethos as copacetic with the game's narrative about mercenary types. But for Edge of the Empire, I think P might...
  17. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I think its pretty clear from this part of the OP: What I'm reading here is that P does know their character motivations, their character is motivated by material things, it's I that's insisting that the motivations need to loftier and more heroic and I'm reading P as being at a...
  18. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    The catch I think, is that not everybody plays games for reasons that are compatible with every form of game, and when OP (who I'm seeming tougher on than I am, but they're standing in for everyone with the expectations they expressed, sorry about that) says "let's play a Star Wars Roleplaying...
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