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  1. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Then don't wield the concept of insulting you as a bludgeon to win an argument, its like the civility equivalent of insurance fraud. OP was pretty clear about the alignment they were looking for being a greater sense of distance towards Han's own intentions and incentives in favor of greater...
  2. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Yeah, it's a little odd because tbh, the line between hobbyists and specialists is blurrier in the humanities to begin with, which is what this is. My critical eye from my education is fully engaged on here and I arguably qualify as a specialist in that I have that critical training and apply it...
  3. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    What I'm picking up here is that a sense of competition is being folded automatically into pride, vanity, or jealousy, or that needing to be prepared for the threats one might face is folded fear, rather than a discreet sensibility of vigilance. I don't think that necessarily true of the Jedi...
  4. The-Magic-Sword

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    I do want to key in and say, yeah, even in OC the player isn't always the winner-- sometimes the GM's own OC feelings towards the World, or an NPC, even a player created one can win out.
  5. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    So what, training to be the best lightsaber duelist in the jedi order is a surefire path to the dark side?
  6. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Nope, unlike you (evidently) I don't consider playing RPGs or players in George Lucas Stance instead of Han Stance to be some kind of intrinsically invalid concept, or to not be an RPG or something, and I'd appreciate if you didn't demean yourself further by suggesting that kind of roleplaying...
  7. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Wanting to get stronger isn't the dark side, giving into your negative emotions to achieve that power, and using it for selfish ends is, you can train to be more powerful all you like, most of what Luke does on Dagobah is work out. Though that said, he is riding the line by Return of the Jedi...
  8. The-Magic-Sword

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    I'd go in a different direction and say that its about thematic agreement between participants-- the conflict isn't coming from the conflict between the character and the GM, its coming from the conflict between the player and the GM. It was also possible for the player to ham up a jerk, or...
  9. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    One another note I want to tack on here (because I mostly agree, some players really do just like seeing numbers go up) is that progression systems also have a nice counterbalancing effect to narrative downer moments too. Its frequently a steady win state of accrual that makes narrative...
  10. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    A big part of what you're running into is that your players (and honestly, most players in the greater context of the hobby, as far as I've ever been able to tell) prefer to roleplay by being aligned with the character emotionally-- Han never meant to get caught up in the story of star wars, he...
  11. The-Magic-Sword

    D&D General Multiclassing Shouldn't be Treated as the Default

    Gonna go out on a limb and say that beloved features like multiclassing and feats shouldn't be afterthoughts in the first place.
  12. The-Magic-Sword

    Players Don't Care About Your Setting

    I really dig the Hobbit, and the Silmarillion is very cool, but I have trouble with LOTR too, its not bad per se, but it doesn't touch the Hobbit, or some portions of the Silmarillion.
  13. The-Magic-Sword

    Pathfinder Resurrects Two First Edition Classes as Second Edition Archetypes

    I am so excited for these-- especially if the Avenger Rogue can favored weapon their way into using Sneak Attack with Bastard Sword via a God like Ragathiel, I'd expect it to be balanced via the Hunt Prey mechanic they mentioned, it would gain the important aesthetic notes of 4e's avenger class...
  14. The-Magic-Sword

    Be a GAME-MASTER, not a DIRECTOR

    I'm starting to realize this is good advice for players as well, a lot of frustration comes from expectations that we know the ending and that the story will have an arc like canned fiction.
  15. The-Magic-Sword

    Paizo Reverses Course, Re-Instates Community Use Policy

    I'm aware, I was providing commentary on that very thing.
  16. The-Magic-Sword

    Paizo Reverses Course, Re-Instates Community Use Policy

    I was actually kind of blindsided by the response to this, people were comparing it to the OGL, but I couldn't really find anything particularly egregious-- you usually aren't allowed to make money off other people's IP at all, and it wasn't really going to effect the mechanics any since those...
  17. The-Magic-Sword

    [In-Person] [Pathfinder2e] [Starfinder2e] Tabletop Roleplaying at the Ferguson Library in Stamford Connecticut, Resumes Adventuring August 22nd!

    https://www.fergusonlibrary.org/event/play-dungeons-dragons-43939 For those that don't know, Pathfinder is a lot like Dungeons and Dragons, but with some rules differences for a slightly different set of tastes (if you like Magic the Gathering, even something like Baldur's Gate 3, you might...
  18. The-Magic-Sword

    D&D 5E (2024) You're not planning on getting 2024 D&D? Why is that?

    It just doesn't do enough to fix the problems of 5e, and I'm pretty happy with PF2e, which feels like it does (in the context of my problems with 5e) plus honestly, its too exciting a time in Pathfinderland, what with Mythic coming out in two months, the Starfinder playtest, the Tian Xia...
  19. The-Magic-Sword

    Starfinder Starfinder 2e playtest officially begins

    I don't think it's super different overall in a way that people who really dislike pf2e would like sf2e, but blasters are more than space crossbows-- area fire, automatic, unwieldy are all pretty different conceptually. Some guns are straight up analogous to line spells, have an option to...
  20. The-Magic-Sword

    Paizo Gencon 2024 Paizo Keynote Live Writeup!

    Gencon 2024 Building Worlds and Stories: Pathfinder Lost Omens Panel Live Write Up!
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