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  1. The-Magic-Sword

    D&D 5E (2014) Is 5E Special

    Yeah, id say it really depends on their pain points and how much they like BA, or Magic Items not being worked into progression and stuff like that. I will say though, we were hardcore 5e players between like 2015 and 2019 and it was exactly what the doctor ordered for just about all of my 5e...
  2. The-Magic-Sword

    D&D General If not death, then what?

    I actually don't think that's true past low level, level 1 characters are generally disposable in the old school, but higher level characters represent a great deal of investment.
  3. The-Magic-Sword

    D&D 5E (2014) Is 5E Special

    Users of Hyperbole ought to be drawn and quartered! pounds fist on table
  4. The-Magic-Sword

    D&D 5E (2014) Is 5E Special

    Not quite ;)
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    1659401878870.png

  6. The-Magic-Sword

    D&D 5E (2014) Is 5E Special

    After a lot of tinkering with 5e, multiple campaigns worth of play, back to basics tests, discussions with my players, an attempt at a power neutral magic item system, banned feats, a small career as a homebrewer on unearthedaracana, an attempt at the rules in the back of XGTE, I am proud to...
  7. The-Magic-Sword

    D&D 5E (2014) Is 5E Special

    What @payn said
  8. The-Magic-Sword

    D&D 5E (2014) Is 5E Special

    Honestly, 5e can't really even handle its RAW Magic Item rules, Feats, Multiclassing, or Caster Classes without major imbalance. I was struggling with the magic item pain point from my first game to my last one, and could never really fix it.
  9. The-Magic-Sword

    D&D 5E (2014) Is 5E Special

    Actually, about this, I'm a librarian and its super interesting to me that the problem of 'bloat' is generally about information management, players get hit with all the content all at once and feel the need to catch up, but in theory, they just don't need to use most of it-- they can always...
  10. The-Magic-Sword

    D&D 5E (2014) Is 5E Special

    Understandable, one of the things they did better with essentials, was to 'conceal' some of the tactical elements under a more traditional DND structure and asymmetry they just built on top of their pre-existing symmetry-- in other words they shifted power budgets around so not everyone had to...
  11. The-Magic-Sword

    D&D General If not death, then what?

    I grapple with this a lot, I think about death as a vegetable mechanic (in the sense of 'eat your vegetables!')-- its not enjoyable in and of itself, but it helps to make other parts of the game more enjoyable. Good design can maximize the thrills it provides, while minimizing the pain, but I...
  12. The-Magic-Sword

    D&D 5E (2014) Is 5E Special

    Honestly I agree with your hot take, if 4e had come out in the opposite order, starting with the essentials stuff, and then diversifying into the PHB style, it would have helped it a lot-- probably not scared off the 3.5 fans in the first place. Give it the quality of digital tools we see today...
  13. The-Magic-Sword

    D&D 5E (2014) Is 5E Special

    Yeah, I think that you're basically right in terms of the previous editions of the game not being accessible-- the cleaned up versions of some of the early ones kind of are, but they have their own baggage, including my beloved 4e which featured long tactical combats, not inaccessible per se...
  14. The-Magic-Sword

    D&D 5E (2014) Is 5E Special

    I think I disagree with the consensus here, I largely think 5e is successful in spite of its design, which indicates that it does probably have a bit more to do with the confluence of: nerd culture mainstreaming, critical role, build up of general fans over the prior handful of decades, a build...
  15. The-Magic-Sword

    D&D 5E (2014) The Neutral Referee, Monty Haul, and the Killer DM: History of the GM and Application to 5e

    In terms of neutrality, when I was describing it (and I actually went through my own post history to recall it), it was mainly in the context of self assesment. You do your best impression of neutrality and strive for it. The goal is essentially, to lie via telling the truth, to convince...
  16. The-Magic-Sword

    How Often Do You Lose Interest in Pre-Orders/KS By the Time They Arrive?

    One thing that plays into it is that regular TTRPG users tend to get more use out of a single game than regular board game players do-- TTRPGs take more to learn than a single game, but once you have a meaty collection of board games, you're spending a lot more time learning a lot of different...
  17. The-Magic-Sword

    How Relevant is Gencon (or Any Con)?

    Cons are fun, I've only been with groups of friends I stuck with outside of my time GMing for Adenturer's League and then more recently Pathfinder Society, but I should try and meet more people at them.
  18. The-Magic-Sword

    How Often Do You Lose Interest in Pre-Orders/KS By the Time They Arrive?

    So far it hasn't, but my turnaround time from wanting to try a new game to actually getting to is so long I haven't really gotten to move on from anything either-- so for instance, I kickstarted Mummy the Curse, and Hunter the Vigil, but I've yet to play any COFD, as much as I love reading the...
  19. The-Magic-Sword

    Pathfinder 2E How is Pathfinder doing?

    Specifically, I think the issue with the pawns is the drop off of in person play appears not to have reverted. As for APs I'm not sure, Abomination Vaults is the most popular, but I don't know how many groups are playing the others-- some for sure since I see discussion of like Agents of...
  20. The-Magic-Sword

    Pathfinder 2E How is Pathfinder doing?

    We def felt that way too, the excitement of just being able to buy a damn flaming rune to go on my damn elven curve blade and the game not washing its hands of the quality of my experience is huge, the ability to not have to make rulings is super great too-- usually if we aren't sure of...
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