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  1. Ruin Explorer

    What do YOU plan on doing with Daggerheart?

    You can't just "take away PC armour" unless you're willing to re-write and rebalance the mechanics fairly significantly. Otherwise you're making it so the PCs will take a ton more HP damage, particularly the ones with low Evasion (a pretty serious balance change). And Guardian will stop working...
  2. Ruin Explorer

    Draw Steel News

    Oh yeah I should learn to read, I see you quote cut off Draw Steel! lol sorry
  3. Ruin Explorer

    What Is Your Go-To Pick-Up TTRPG?

    Interesting - "trivial" is not really my experience! Or rather perhaps there's a threshold of complexity beyond which I don't find that to be the case (FOR ME! I'm not saying it isn't for others). Or more specifically, for it to work, you need a lot of pre-prepared material, particularly in...
  4. Ruin Explorer

    Draw Steel News

    I don't think it is terribly overstating it with Draw Steel!, having read through the most recent PDF version. Draw Steel!'s mechanics are a bit different to 4E, but to say it isn't a "successor" seems to me to be at best splitting hairs. It's intentionally targeting a very similar ground...
  5. Ruin Explorer

    What Is Your Go-To Pick-Up TTRPG?

    I haven't run anything with zero prep for a couple of years, but when I did, I had the best results with PtbA games, particularly Dungeon World and the fan-made Star Wars World. I would also consider Grant Howitt's one-page RPGs. Astonished that people are picking SWADE given my impression was...
  6. Ruin Explorer

    Trailer Red Sonja trailer

    Looks significantly less awful than I expected. Appreciated the sort of faux-stop-motion vibes of the giant monster at the end, hopefully an intentional callback to the classics.
  7. Ruin Explorer

    Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head

    Yeah and it's worth noting this was a LinkedIn post, and whilst bound to be reported, isn't a press release (AFAIK) or comment direct to reporter or the like, so the primary audience is people involved with the industry. Clearly not just WotC's own employees, or this would just be an internal...
  8. Ruin Explorer

    Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head

    I think this is the real question in the end. Like, what is changing here? The impression given in the LinkedIn post is that this is a big change. See the "cannot be overstated" and "massive", but like, is it? Ayoub doesn't specify how things will change and to be clear, D&D wasn't NOT using...
  9. Ruin Explorer

    LLMs as a GM

    They're related but more precise in purpose and tend to actually be vastly more performant for the specific and specialized tasks they're used for. https://aisera.com/blog/small-language-models/ That's a rather sophomoric comparison, I'd suggest, however appealing that kind of...
  10. Ruin Explorer

    LLMs as a GM

    The only reason you can use LLMs freely is companies burning literally billions to tens of billions as loss-leaders to try and create hype. Most actual AI projects aren't public facing because they're serious research and development and not about being massive hype-fuelled loss-leaders, or...
  11. Ruin Explorer

    How many "steps" is too many?

    Calling using "circumstance modifier" correctly, as a term that means a modifier based on the actual circumstances (like it sounds), as opposed to a modifier based on other factors like skills/traits/powers, given its demonstrated history in D&D specifically (as well as other games, including...
  12. Ruin Explorer

    How many "steps" is too many?

    None of those are circumstance modifiers by definition. They're spells and abilities. We can exclude spells and abilities sure, but if a system insists on checking for actual circumstance modifiers on every attack, that is a step/check. https://www.d20srd.org/srd/theBasics.htm Emphasis mine...
  13. Ruin Explorer

    How many "steps" is too many?

    I think it is though, because you use a D&D attack as an example, but because 5E decided to be weird, we do in fact have to ask "is there cover on the attack" in 5E as a step if we're playing RAW. In practice, I would say most people ignore that concern unless someone is intentionally trying to...
  14. Ruin Explorer

    How many "steps" is too many?

    I don't think that's quite true, because you're not just looking at D&D's resolution, where you could kinda make that argument, you're attempting to compare system-on-system, and when you do that, you do need to look a bit deeper to determine how resolution works. Like, in both systems, you...
  15. Ruin Explorer

    How many "steps" is too many?

    To be clear he's talking about NWoD, not oWoD, it's just very confusing because he says "first print edition of World of Darkness", by which he means the literal book World of Darkness, the NWoD core rulebook. Mage: The Ascension was oWoD, and oWoD didn't do things the ways he's describing, in...
  16. Ruin Explorer

    How many "steps" is too many?

    This is a really good point re: resolution complexity - and yeah it's true in 5E and DH that a lot of rolls you just know they succeed/fail without even thinking about any math - but as you say, in 3.5E and 4E, you pretty much always had to do the math. Indeed with 3.5E, if you had multiple...
  17. Ruin Explorer

    Optimization and optimizers...

    Oh I tend to agree, you need a personality/backstory which is compatible with the mechanical character, but the idea that a build has to have a 1:1 correlation with full backstory explanations for literally every mechanical element which seems to possibly be implied would be bonkers (but not so...
  18. Ruin Explorer

    What videogames are you playing in 2025?

    That's my main critique of Everspace 2 - it reminds me more of an MMORPG than a single-player RPG or even an ARPG, because you get into so many nigh-identical fights, and I feel like the weapons/devices/spaceship classes aren't quite as in-depth as I'd want for a space-combat-ARPG (which is what...
  19. Ruin Explorer

    Daggerheart Releases Another Round of Playtesting, Including Two New Classes

    Yeah it's interesting how the American "standard" and British "standard" (Received Pronunciation) diverge strongly here. In Received Pronunciation or whatever fancy name it has now (they seem to change the names of every not-strictly-regional dialect in Britain every decade or so lol), h is...
  20. Ruin Explorer

    How many "steps" is too many?

    Looking at the number of steps in isolation is not very meaningful, especially as how to break them down into steps is (perhaps surprisingly) subjective (like you split out "determine Hope and Fear", but I don't think that's really a separate "step" from the roll resolution). I would suggest...
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