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  1. Ruin Explorer

    Advancement, A Weird Idea?

    I'm with @Umbran on tracking advancement in play. My experience is that players very, very frequently fail to notice when they should gain some kind of in-play advancement, even it's as simple as checking a box next to a skill, or keeping track of the numbers checks you failed over a session...
  2. Ruin Explorer

    Daggerheart General Thread [+]

    Yes, though considering you also have essentially the opportunity to do the same on any failed roll, any time the PCs give you a "Golden Opportunity" and so on, and you tend to have a Fear overflow rather than underflow, I don't think it's very limiting in practice. Especially as it sort of...
  3. Ruin Explorer

    Optimization and optimizers...

    I mean, non-optimizers benefit massively more from both of those changes than optimizers lol. Optimzers will usually have PCs with higher HP and ones which are less likely to die anyway. If a DM does something like that, if optimizers make say, a 30% gain because they can maybe consider having...
  4. Ruin Explorer

    Optimization and optimizers...

    From the responses and way people talk it seems to me like the real problem is easily 90% personality and social issues, and like 10% actual balance issues (though I would include knowingly getting "broken" builds off the internet as a "personality and social" issue, because who even does...
  5. Ruin Explorer

    Optimization and optimizers...

    My personal experience is that for an awful lot of people see the latter as the former, but YMMV.
  6. Ruin Explorer

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    Yeah this was the huge thing at the table when we played. No initiative tracking and no action tracking was an insane boost compared to 5E. Also I didn't realize it until later but not using specific PtbA-style moves where the player had a significant decision point AFTER rolling also seemed to...
  7. Ruin Explorer

    Daggerheart General Thread [+]

    What is it you would say is problematic? Previously the licence seemed to be pretty normal for an actual licence specific product licence rather than OGL 1.0-style "do what thou wilst shall be the whole of the law" deal. I get that some people feel anyone who wants to develop software for DH...
  8. Ruin Explorer

    Daggerheart General Thread [+]

    Yeah as I have 4 PCs, the "default" number I'll be interested to see if 12 is fine with any number of PCs (it might be), or if it's kind of annoying and maybe 18 would make more sense with 6.
  9. Ruin Explorer

    Daggerheart General Thread [+]

    Yes, it's just they have a deeper pool, so can absorb a lot more without having to spend it. Whereas you will have to be bailing the boat as it were! I think if they use their Short Rest 2 Hope ability it will make up for it - but they might not. It's unpredictable. I'll be interested to hear...
  10. Ruin Explorer

    Daggerheart General Thread [+]

    I don't think it's really quite a "Vs" kind of balance on Hope and Fear, like they're kind of independent factors (despite the same roll being the theoretically primary generator for both), but I think more players will change them in a few ways. Like: 1) More players means it's more likely a...
  11. Ruin Explorer

    Tomb Raider RPG Cancelled For Creative Differences

    I have to admit that is one RPG I have never owned or played and also don't know much about, so I couldn't say! It would kind of make sense for a ill-conceived or IP-holder limited early RPG design though!
  12. Ruin Explorer

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I think someone could actually check - someone on the boards was noting down the monsters and their stats from the AoU encounters. But I admit that would require more effort in searching the subreddit than I am keen to expend lol!
  13. Ruin Explorer

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I see! I do find it odd that you'd complain about a behaviour then just engage in it. Seems like obvious hypocrisy but such is life! Sorry for dragging you into the mud as it were! I don't think that is the question, actually, but okay, I see your position. I do think you're wrong but you'll...
  14. Ruin Explorer

    Daggerheart General Thread [+]

    Yeah my biggest mistake in the first session was thinking I needed to like, be careful with Fear. The book kind of suggests you do with the "suggested spends" for incidental/minor/standard etc. encounters but those seem like they are numbers for maybe if you had a group of 2-3 PCs. I'm not...
  15. Ruin Explorer

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    Telling other people they've "conned themselves" is absolutely sneering at them, and I don't think it's "discussing like an adult", personally but I guess YMMV and all that. Nah. If someone you know says they went to a play and it had incredible lighting and stage effects, you don't say "Well...
  16. Ruin Explorer

    Daggerheart General Thread [+]

    I've only run it for 4 players which I think is normal rather than large but the following points come to mind (you may already have considered all of them of course). Make sure you rebalance encounters for 6 players. Some of them will be quite large as a result - also I'd say make sure the...
  17. Ruin Explorer

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I think it does because of how much faster it is. It certainly has more probative value than what is attempting to be done here. The rules are simply less complex and require far less admin/checking. Definitely different people will see different levels of speed gain though. The minimal gain...
  18. Ruin Explorer

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    Looks like you did reach a conclusion to me: The first part isn't a conclusion, it's just heavily weighted towards one conclusion. The second part however is a conclusion. Furthermore, it's one made from ignorance. You haven't played the game, and I'm guessing you never will because it seems...
  19. Ruin Explorer

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    You're flatly wrong. I can say that with absolute confidence having run both. It's not at all premature. You trying to guesstimate based on people playing primarily as a form of entertainment to others is not a way to get a good read, frankly. At the same level too - this is faster than...
  20. Ruin Explorer

    What makes a successful horror game?

    I think the issue with VtM 1E and 2E is that they were never primarily horror games. Particularly not 2E. It'd be a re-writing of history to say they were - a common one, and indeed one a later White Wolf engaged in, but still. And I'm not just saying that, you can open up VtM 2E and go through...
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