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  1. Ruin Explorer

    [James Bond] The next movie directed by Denis Villeneuve

    I mean, it's not going to happen but I'd also love that, and honestly Jack Lowden remains my favourite choice as the currently-working right-age actor I'd like to see play Bond. He's got the charm, he's got the look, he's the right height (185cm - weirdly people seem to doubt this but just look...
  2. Ruin Explorer

    [James Bond] The next movie directed by Denis Villeneuve

    To be clear, I agree with all of this, I don't think it really changes what I'm saying. I don't think Bond ever "imitated" Bourne beyond specific action elements which Bourne made common across almost all action movies (including superhero movies, and to this very day!) - I think even Casino...
  3. Ruin Explorer

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    Just because it's slower than your group playing 5E, it does not logically follow that the performance is the sole or main issue. In fact, I would suggest Occam's Razor says the players and their aptitude with the rules are most likely to be the main issue - and if you've seen their 5E stuff...
  4. Ruin Explorer

    Tomb Raider RPG Cancelled For Creative Differences

    I mean, I strongly suspect that was part of the "creative differences". I.e. that Evil Hat wanted players to be able to essentially make their own Lara Croft-tier heroic characters, peers of hers (as Nathan Drake would be, for example), that maybe each team would have their own Croft-like figure...
  5. Ruin Explorer

    What makes a successful horror game?

    Yes this. This is what I would say is indeed the main factor, based on having played in a number of much more successful horror games recently. Indeed, and this is also why I was pushing back on powerlessness a bit, because my experience is that unless "powerlessness" is very carefully managed...
  6. Ruin Explorer

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    Yup. I think this is more of the category error (not on your part), i.e. people not understanding that this is directed at people who like Critical Role, not as "Daggerheart instructional video". Daggerheart is nice and all, but anyone who think it's going to replace CR as the primary source of...
  7. Ruin Explorer

    [James Bond] The next movie directed by Denis Villeneuve

    I mean, there's no question early Connery Bond established a lot of super-spy movie tropes, but I feel like after that, as soon as other people started making super-spy movies as a real genre (clearly distinct from the "serious" spy movies you reference), and indeed parodying super-spy movies...
  8. Ruin Explorer

    What makes a successful horror game?

    I guess I've seen one too many official CoC adventures where the PCs were genuinely basically powerless against the final foe (especially if they didn't happen across certain elements before they triggered the foe), so I took it more literally given the focus on CoC.
  9. Ruin Explorer

    [James Bond] The next movie directed by Denis Villeneuve

    I mean, that's kind of always been true of Bond though, hasn't it? In part because Bond has tended to set what "generic spy movies" are doing at that time, and in part because Bond has continually updated and remade itself to "go with the times", which inevitably means it's going to incorporate...
  10. Ruin Explorer

    What makes a successful horror game?

    Oh re: mechanics again, I do think they matter, and like, as an example I'd contrast two mechanics from Mothership - Stress/Panic Checks and Saving Throws. In Mothership, your Stress start at 2, and mostly only goes up (usually when you fail a check), to a max of 20. Occasionally you'll be...
  11. Ruin Explorer

    What makes a successful horror game?

    I don't really agree. And when I think about effective horror adventures it wasn't the ones where we were truly powerless that worked. On the contrary, those often inspired apathy. Like okay fine we're gonna die, nothing we can do about, great, why are we even continuing? You've gotta have that...
  12. Ruin Explorer

    What makes a successful horror game?

    Using your previous comment as a starting point: I think you can do it even when the rules do fight you, as Ravenloft even existing through every edition of D&D shows! The much harder issues imho are: A) Player buy-in and willingness or even just ability to keep the tone/game on track enough...
  13. Ruin Explorer

    Optimization and optimizers...

    I mean, that's not true. Being a munchkin isn't about power level, it's about attitude. Being a munchkin means you don't care about the other players, and you think you can "win" at TTRPGs (primarily by making the game 100% about you/your PC 100% of the time). The usual way they do this is by...
  14. Ruin Explorer

    Optimization and optimizers...

    Unquestionably it's optimization, yeah, because you're intending to make a character overall function well mechanically within the context of the game - which is very different from "winning every roll" in many games. Not optimizing is just ignoring the mechanics and focusing solely on...
  15. Ruin Explorer

    Optimization and optimizers...

    Yes actually lol. Wow. Self-contradiction and direct hypocrisy. Impressive. It absolutely is a problem that you are so keen to label others as "bad", and your later "Oh I only mean negative utility" rings completely false because you surround it with implications of actual bad behaviour, both...
  16. Ruin Explorer

    [James Bond] The next movie directed by Denis Villeneuve

    I mean, that is why he's in every movie, he's one of the most generally "beloved" modern stars, but yeah it doesn't mean he's a good fit for Bond. He'd make a pretty good Felix, though... Re: casting pull generally I agree - it's unlikely he'd have final say re: Bond because Bond's actor will...
  17. Ruin Explorer

    VTT/online-play Etiquette and Horror Stories

    My only real horror story is of my own main group and all of us being awful, in that, during the pandemic, we first tried using Discord as our way of communicating to play D&D online, and oh my god, it was far, far too easy to post memes in Discord (it practically demands that you do!), and we...
  18. Ruin Explorer

    Optimization and optimizers...

    LOL you're proving my point, and disproving his. Incredible. That you don't get it stems directly from you thinking (as illustrated above) that you are the one who gets to define "bad behaviour", and that you can define behaviour that isn't harming others as "bad". That's a you problem, not a...
  19. Ruin Explorer

    Optimization and optimizers...

    Pretty sure that's an RCC in Rifts Atlantis!
  20. Ruin Explorer

    Daggerheart General Thread [+]

    Yeah I considered using this when I saw it, but then I was like "You know what, we've played enough PtbA games, we can handle this", and it appears I was right - honestly I was amazed at how instantly the players started passing the spotlight, like it came naturally to them. They also showed...
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