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  1. Jd Smith1

    Worlds of Design: Battle Maneuvers

    That assassin portrayal was the core of my opinion that assassins in TTRPGs are silly.
  2. Jd Smith1

    Worlds of Design: Battle Maneuvers

    Keeping it on a TTRPG level, I view the classic D&D concept of assassins to be very silly.
  3. Jd Smith1

    Worlds of Design: Battle Maneuvers

    That was back in the 80s, but Claw Law, if used property, gave creatures a decent variety of options. And of course, RM was rife with optional rules.
  4. Jd Smith1

    Do you buy new versions of TTRPG games when you haven't had time to play the older version sitting on your shelf?

    It wasn't snarky, I assure you. One man's callous is another man's realism.
  5. Jd Smith1

    Worlds of Design: Battle Maneuvers

    I can't relate, having always used systems that made concerns such as that unnesessary.
  6. Jd Smith1

    Do you buy new versions of TTRPG games when you haven't had time to play the older version sitting on your shelf?

    The arts are a tough gig. You can laugh, you can cry, but in the end, the outcome is the same. For every artist, actor, writer, etc, that sees success, a dozen starve. Its even worse for poets.
  7. Jd Smith1

    Worlds of Design: Battle Maneuvers

    Never. They didn't try. Facts are facts. Whether you agree or not does not change them. Give the extreme rarity of outside assassinations, there is a dearth of examples. Contrary to Hollywood, secrets are hard to keep. National leaders, killed by an outside power? One or two in 1600s Middle...
  8. Jd Smith1

    Adventures and supplements based on high society or nobility?

    Harn can be run entirely on nobles endless scheming; its incredibly detailed, but firmly feudal rather than medieval. Still, you have succession crisis's, religious schisms, national pressures, and good old land claim disputes. Grognards of the system play for years and never leave the same 5...
  9. Jd Smith1

    Do you buy new versions of TTRPG games when you haven't had time to play the older version sitting on your shelf?

    The problem is that brief periods of prosperity has raised the expectations of game designers. The fine old tradition of starving artists has fallen by the wayside, and the world is poorer for it.
  10. Jd Smith1

    WoD renaming, White Wolf returns

    If you're basing it on Lost, its neither original, nor yours. Lost IP is still copyrighted, and the owners aggressively defend their rights. Just sayin'.
  11. Jd Smith1

    WoD renaming, White Wolf returns

    Oy. So you're upset that people are using their property in the way they think best, and not the way you think they should do it? Or, and here's a thought, the owners keep their property, and the fans can get over it. Or just adjust the material for their own tables, where copyright law is...
  12. Jd Smith1

    VTT group just played a session in person...should have done a one‑shot of another system or played board games

    That particular one wasn't clearing the matter for me. I couldn't imagine how you thought that after talking for hours each week for years would somehow leave me unable to recognize someone's voice. But it occurred to me that you might think that online gaming was text-based, which could...
  13. Jd Smith1

    WoD renaming, White Wolf returns

    My royalty checks are not straw. I don't think you really understand how IP works.
  14. Jd Smith1

    Worlds of Design: Battle Maneuvers

    Actually, the Japanese were on the verge of giving in before the bombs dropped; they were still holding out hope that the USSR would act as a intermediary for terms. Operation Chokehold (the sea/air blockade of the Home Islands) was far more effective than the Americans understood at the time...
  15. Jd Smith1

    Worlds of Design: Battle Maneuvers

    So utterly untrue. At least IME.
  16. Jd Smith1

    Worlds of Design: Battle Maneuvers

    Speaking from experience, the fact that you are facing fanatics who just won't quit is not all that impressive, or even a recognizable factor until after the fact. What matters is how well they fight compared to how well you fight. If you want a historical example, there's none better than the...
  17. Jd Smith1

    WoD renaming, White Wolf returns

    Odd how you keep using that phrase. People owning property isn't usually considered evil, or oppressive. Nor is making money off IPs usually viewed as evil, as I can personally attest.
  18. Jd Smith1

    VTT group just played a session in person...should have done a one‑shot of another system or played board games

    Ah, no, I know where they live, and the sound of their voices. You are aware that online gaming uses audio, right?
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