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  1. kjenks

    Lance and Power Attack

    The Main 3.5e FAQ has a question/answer entry specifically about lances which contradicts the H-Smurf's position. So, if you pay attention to the Main 3.5e FAQ, there you are. If you ignore it, there you aren't.
  2. kjenks

    spiked armor and grappling

    So, in summary, wearing armor spikes does not cause any damage to grapplers who attack you. They only inflict damage when you attack the other guy. There are three ways to inflict damage with armor spikes while grappling: (1) Grapple Step 3: Hold, (2) Damage Your Opponent and (3) Attack Your...
  3. kjenks

    [CDiv] Spikes Spell

    It's even better than it might seem at first glance. The damage bonus (Spikes references Brambles) is unnamed, so it stacks with enhancement bonuses. Spikes is especially nifty when cast on a Maul (Complete Warrior): Maul 15gp --------d8 (s)--------d10 (m)---------x3...
  4. kjenks

    6th level spell for a Sorceror

    Contingency can really help your ranged touch spells (Orb of Cold, Disintegrate, Scorching Ray) by letting you cast a True Strike as a free action. Contingency (Displacement when I'm threatened by a melee attack) is pretty good. You could drop a banana seed every few hundred feet, wherever you...
  5. kjenks

    Mithral Towershield?

    The PH version of the tower shield is indeed made out of wood, so the special material rules in the DMG don't allow you to create a mithral version of it: "Items not primarily of metal are not meaningfully affected by being partially made of mithral." But the Races of Stone book has a steel...
  6. kjenks

    Grapples, Prayer Spells and Iterative Attacks

    For what it's worth, the old 3e FAQ said that disarm and grapple checks both had auto-success on natural 20/auto-fail on natural 1 -- for the attacker. The defender has nothing special happen on natural 20 or natural 1. This seems pretty consistent with treating these opposed rolls like melee...
  7. kjenks

    Grapples, Prayer Spells and Iterative Attacks

    Actually, adding attack modifiers to grapple checks only contradicts part of the self-contradictory FAQ. Main 3.5e FAQ, page 20, "Vow of Poverty" entry === The touch attack made to start a grapple is an attack roll (so the bonus would apply to this roll), but a grapple check is not an attack...
  8. kjenks

    Building a 12th Warmage

    Twin Spell -- double your spell, double your warmage edge. Twinned magic missile is better than most level 5 spells. Arcane Preparation and Quicken Spell. Prep a Quickened magic missile and cast as Twinned magic missile in the same round for 15x (1d4+2) = 52 damage and 3x edge. Serious ouchies...
  9. kjenks

    Cleric Domains

    I'm also missing the Summer domain (Sandstorm) and spell descriptions for two spells from the Rune domain (Sandstorm).
  10. kjenks

    Cleric Domains

    I have a list of domains approved for Living Greyhawk, including seleted domains from PH, Complete Divine (CD), Races of Destiny (RD), Complete Warrior (CW), Dragonomicon, Libris Mortis, Frostburn, Sandstorm, and Races of the Wild (RW). This list contains only domains for deities listed in the...
  11. kjenks

    Why can't rogues use saps?

    You didn't check the PH Errata.
  12. kjenks

    Help with my first cleric.

    True, but you'd need to have the Quicken Spell feat, too. See the Complete Divine Errata document -- http://www.wizards.com/dnd/files/CompDiv_Errata09102004.zip
  13. kjenks

    Power Attacking Dragon

    Since it doesn't have hands, and it doesn't wield a weapon in two hands, it can't get the 2x Power Attack damage bonus. Don't pity the poor dragon. He has enough going for him that the difference between 1x and 2x Power Attack won't matter much.
  14. kjenks

    Two hands needed for grapple?

    Snakes can grapple. Some of them are pretty good at it. I don't think they need to have a free hand. Just skip Skip.
  15. kjenks

    All About Grappling (Part Four)

    I'm glad that when Skip is making up new rules about grappling with natural weapons, he makes it pretty clear that he's making up new rules. It's very strange that these new rules about "one grappling attack per natural weapon" and inflicting lethal damage (without the -4 penalty) run contrary...
  16. kjenks

    Occult Slayer

    Dwarf - 32 points Str 16 Dex 13 Con 18 (16 + 2 race) Int 12 Wis 10 Cha 11 (13 - 2 race) 1 Paladin 1: Weapon Focus (Greatsword), Kn(Religion) 3, Spellcraft 4/2, Kn(Arcana) 4/2, Sense Motive 1 2 Fighter 1: Dodge, Spellcraft 1/2, Kn(Arcana) 1/2, Jump 1 3 Fighter 2: Improved Initiative, Power...
  17. kjenks

    still spell with a bard

    The spontaneous caster/metamagic rules were not writen with swift actions in mind, but as far as I can tell, if a bard, sorcerer or warmage (or other spontaneous caster) casts ANY spell with a metamagic feat, it takes at least a full-round action -- longer if the spell has a casting time longer...
  18. kjenks

    Large size creature grappling a medium provoke AoO?

    The Large creature does provoke an AoO (grapple step 1), but unless the Medium creature has a reach weapon, he can't take advantage of that opportunity. So if the player of the Medium guy complains, tell him his weapon is... inadequate. Size isn't everything, but bigger is better in some...
  19. kjenks

    Monk Initiating a Grapple

    In a charge/grapple, the attacker would get -2 on AC vs. the AoO in step 1, +2 on the melee touch attack in step 2 and +2 on his opposed grapple check in step 3. All four steps are part of the same attack action, so the bonus and penalties apply to all four steps. Unless the attacker is...
  20. kjenks

    All About Grappling (Part Three)

    It's not as bad as many of the other Rules of the Game articles. But what's with the new movement rule for releasing a pinned character? The PH/SRD says, "You may voluntarily release a pinned character as a free action; if you do so, you are no longer considered to be grappling that...
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