Search results

  1. kjenks

    Power Attack + Critical Hit

    Don't Rage until you attack. It makes no sense to lower your AC for a round -- and use up a round of raging -- until you actually need that +4 Str.
  2. kjenks

    Dragon Breath

    Although (unlike some people) I looked up the Complete Divine version of the Dragon Breath spell before posting, I just double-checked; there is no limitation on the number of such spells which can be in effect at any time. So a level 10 sorcerer could cast three of them then go into battle and...
  3. kjenks

    Dragon Breath

    Thank you, Captain Arbitrary, for your profound insight. Both spells grant a supernatural ability. Especially if you choose a different breath weapon for each casting, there's little reason why you can't cast the spell multiple times, granting a different supernatural ability each time. After...
  4. kjenks

    Dragon Breath

    Granting the caster a supernatural ability is nice. Dragon breath bypasses spell resistance. A sorceror can use this one spell to get several different types of damage, overcoming a big limitation of the class. With enough warning, a sorceror can cast this spell a few times, just before...
  5. kjenks

    Grapple - Str check or not?

    We've been talking about this on Andy Collins' board. http://p198.ezboard.com/fgameschat19968frm12.showMessage?topicID=635.topic So far, he hasn't weighed in.
  6. kjenks

    Does a limb provoke/take an AOO?

    It's in the Main 3.5e FAQ.
  7. kjenks

    How to abuse Ring of Spell Storing?

    Wraithstrike.
  8. kjenks

    Jumping while Charging

    The FAQ did mention high jumps, but I didn't post the entire entry. This is the Main 3.5e FAQ, here: http://www.wizards.com/default.asp?x=dnd/er/20030221a
  9. kjenks

    Any Way to Get Away When Prone?

    True, you can't take a 5-ft. step straight up because you have "Up speed" of "Half." But you can take a 5-ft. step to the side and do a "Turn" of "90º/5 ft." -- effectively standing up as a free action without provoking an AoO.
  10. kjenks

    Any Way to Get Away When Prone?

    Cast Swift Fly then make a 5-ft. step straight up.
  11. kjenks

    Disarm enchant

    You could also just put a normal +1 enhancement bonus on the weapon. That bonus helps with disarm attacks and every other attack -- and it increases damage, too. All in all, it's probably better to have a +2 weapon than a +1 weapon with the Disarm ability. The Greater Magic Weapon changes this...
  12. kjenks

    Jumping while Charging

    FAQ === Can my character make a jumping charge attack, either with a long jump or a high jump? Do I need the feats Fleet of Foot or Psionic Charge? If I can make a high jump as part of a charge, can I use it in conjunction with Battle Jump? You can make a long jump as part of a charge. You must...
  13. kjenks

    Power attacking objects?

    An unattended object is AC 3 (plus or minus size modifiers). If you full attack it, you still might miss (maybe only on a natural 1). Alternatively, as a full-round action, you can make a single melee attack on the thing that automatically hits. Power Attack adds the usual damage bonus to...
  14. kjenks

    Can a wand be used more than once per round?

    What rule gives you the idea that you can only pick up items in your own square? You have a 5 ft. reach. You could make an unarmed strike on a prone opponent in any adjacent square. Surely you can pick up an item on any adjacent square just as surely as you could grapple a defenseless wand.
  15. kjenks

    A rod of Empower Spell at high levels

    Target an Empowered Dispel Magic at an opponent's magic item. Empower Spell has no effect on the caster level check (per the PH description that's missing from the SRD), but it does increase the 1d4 rounds that a magic item is suppressed, making this tactic worthwhile much more of the time...
  16. kjenks

    Can you drop a wall of force on someone?

    The SRD describes it as one inch thick, in the section on epic obstacles.
  17. kjenks

    Holding a Spell

    I have a new trick: My sorceress casts Greater Invisibility, designating her raven familiar as the toucher. The raven holds the charge and waits in his Familiar Pocket spell until combat begins. In the first round, the raven comes out of the Familiar Pocket (a free action), touches someone...
  18. kjenks

    Diving Charge?

    The Monster Manual glossary describes a dive attack: SRD === Movement Modes: [...] Fly: [...] A creature that flies can make dive attacks. A dive attack works just like a charge, but the diving creature must move a minimum of 30 feet and descend at least 10 feet. It can make only claw or talon...
  19. kjenks

    Buff my phantom steed

    At caster level 14+, something strange happens to the Phantom Steed's fly ability. Since its fly speed goes way up to 240 ft. and its Average maneuverability requires a half move for minimum forward speed, it must move forward at least 24 squares to remain airborne. That's a heck of a lot of...
  20. kjenks

    Wizards' Rules of the Game articles

    It would be a big mistake to use the Rules of the Game articles in your game without modification. They contradict each other, the FAQ and the core rules in many, many places. They were clearly not edited or checked very well.
Top