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  1. M

    A Dark and Stromy Knight

    Mardocan curses, "Little dirty buggers!", as the rats nip at him. He moves 5' East and unleashes a barrage of fists on the two rats. He will flurry attack hitting Rat #6 first and changing target to Rat #8 if he kills the first rat. OCC: I assume the rats will remain in the original square...
  2. M

    Omega Pathfinders Game Thread

    Mission 3, Day 1, Encounter 1, Round 27. FT 1: Bishop happy to be holding the SAW again pulls the trigger to open up on the worms slithering around at his feet, (Modified ranged attack roll of 1 :\ (Oops) + 10 (AB) + 1 (PB) = 12, automatic miss), click… click… click… is all that Bishop hears...
  3. Mission 3aa1.JPG

    Mission 3aa1.JPG

  4. M

    Omega Pathfinders Game Thread

    Mission 3, Day 1, Encounter 1, Round 26. The flames die down from the burning fluid on the floor. FT 1: Bishop sees worms all around and not wanting to give them an opportunity to catch him off guard decides to step 5’ East and smack slicer worm #11 again, (Modified melee attack roll of 4 +...
  5. Mission 3z1.JPG

    Mission 3z1.JPG

  6. M

    A Dark and Stromy Knight

    Hee Haa! Mardocan shouts a loud, "KIA!!", as he pulls his fist back. Shifting his weight on to his left leg he does a swift snap kick with his right leg at Rat #7's snout. Mardocan says in a teasing voice to Grundan, "That's two for me now...".
  7. M

    Omega Pathfinders Game Thread

    Mission 3, Day 1, Encounter 1, Round 25. The flammable liquid Carl fired will burn for this round still. Initiative Cyrill Worm #10 Worm #11 Jacob Jonass Sarge Bishop Worm #7 Dave Worm #3 Zane Worm #2 Worm #8 Mel Carl Worm #9 FT 1: Bishop stands up and moves towards the stairwell readying...
  8. Mission 3y1.JPG

    Mission 3y1.JPG

  9. M

    A Dark and Stromy Knight

    Seeing that the rats are dropping so easily Mardocan yells, "Guide my fists Hextor", and runs 30' West towards the rats. He then stands ready to punch a rat as soon as it gets in range. Ready melee attack against any rat coming into range. OCC: Hextor is a Deity of Law - Mardocan being a...
  10. M

    A Dark and Stromy Knight

    Mardocan upon hearing the squeeks from the swarm turns to Grundan and says, "Let us put down these vile creatures, I know you have been training hard for just a day like this! Let's kick some rat butt!". Mardocan drops his torch and quickly retrieves his sling from his belt pouch. In one...
  11. M

    A Dark and Stromy Knight

    Mardocan curses under his breath that he had not saved up more gold to buy that set of lock picks he had been eyeing to buy. Anyway he just shrugs his shoulders and takes a hard piece of wood from the side of his torch and gives picking the lock his best shot. After picking he hears a click...
  12. M

    A Dark and Stromy Knight

    Mardocan will listen Listen (1d20+5=18) for anything moving on the other side of the door before trying to open it. If he hears anything unsual he will listen wait before opening the door otherwise he will give it a tug and swing the door open.
  13. Map_0003.JPG

    Map_0003.JPG

  14. M

    A Dark and Stromy Knight

    Mardocan says out loud, "That is just great!", as he hears there exit get blocked up by the sound of falls rocks. "Let's hope the builders thought of a back exit to this place", he says to Grundam. Mardocan holds his torch up high and moves towards the East wall, next to the door. Once there...
  15. M

    Omega Pathfinders Game Thread

    Mission 3, Day 1, Encounter 1, Round 24. The flammable liquid Carl fired will burn for another 2 rounds. Initiative Cyrill Worm #10 Jacob Jonass Sarge Bishop Worm #7 Dave Worm #3 Zane Worm #2 Worm #8 Mel Carl Worm #9 FT 1: Bishop grits his teeth as the bullet slams into his thigh but...
  16. Mission 3x1.JPG

    Mission 3x1.JPG

  17. M

    A Dark and Stromy Knight

    Aaaahhh Man! Mardocan curses under his breath as he starts rummaging through his backpack for his flint and steel as well as a torch. He will spend the remainder of this round getting the equipment and will spend the next full round lighting a torch. :uhoh:
  18. M

    A Dark and Stromy Knight

    What. Mardocan yells, "Hey why did you do that?", looking confused at Grundan. When realizing that the door had closed on its own accord Mardocan says, "I am right behing you!". Mardocan will wait for Grundan to open the door and enter, then he will follow and move 5' inside the chamber...
  19. M

    A Dark and Stromy Knight

    Quick peek. Mardocan gives the room a once over to gage its size before deciding on what to do next. Is there any light source inside the chamber?
  20. M

    A Dark and Stromy Knight

    Let's get inside. Mardocan says to Grundan, "Let's get inside out of this weather, I hope they have a warm turnip soup cooking..". He then looks around Spot (1d20+7=26) to see if there is anything that looks suspicious before searching Search (1d20+3=8) to see is there is any way off opening...
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