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  1. Map 4ad.JPG

    Map 4ad.JPG

  2. Hehranna.JPG

    Hehranna.JPG

  3. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 26 Update. The hanger doors above creak and begin sliding open. (3 rounds left until fully open). Initiative for the rest of combat is as follows: Chosen One #2 Chosen One #3 Cyrill Carl Chosen One #4 Sarge Jacob Mel Hehranna Chosen One #2 turns and sees the...
  4. Map 4ac.JPG

    Map 4ac.JPG

  5. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 26. Cyrill climbs up the steel ladder after slinging his morita over his shoulder. At the top of the ladder he is able to lift the metal trap door with ease at it has not been locked. Peering out of the opening Cyrill can see that this floor of the tower is a...
  6. Map 4ab.JPG

    Map 4ab.JPG

  7. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 25. Cultist chosen one #1 dies from injuries sustained during combat, melting into a pool of green muck. Cyrill moves up to the door and gives it a good boot and steps to the side to provide the rest of the squad room to enter. From this viewpoint Cyrill can see...
  8. Map 4aa.JPG

    Map 4aa.JPG

  9. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 24. Cultist chosen one #1 is dying. Cyrill pushes the unlocked door open and rushes into the room beyond. Quickly scanning the room he sees no hostile targets. This room looks different from the rest of the rooms cleared so far. This room obviously was the bed...
  10. Map 4z.JPG

    Map 4z.JPG

  11. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 23. Cultist chosen one #1 is dying. Cyrill (Secondary Poison roll FORT save of 11 + 4 (Mod) = 15 vs DC 15) feels a little nauseas but suffers no further effects from the sting he received. He tries again to open the lock on the door (Modified computer use skill...
  12. Map 4y.JPG

    Map 4y.JPG

  13. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 22. Cultist chosen one #1 is dying. Cyrill moves over to the door and tries his luck at opening it, (Modified computer use skill roll of 7 + 7 (Skill) + 5 (Circumstance bonus trying same code) = 19 vs DC 20, fail), but it seems that this door’s security code has...
  14. Map 4x.JPG

    Map 4x.JPG

  15. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 21. Cultist chosen one #2 is hidden from view. Cultist chosen one #1 is dying. Cyrill tries to move up the stairs as quietly as possible (Modified stealth roll of 24) and keeps very quite while doing so. As Cyrill gets to the top of the stairs he sees a small...
  16. Map 4w.JPG

    Map 4w.JPG

  17. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 20. Cultist chosen one #2 is hidden from view. Cultist chosen one #1 is dying. Cyrill moves to the base of the stairs, stepping over the bleeding body on the floor, and looks up ready to shoot any hostiles, he does not see anything (Modified perception roll of 9)...
  18. Map 4v.JPG

    Map 4v.JPG

  19. M

    Omega Pathfinders Game Thread

    Stairs going up? The diagram is a bit miss leading sorry... the stairs that Mel can see should be leading up with human #2 lying at the base of the stairs...
  20. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 19. Cultist chosen one #2 is hidden from view. Cultist chosen one #1 is dying. Cyrill flings the door open and takes a 5’ step back scanning the room beyond for targets. Human #6 remains still on the ground. Carl continues to cover the cultists and ask Mel, “Are...
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