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  1. M

    Omega Pathfinders Game Thread

    Mission 4. Encounter 1. Update. Cyrill can see that critters did not move into or out of the hole under investigation. It appears as if the hole has been caused by the roof of the underlying tunnel giving way. Cyrill did however find some tracks (Track feat skill roll of 23 vs DC 15) leading...
  2. M

    Omega Pathfinders Game Thread

    Mission 4. Encounter 1. Update. Cyrill continues to provide cover for the troopers searching the immediate area. Bishop pokes his head into the hole in the ground, scanning around but seems no life forms. The tunnel is quite large being approximately 50’ in diameter. Bishop can see that there...
  3. Mission 4a11.JPG

    Mission 4a11.JPG

  4. Mission 4a10.JPG

    Mission 4a10.JPG

  5. M

    Omega Pathfinders Game Thread

    Mission 4. Encounter 1. Update. Cyrill takes up position against the transport and covers the hole. Bishop moves cautiously towards the hole and peeps inside, it is dark and judging from the way light is entering he thinks the hole is deeper than 5’. He quickly backs up a little though as he...
  6. M

    Omega Pathfinders Game Thread

    Mission 4. Encounter 1. Update. Sarge shakes his head trying to clear the image of his wife lying in bed, sick at home. ( :( real life) Seeing that the rest of the squad is moving he tries to shift the blame for not responding earlier and immediately yells out, “Stop dancing around apes and...
  7. Mission 4a9.JPG

    Mission 4a9.JPG

  8. M

    Omega Pathfinders Game Thread

    Mission 4. Encounter 1. Update. The squad quickly get mobile again with Cyrill and Mel jumping in their buggy again and the formation proceed cautiously closer to the transport. When the squad is 50’ out Sarge informs the squad to dismount and search the area while Carina and Jacob stand...
  9. Mission 4a8.JPG

    Mission 4a8.JPG

  10. M

    Omega Pathfinders Game Thread

    Mission 4. Encounter 1. Round 8. Mantis bug #2 lashes out with both claws at Carina, (Modified melee attack roll of 19 vs Defense of 16, a hit doing 0hp damage and modified melee attack roll of 24, a hit doing 4hp damage), hitting the marauders chassis harmlessly with one blow and another...
  11. Mission 4a7.JPG

    Mission 4a7.JPG

  12. M

    Omega Pathfinders Game Thread

    Mission 4. Encounter 1. Round 7. Mantis bug #2 covers 40’ in the blink of an eye and lashes out at Carina’s marauder, (Modified melee attack roll of 18 vs Defense of 16, a hit doing 0hp damage!), slamming a claw hard into the chassis of her marauder but doing little less than leaving a paint...
  13. Mission 4a6.JPG

    Mission 4a6.JPG

  14. M

    Resident Evil 4

    Bruce will fire another bullet at Z before opening the door to the house behind him. If the door was already open then Bruce will move 10' into the building.
  15. M

    A Dark and Stromy Knight

    test
  16. M

    Omega Pathfinders Game Thread

    Mission 4. Encounter 1. Round 6. The bugs sprint closer at full speed covering 240’ this round. Carina fires her light rotary cannon at bug #2, (Modified ranged attack roll of 2 + 11 (AB) = 13, a miss), but blows holes in the rock face in front of the bug. Shin moves the buggy up to alley...
  17. Mission 4a51.JPG

    Mission 4a51.JPG

  18. Mission 4a52.JPG

    Mission 4a52.JPG

  19. M

    Resident Evil 4

    Bruce will take a shot at the guy with the chainsaw while yelling, "Carl let's try and get some cover!". Bruce will move AO11 and check if the door is unlocked.
  20. M

    Resident Evil 4

    Once at the corner of the fence Bruce will peer North. If no targets are obviously present he will suggest they move North to the house with the stairs.
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