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  1. M

    Omega Pathfinders Game Thread

    Mission 4. Encounter 1. Round 5. Buggy Stat Block: Mobile Infantry Dune Buggy Crew: 3 (driver, navigator, gunner) Pass: 1 Cargo: 200lbs Size: L (2x3) Init: -1 Maneuverability: -1 Max Speed: 125 (25) Armor Class: 9 (1/2 Cover for all occupants) Hardness: 5 HP: 32 Armaments: MW-5050 (Twin 50)...
  2. Mission 4a4.JPG

    Mission 4a4.JPG

  3. M

    Omega Pathfinders Game Thread

    Mission 4. Encounter 1. Round 4. Initiative for combat is as follows: Mantis Bugs Carina Shin Raul Mel Carl Cyrill Sarge Jacob Bishop Cyrill and Mel can vaguely see three shimmering objects spread out and start moving towards their position, the bugs are approximately 400’ away. The forth bug...
  4. Mission 4a3.JPG

    Mission 4a3.JPG

  5. M

    Omega Pathfinders Game Thread

    Mission 4. Encounter 1. Round 3. Bugs still are unsure of the location of Omega so the squad is effectively invisible allowing Cyrill flat footed shots against them. Cyrill wanting to make full use of his hidden position squeezes off two more shots at the mantis bug, (Modified ranged attack...
  6. M

    Resident Evil 4

    Bruce will double move to AM-28.
  7. M

    Omega Pathfinders Game Thread

    Oops... let's just say Cyrill made use of an action point. :)
  8. M

    Resident Evil 4

    "Carl where are you going?", yells Bruce as he continues to move East 30' and takes a shot at Villager #5, using an action point if needed to make a cinematic hit!.
  9. M

    Omega Pathfinders Game Thread

    Mission 4. Encounter 1. Round 2. Omega has the surprise this round so no bug actions. Switching through the various spectrums available Cyrill determines that natural light is the best to view the mantis bugs, in the other spectrums their cold blooded bodies appear to similar to the background...
  10. M

    Resident Evil 4

    Bruce yells at Carl, "We need to get into cover! Let's move further East and try get inside one of those buildings!". Bruce then steps to V-30 and swings at Villagers #4's left side with his pistol. Bruce will use an action point if necessary to ensure a good hit.
  11. M

    Resident Evil 4

    Bruce will whip Villager #4 accross the face with the butt of his pistol.
  12. M

    Omega Pathfinders Game Thread

    Mission 4. Encounter 1. Round 1. Sarge finally says, “Damn the bugs are using Mantis Hunter Bugs as scouts! Those sneaky blighters. Cyrill, you and Mel keep a low profile and engage, give it your best shots! Let’s get the welcoming party ready on this side apes, it sounds like that transport...
  13. M

    Resident Evil 4

    Bruce moves to U-29 and take a shot at villager #8.
  14. M

    Omega Pathfinders Game Thread

    Mission 4. Encounter 1. While Cyrill and Mel are lying watching the stricken transport sitting in the simmering heat they could swear they saw something moving about outside the transport. Cyrill peers through the scope on his hawkeye and he catches a glimpse of shimmering movement… he has...
  15. M

    Resident Evil 4

    Bruce will move to P-26 and take a shot at villager #7 while shouting, "Carl, let's get moving. Let's move along the fence to the East."
  16. M

    Omega Pathfinders Game Thread

    Mission 4. Encounter 1. Cyrill and Mel hustle up the steep slope and near the top dive down and crawl the last few paces. Lying on the rocky outcrop Cyrill looks through his binoculars at where the contact should be. Cyrill can see a transport vehicle standing stationary in the blazing sun...
  17. Mission 4a1.JPG

    Mission 4a1.JPG

  18. Mission 4a2.JPG

    Mission 4a2.JPG

  19. M

    Resident Evil 4

    Bruce will get to his feet and take a shot at villager #3.
  20. M

    Resident Evil 4

    Bruce moves to G-19 and takes a shot at Villager #2.
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