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  1. Silvercat Moonpaw

    Character ability v. player volition: INT, WIS, CHA

    Issues like this are why I hate mental stats (I hate stats scores period, so it's not a powergamer thing either). I'm terrible at answering the question "How is my character going to mentalize in an objective, score-based sense?" I see thought processes and how they play out as much more...
  2. Silvercat Moonpaw

    Fantasy Craft Play Experiences

    Although one of the things Spycraft 2.0 had going for it was the Dramatic Conflict system. FantasyCraft doesn't have that.
  3. Silvercat Moonpaw

    Fantasy Craft Play Experiences

    Right, but combat isn't their class role. I was concentrating on that, I missed the non-class character aspect because it felt separate, not part of the equation. Well a lot of the classes have overlapping areas: by the roles mentioned at the beginning of the class section only two (Explorer...
  4. Silvercat Moonpaw

    Fantasycraft

    Here's the response I gave on another thread regarding what I think FantasyCraft is designed for:
  5. Silvercat Moonpaw

    Fantasycraft

    Or give it greater AP because that's how you break through armor, not damage. I'm not really disagreeing with you. I just think the issue is the system is not realizing that it can't roll "fatigue of combat" and "light damage" into one category. If you track fatigue vs. damage then a weapon's...
  6. Silvercat Moonpaw

    Fantasy Craft Play Experiences

    That's probably because FantasyCraft is coming out of Spycraft. Or you could call it MissionSpecialistcraft. I never played Spycraft, never even read the book, but if it's trying to emulate spy movies I think it's built with the premise that not everyone contributes at the exact same spacetime...
  7. Silvercat Moonpaw

    Fantasycraft

    Sorry, thought those were separate proposals. @Votan: Well Vitality points measure not only damage but fatigue of combat, and if you can swing your weapons faster (if it's light) you can wear down your enemy as he/she/it has to use up energy dodging or resisting more blows. I just see the...
  8. Silvercat Moonpaw

    Fantasycraft

    It would, in the sense that dwarves then would have one less flaw that would make people consider twice whether their concept needs a dwarf over a human. Same reasoning as Iconic Classes and Iconic Specialties. I'm not sure a simple -4 penalty is going to be able to replace that: as you go up...
  9. Silvercat Moonpaw

    Fantasy Craft Play Experiences

    You're right about how much combat prowess you can sacrifice, but the opposite of that is trying not to sacrifice it somehow and ending up with either a bunch of classes that aren't really so different because there's only so much you can differentiate them while still allowing some...
  10. Silvercat Moonpaw

    Three questions that help characters be fleshed out

    Fantasycraft has that exact system.
  11. Silvercat Moonpaw

    Fantasycraft

    I've also recently wondered whether you couldn't use this to simulate slower growth in power, with the world scaling such that the PCs aren't mythical in comparison.
  12. Silvercat Moonpaw

    Inheritors of 3.5 - An overview of what is out there

    Any system can do this, I don't see how E6 makes it any easier. Just start out choosing a level at which to stop. What E6 does, in my mind, is makes the focus be who the characters are rather than what they are going to be. Sure you can gain new stuff after level 6, but none of it is going to...
  13. Silvercat Moonpaw

    Understanding Alignment

    Cadfan said everything of quality, so all I can add is that I started hating alignment because I didn't agree with it, didn't agree with basically every part of it. But I would be okay, would accept the game premise, if I (i.e. my character) didn't have to be part of it. What I hated more than...
  14. Silvercat Moonpaw

    FATE 3.0 beyond pulp

    It does. Thanks for the response.
  15. Silvercat Moonpaw

    FATE 3.0 beyond pulp

    I'm thinking the FATE 3.0 system would be good for something I want to do, but I'm not sure whether Spirit of the Century with some house rules will be all I need. I want to be able to do something with futuristic technology and a few special powers. I've read reviews about two FATE products...
  16. Silvercat Moonpaw

    Fantasycraft

    I have to say, I like the sound of this enough that I'm going to hold out for the print version even though I want to read it as soon as possible.
  17. Silvercat Moonpaw

    Going back to the Beta

    While I'm still not sure if I want to use any sort of 3.5 variant, or anything that might seem close, if I choose to use a version of Pathfinder it will be based off the Beta. For me it's just that the spellcaster class features that offered unlimited uses spoke to me less of 3.5's resource...
  18. Silvercat Moonpaw

    [Fantasy Concepts] What would you want to see in a Fantasy Concepts Revised?

    Is there anyone who can give a summary of what the rules of Fantasy Concepts are like? Basicly where does it deviate from 3.5 D&D/Pathfinder?
  19. Silvercat Moonpaw

    Fantasycraft

    This thread on RPGnet has a lot of good answers too.
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