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  1. Siberys

    D&D 4E 4e-style Roguelikes

    I'm not quite sure what you mean by 'roguelike'. Do you mean like Rogue Trader? Or where characters operate similarly to 4e rogues? EDIT: Nevermind, I looked it up. I wouldn't be able to say, honestly.
  2. Siberys

    D&D 4E 4e Searchable / Sortable Index

    It's how I put it together, so yeah it can be done; you'd need a virtual server to run the PHP, though. The problems with including the rules text are many, but really boil down to IP and time constraints. Putting up an index like this sits pretty squarely in fair use, I think, but if I...
  3. Siberys

    D&D 4E 4e Searchable / Sortable Index

    Yeah, especially for searches with a lot of returns (such as a straight monster search), give the page a minute to work through everything. I opted against pagination because I didn't want to screw around with it either as a user or a programmer, but it does mean loading time will be pretty high...
  4. Siberys

    D&D 4E My first taste of 4e, and what it means for 5e.

    That additional damage might have already been worked in to the character, FWIW.
  5. Siberys

    D&D 4E 4e Searchable / Sortable Index

    I've been working on this tool for the last three or four months, and I just put it live last night. It's a searchable and sortable index of pretty much everything 4e. It can be found HERE if you'd like to use it. "But wait, Siberys," You ask, "The D&D Compendium already exists! Why go through...
  6. Siberys

    D&D 4E My first taste of 4e, and what it means for 5e.

    For your first bullet-point, I think a lot of this has to do with not having someone more familiar with the game than you at the table; IME, most games (well-built euro board games excepted) need someone who knows the particulars of the rules for the first play-through to go smoothly, or else...
  7. Siberys

    Humongous sidebars

    Yeah - on my screen, it's taking up a good 30+ percent of the screen. Looks terrible on tablets. :erm:
  8. Siberys

    InKarnate RPG Toolset Kickstarter Project

    The rulesets I'd be interested in seeing are 4e, Savage Worlds, and Dungeon World, roughly in that order. Agreed, that is a slick-looking interface there.
  9. Siberys

    Convincing 4th Edition players to consider 5th Edition

    I have (unfortunately) had no opportunity to actually play the playtest; however, I'm basing that particular observation on experience with running 3e, which (at least for the initial playtest docs and the play reports I've read) seemed very similar. Reading them and other people's play reports...
  10. Siberys

    Convincing 4th Edition players to consider 5th Edition

    I posted this to a Rule of Three a couple of weeks ago, in response to the third question, which dealt with the Tactical Module. I think it's topical; This is what I'm concerned about, and I think it's the main thrust of the OP - when people look at 4e fans and say, "you're getting a tactical...
  11. Siberys

    D&D 4E Midgard Bestiary for 4e

    I'm backing this at the $25 level - and I'm very excited!
  12. Siberys

    13th Age Discussion: A Love Letter to The Best Parts of D&D

    I'm completely content to sit here and play with my 4e stuff, especially considering how DDN seems to be shaping up. Originally I was going to just pass up 13th Age, but this sounds /very good/. Where before I'd have just ignored it, now I am going to give it a serious look. IOW, color me...
  13. Siberys

    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    In 4e, if I wanted to show a survival situation, I would have PCs lose Healing Surges, and be unable to regain them until they were out of that survival situation. If I wanted a lasting wound, it would be set up more like a disease, which is I think a better medium for showing lasting harm than...
  14. Siberys

    Per-Encounter Powers

    I just simply disagree that using encounter-based resources forces encounter-based play. It's already been noted an encounter power is more like a "Short Rest Recharge" power - and /that/ wouldn't wouldn't force encounter-based play. And then it might be that I /like/ encounter-based design...
  15. Siberys

    Per-Encounter Powers

    I seem to be holding the opposite opinion to most of the people here - I /hate/ daily resources, but love encounter resources. Daily resources require a solid way to track them between sessions, which introduces a mess of tracking issues - issues I can deal with, but which I'd rather not have...
  16. Siberys

    Bounded Accuracy L&L

    RangerWickett - Man, I miss the XP system.
  17. Siberys

    Dealing With Bloat - Feat Deprecation

    Well, this project is moving along very nicely! I've set up the UI and the search-and-display functionality. I decided to table the functionality where it would display the full rules text, though, for a number of reasons; • Now I don't have to develop a Content Management System for the...
  18. Siberys

    How the hell do you sort dungeon tiles? Or even tokens?

    I /was/ using the color-coded pogs given away for Encounters along with hand-drawn maps on Paizo flipmats, but I got sick of drawing the maps out, so it was fairly easy to organize. Now I use an iPad app to display the map and minis, both of which I make as needed in GIMP.
  19. Siberys

    [Eberron] Timeline Advancement?

    I'd err toward leaving it at 998YK, but I would not be against a section of possible near futures; the war has restarted - here's some possible reasons/effects; extraplanar invasion, here's a scenario; et cetera. Like what Tehnai is suggesting, but on a shorter timeline - a few generations is...
  20. Siberys

    Dealing With Bloat - Feat Deprecation

    No, I was gonna do this as a personal project. For one, I don't wanna get hit for copyright infringement, as you noted, and for another it'd be filled with my houserules and homebrew. Which would be cool, but I don't know if a more general userbase would be so keen on that. I was considering...
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