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  1. Keenberg

    Skill Challenge Clinic

    In a skill challenge, each of the players rolls initiative, and the rest follows like turns in a combat encounter. So each person has to do something on their turn...
  2. Keenberg

    Come and get it and vertical pulls

    I think the clause "You can’t move the target vertically" is more intended for moving creatures up. I.E. the character is on a ledge and some goblins are 30 ft down below... he can't goad them in to making a sudden and miraculous 30 foot jump out of nowhere. But for a flying creature diving down...
  3. Keenberg

    Skill Challenge Clinic

    Here are my suggestions: 1) Your idea sounds good. If your players wait around, narrate the gruesome deaths of the townsfolk as they get munched alive by the hoards :devil: (in addition to the fact that they're failing the skill challenge.) 2)Maybe this could be broken down depending on the...
  4. Keenberg

    Can you miss on purpose?

    I can see your point, it is a can of worms. You can play it either way. I am saying the player is not rolling for the spiritual weapon attacking, but rolling to see how the object performs. Maybe if the party is in a sticky situation and the DM wants to help them out, he can say "no penalties...
  5. Keenberg

    D&D 4E Weem's 4e Companion Sheet (v2)

    I have a friend entering our game who is interested in being a halfling or gnome on a riding dog. I think I may use this to help nerf a mount like the dire wolf or the draft lizard. I'll tell you how it goes!
  6. Keenberg

    Can you miss on purpose?

    From the flavor text, I could see the weapon standing there, acting as a beacon for your friends and giving them the bonus. However, it says the weapon attacks, not the character. I would never allow falling prone to "grant" a penalty. I wouldn't even allow closing your eyes to do so since you...
  7. Keenberg

    Withdraw Action

    I don't see the need for this, either. The mechanics to "retreat tactically" are already available to the players. Don't want to get hit with an OA? The player shifts and then runs so not to step in to any threatening areas. Want a bonus to your defense? End the turn where you have cover. The...
  8. Keenberg

    Dragonborn Senses as a Racial Trait

    Stealth can just as easily be roleplayed as hiding behind a corner, ducking under a bed, or camouflaging yourself out in the field. It is in no way limited to hiding in the shadows. In this mindset the feat I proposed doesn't cheapen stealth at all. It provides a flavor option to a character...
  9. Keenberg

    Combining Combat Challenge and Combat Superiority

    To me it sounds a bit like treating a symptom instead of the cause. If there is a problem with tracking conditions, you can always use condition markers.There are a lot of good ideas in threads here if you do a little digging. I'd post links but I don't have much time right now.
  10. Keenberg

    Dragonborn Senses as a Racial Trait

    I like this idea.
  11. Keenberg

    Combining Combat Challenge and Combat Superiority

    This is exactly what I was trying to say in my first post, though I lacked a personal example. Thank you for putting it all so poignantly. Naszir, why exactly is it that you "don't like the 'marking' mechanic that much?" I don't think we ever addressed this issue, which is the real cause of...
  12. Keenberg

    Combining Combat Challenge and Combat Superiority

    I'm right with you and your striker, I think the marking mechanic is fun and important. I didn't realise they had that level of durability though. The highest level character I've played is 4th, and he's a Warlord. The only defender class I've interacted with is a 2nd level fighter in the...
  13. Keenberg

    Dragonborn Senses as a Racial Trait

    Just to clear things up, the feat grants low-light vision rather than darkvision, and sunrods have a duration as well. My dragonborn player likes to count all his ammo and supplies, so it would make a difference to him. I'll leave the option up to him: if he wants low-light vision, he can have...
  14. Keenberg

    Dragonborn Senses as a Racial Trait

    Does it make sense to anyone else that dragonborn do not get low-light vision as a racial trait? I'm likely giving at least this much to the dragonborn characters in my game, if not the whole Dragonborn Senses feat (PH pg 194.) Would anyone really say this is unfair to the rest of the races?
  15. Keenberg

    Combining Combat Challenge and Combat Superiority

    I missed that one. Personally, I've never played a defender. I didn't know that they could handle 9 guys on them. That aside, the power we're talking about here calls nine guys in, and the fighter takes the first swing at them. The basis for reality here is that the fighter has initiated the...
  16. Keenberg

    Combining Combat Challenge and Combat Superiority

    Talking in game terms, "surrounded" means 9 adjacent enemies. This would simply be a bad move with your character (who wants to take 9 hits a turn?) Likely, it wouldn't happen: the fighter would shift to keep only a reasonable amount of enemies locked on him, or die getting his butt whipped by...
  17. Keenberg

    Combining Combat Challenge and Combat Superiority

    I personally believe this is overpowered. I believe that having to mark each enemy on a separate turn keeps things balanced nicely, and is a bit more realistic (although I don't know how you favor realism as opposed to the fantastic. That is a different discussion.) Just because a fighter runs...
  18. Keenberg

    Huge collection of House Rules from our group.

    True, options and variation are never a bad thing. It reminds me of Bard from The Hobbit, who would always recover his family heirloom arrow after use, because it never failed to smite the enemy in one shot. I'd assume your players would be adamant about recoving their magic ammo like Bard was.
  19. Keenberg

    Studying (Intelligence Skill Training)

    Agreed, Stalker. Books are supposed to be rare (in my campaign.) Like I said, no huge libraries, no peddlers at the town's market, etc.
  20. Keenberg

    Falling Church Bell Trap (Help)

    The trap seems pretty good to me. The XP amount you have is equal to a level nine trap, so I'm suggesting DCs for level nine traps. I'd say DCs of between 22-26 would be better suited for a party at level nine. Perhaps the lower DC check should be less... obvious? I suggest "The taught rope...
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