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  1. Zamkaizer

    The Inverse Trek Law?

    Fine, fine. Honestly though, while The Undiscovered Country made for a graceful retirement of the Enterprise-A, much of its symbolism doesn't move me as much as it does others, since I was two--maybe--when the Iron Curtain fell.
  2. Zamkaizer

    How Would You Design Fourth Edition?

    I, sir, would like to subscribe to your newsletter, but only if you mail it to me in a delicious aluminum container.
  3. Zamkaizer

    How Would You Design Fourth Edition?

    Hey! No getting snippy!
  4. Zamkaizer

    The Inverse Trek Law?

    I would argue that it's popularity comes at the expense the veneer of seriousness the series had managed to maintain since the first film. It's an entertaining film, to be sure, but not a particularly good one--either as science fiction or comedy. I submit to all present that the Trek Law should...
  5. Zamkaizer

    How Would You Design Fourth Edition?

    To those people who responded to my second post: I somehow figured that my idea had been attempted before. Most games I've encountered have contented themselves to a turn system, or something even more abstract. Well then, I would adopt the HERO or Burning Wheel systems--or something resembling...
  6. Zamkaizer

    How Would You Design Fourth Edition?

    Concerning Time While I've never taken issue with the abstraction of space, or, to a lesser extent, the abstraction of...the multitude of things hit points represent, the abstraction of time has always bothered me. Characters performing their actions in turns has always put pressure on both my...
  7. Zamkaizer

    How Would You Design Fourth Edition?

    Perusing the 4E Forums, I've come across many instances in which a person has a very clear idea of how something ought to be done, yet are unable to articulate it for the sake of the discussion at hand. While many of these ideas are "the same it's always been," just as often, they are quirky...
  8. Zamkaizer

    The Inverse Trek Law?

    The Trek Law doesn't even apply to Star Trek anymore. The Director's Cut redeemed Star Trek I: The Motion Picture. Star Trek IV: The Voyage Home hasn't held up terribly well. Calling Star Trek X: Nemesis weak would be a compliment. And Star Trek XI looks to be ten kinds of awesome.
  9. Zamkaizer

    D&D 4E 4E Rogue for non-4E enthusiast

    Were I a pundit, I'd say, "sounds as though celebrim wants to write a novella, not make a character." But I'm not, so I didn't?
  10. Zamkaizer

    Where are the rapiers?

    So totally houseruling all manner of cutlasses, sabers, and scimitars into my rogues.
  11. Zamkaizer

    Ampersand: Sneak Attack

    I, for one, am. I see little about a weapon which, by it's very definition, works in an inefficient manner and is only truly effective when applied to the head, that lends itself to subtleties of technique and optimization of use. I would agree though, that the rogue would benefit from access...
  12. Zamkaizer

    & Sneak Attack: Skills and Proficiencies

    Nearly all literary scoundrels are exceedingly clever. It is, after all, one of, nay, the character's defining trait. The thing is that the rogue class also encompasses the brute and thief archetypes. As many literary brutes are brilliant as scoundrels are simple. Why do you hate verisimilitude...
  13. Zamkaizer

    Ampersand: Sneak Attack

    The Rapier, assuming it still exists within in 4E, seems as though it would be a more powerful 'light blade' than a shortsword, which a rogue could exchange one of his feats for, increasing his damage and critical threat.
  14. Zamkaizer

    Ampersand: Sneak Attack

    The weapon proficiencies are positively eloquent. As are the skills. And the powers as well. This is damn suave. I just want to know what [W] is.
  15. Zamkaizer

    Worlds and Monsters Art Gallery

    Well, I find that the 'focus, surrounded by whitespace' conceit actually looks better in the context of a page of a book. Something I'd love to see though, would be full-page illustrations, in the same vein as Dragon's covers, in every chapter of a book, or an Eberron-esque diorama in the...
  16. Zamkaizer

    What Blizzard Teaches Us About Games

    Well, 4E's designers don't have the benefit of being able to implement into the game a drop-down menu that could the revert the mechanics to an earlier incarnation, like Blizzard could easily do with Starcraft II. The solutions to these problems tend to be much more eloquent when the work falls...
  17. Zamkaizer

    What Blizzard Teaches Us About Games

    I assume it's from Blizzard's presentation at the currently underway GDC.
  18. Zamkaizer

    Dungeons of Dread Preview 4

    Isn't every grapple effectively an antimagic grapple?
  19. Zamkaizer

    Worlds and Monsters Art Gallery

    Concerning Hobgoblins, this is far and above still my favorite depiction of them:
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