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  1. Norfleet

    Aiming bonus to ranged attack rolls

    A piddly +1 bonus for all that effort is simply laughable, considering that +1 makes little or no difference, and for all the attacks you ARE giving up for it, you're more likely to cause more damage simply by firing away flat out. Making two or more attacks rolls is generally worth more than +1...
  2. Norfleet

    Daze vs. Freedom of Movement

    Here's an interesting question: What happens if somebody affected by FoM is hogtied with ordinary, mundane rope? Is he still able to move? It's not a magical effect or a grapple check, but it certainly impedes movement. If yes, what does he look like when moving about normally while hogtied...
  3. Norfleet

    Can I make a really 'frilly' Wall of Force?

    That would be an interesting conclusion that would appear to make walls of force rather useless, if all that was necessary to dispel one was to poke in the edge. Of course, it states in the description walls of force aren't susceptible to damage, which would imply a similar immunity to damage...
  4. Norfleet

    Rogues and traps and their reason for existing...

    And this is why, in the truly backwards logic of combat, it makes perfect sense. While traps can, in effect, be used very much for the same reasons as land mines, the key difference between traps in D&D, and landmines, is that compared to anything more advanced than a pit trap or some variant...
  5. Norfleet

    bludgeoning arrows?

    That's just silly. The difficulty in striking a skeleton with arrows is not because the skeleton is bony and bones are more resistant to piercing, but because skeletons are mostly hollow. Thus, when arrows are shot at it, they tend to go through the empty spaces rather than puncturing something...
  6. Norfleet

    Rat Bastardry: Is there an equivalent for players?

    The Rakshasa was too obvious. I've never, in my entire D&D-playing history, ever used one as a DM, nor encountered one as a player. I don't even remember the stats for one, what its abilities or vulnerabilities are, aside from the fact that it's a standard monster, has magical powers of some...
  7. Norfleet

    Rat Bastardry: Is there an equivalent for players?

    Hey, if it sounds like a Rakshasa, looks like a Rakshasa, and smells like a Rakshasa, maybe it *IS* one. Better safe than sorry, eh?
  8. Norfleet

    Rogues and traps and their reason for existing...

    Yes, but you see, things like that are too predictable. If you want your traps to serve as more than intimidation and deterrence, you have to put them in the most bizarre, whacked out places, seemingly with no logical reason or purpose, then used in conjunction with other tricks: Put deadly...
  9. Norfleet

    Which comes first? Effects order question (my players kindly avoid)

    Well, logically, it would suggest that spell turning, if active, occurs first: Spell turning is a defensive shield designed to repel magical attacks BEFORE they affect you. This is further substantiated by the fact that spell turning is ineffective against touch spells: Because the spell is...
  10. Norfleet

    What's In Your Battlewagon

    Helpful quotes, Artoomis. Here's an interesting wrinkle: You gain the penalties for sleeping in armor only if you *SLEEP* in armor. Elves don't sleep, they meditate. No mention is made of meditation in heavy armor, and unlike sleep, meditation is performed while motionless. Other helpful tricks...
  11. Norfleet

    Magic Items and Changing Shape

    The classical excuse tends to be that items of all sorts simply meld into the wizard's new form and continue to operate as such, but I think I like your idea better.
  12. Norfleet

    damage from constrict, rend, rake & trample

    The difference between the snake and octopus constriction attacks could be that the snake performs a constriction attack using its entire body. Although snakes lack hands, the use of the entire body could be construed as equivalent to two-handedness. An octopus, on the other hand, constricts...
  13. Norfleet

    Wall of Force Questions 2

    Thank you for sharing the interesting details of your hypothetical campaign world. Tell you what: You run your campaign your way, with your bird spirits and antigravity buildings, and I'll run mine my way. I feel this is an arrangement that can be found to be mutually satisfactory.
  14. Norfleet

    Wall of Force Questions 2

    A certain amount of realism, and therefore, science, must exist if the world is to function in a way which makes sense at all. Dropped objects fall. Combustibles ignite when engulfed in fireballs. Structures collapse when load-bearing members are destroyed or vaporized. Some effects, on the...
  15. Norfleet

    CRs and Large Parties

    The real problem with CR and ELs is that they assume way too much about the party facing it, and only rarely are the assumptions entirely valid. With all the possible variables in a party, boiling them down to a single number beforehand is going to produce very wonky results. Personally, that's...
  16. Norfleet

    Losing levels for multi-classed characters

    The effects of becoming ineligible for the PrC are simple: You lose access to the abilities and cannot level in that class until you qualify again. The more interesting thing is the "self-perpetuating PrC": A PrC where, despite losing the levels of some previous class that you needed to qualify...
  17. Norfleet

    Commune - Fixing it? Or losing it?

    I personally am envisioning transplanar telemarketers who call up and bug these extraplanar entities, and try and sell them junk, until they get sick and tired of it and stop answering the phone, so to speak.
  18. Norfleet

    Rogues and traps and their reason for existing...

    Personally, I'd go ahead and put those deadly traps in trafficked areas. Sure, there would be a few deaths among the minions who didn't pay attention at the orientation meeting, but the ones that survive are, Darwinistically, the fittest and most suited for being minions in my Legions of Terror...
  19. Norfleet

    Can I make a really 'frilly' Wall of Force?

    Indeed, there is not. And there is great surprise and terror in 10-inch titanium penii, as it would certainly surprise and terrify *ME*. And few things do. While sliding into the wall is, in and of itself, harmless, the bisected creature may suddenly find that it is very impossible to circulate...
  20. Norfleet

    Ray of Enfeeblement penalties aren't cumulative?

    This should be correct, yes. The D&D rules state that effects never stack with themselves. Ray of Enfeeblement creates a strength-penalizing effect with a duration, not damage. Since effects don't stack with themselves, multiple ray of enfeeblement effects are overlapping, not cumulative. If...
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