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  1. Norfleet

    Are gamers smarter?

    I firmly believe that gamers are, in fact, a superior group of people to the "masses" simply by the fact that they are a self-selected group: There are inherent entry barriers to becoming one. The same applies to any *OTHER* selected hobbyist group. There's simply a cutoff point beyond which...
  2. Norfleet

    Hexes or squares?

    It wouldn't be a Gelatinous Hexagon, just as it's not a Gelatinous Square. It'd be a Gelatinous Hexagonal Prism. Personally, though, I'm not terribly fond of either the either the square system or the hexagon system. Although the square system arguably does a better job representing typical...
  3. Norfleet

    Guns or No Guns...?

    The "problems" all depend on how realistic you make it. If guns have realistic deadliness, then they all but replace swords as weapons. If they hold to your typical D&D scaling, where ranged weapons suffer from a general lack of stopping power that worsens with levels, then they're not a...
  4. Norfleet

    Where Do Elves Get Their Metal?

    Typical D&D elves have a large cultural dependency on metal products: Their melee weapons of choice are longswords and rapiers. Their other cultural weapon, the longbow, presumably requires metal for use in arrowheads, unless elves use stone arrowheads instead, but this would suffer from a...
  5. Norfleet

    How cliché are the clichés?

    I had a scary wizard walk into a bar once. He said "Ow!". I've also done the marauding horde of orcs/goblins/kobolds/etc., but the players didn't kill them, they killed the players.
  6. Norfleet

    drowning

    The trick divers utilize is the fact that the desire to inhale comes from the buildup of CO2 in the lungs: So if you empty out your lungs entirely, something made much easier when the water pressure wants to squash your lungs flat anyway, you won't experience the same desire to inhale...
  7. Norfleet

    Can you chop down a door with swords?

    I would say that a greatsword constitutes a weapon which could potentially be used to chop down a regular wooden door. In fact, your foot could be an appropriate weapon for kicking in the door. Trying to chop down a thick wooden gate with a longsword or a dagger, on the other hand, is silly...
  8. Norfleet

    ? Book of Exalted Deeds

    I really haven't quite figured out Exalted feats: Are they bonusses, and therefore, carry no opportunity cost in terms of other lost feats? Or are they things you must "take", and therefore, are actually no better than regular feats, since it's simply a tradeoff?
  9. Norfleet

    Expert Tactician + Quicker Than The Eye

    That greatly varies depending on how one defines "regular action". If a single action is considered a "regular action", then the MEA Feint is a "regular action", and you thus take your ET Attack after that regular action. Thus, errata interpretation is correct. If, on the other hand, you see...
  10. Norfleet

    Expert Tactician + Quicker Than The Eye

    Actually, the correct way, as confirmed by the S&S errata, is: MEA - Feint Free Action - ET Attack + SA MEA - Feint Free Action - ET Attack + SA
  11. Norfleet

    Vow of Poverty and Spellbooks

    Well, in 2E, it was stated that a wizard's "spellbook" could take many different forms, not just the expected "dictionary-sized library book". It's quite possible, therefore, that a wizard's "spellbook" might not even be a spellbook at all: Instead, the wizard might tattoo the spellbook onto...
  12. Norfleet

    Wizards: What happens when they lose their spellbooks?

    You don't have to strip characters: Just use battlefield equipment attrition. In a real battlefield, soldiers simply will NOT be able to hang onto every single piece of equipment they may be lugging around. Give the characters a few seriously pitched battles where small, poorly attached items...
  13. Norfleet

    Social skills in D&D: checks or role-playing?

    Personally, the way I'd do it would be somewhat reversed: I wouldn't wait for the player to act, then roll it. I'd roll the skill first, then depending on the check result, provide the player with a hint, or not. The same would be applied if the player specifically requested the hint. A player...
  14. Norfleet

    Geas: the good, the bad, the funny

    Is that even physically possible? What happens if the geased instructions are not physically doable?
  15. Norfleet

    PCs who kill everyone that attacks them

    Heh, the best solution in a group is the old "good cop, bad cop" dichotomy. When you pair a more merciful guy up with a bloodthirsty attack dog, what you have is a ripe opportunity for people to surrender, since if they don't, the bloodthirsty psychopath will be turned loose on them, and they'll...
  16. Norfleet

    need advice on playing lawful neutral

    My iconic LN characters happen to be Inspector Javier from Les Miserables and Judge Dredd. For these guys, law and order is everything. Good and evil are entirely irrelevant to them, only the letter of the law matters. A character that merely has a self-imposed code of honor he always adheres...
  17. Norfleet

    Money Matters: What Kind of Cash is in Your Campaign?

    I used the standard currencies like before, but nowhere close to the level of coinage suggested by even the prices of items now. Instead, players received payments in horses, cows, pigs, sheep, grain, and soforth. When a farmer sends a party off to kill some monsters which have been bugging...
  18. Norfleet

    Geas: the good, the bad, the funny

    On the other hand, without volition, the subject can't attempt to NOT follow the instructions: If you Geas me and send me on a quest to fetch you a ham sandwich, and while I'm en-route to the nearest ham sandwich, I'm waylaid by bandits, tied up, and held for ransom, that doesn't mean I am now...
  19. Norfleet

    Forcing Players to create GOOD characters...

    Lawful evil can be a "good" alignment, too. It means you make sure things are done in a properly orderly and efficient manner, even if you have to impale a few people on pikes to make it happen. His loss. Clearly, he missed out on the joy of running an Evil Overlord campaign. Personally, I...
  20. Norfleet

    Forcing Players to create GOOD characters...

    The "problem line" that people tend to draw when they say "No Evil" or "Good Only" is, if you take the classical D&D axial map, where North is Good, South is Evil, West is Lawful, and East is Chaotic, a horizontal line. However, from play experience, the *REAL* problem line is actually a...
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