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    For the Doctor Who fans - extended scene from Human Nature

    http://www.youtube.com/watch?v=NuuyQFKunr8 This is the scene from Human Nature where the Doctor leaves a video with instructions for Martha. In the episode, Martha fast forwards through part of the video, but here, we get to see David Tennant improv his way through the fast-forwarded part. It's...
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    Heroes Season [Volume] 2 (#34)---12/03/07-'POWERLESS' Mid-Season Finale (or the End)

    And it would have been even easier for him to not bother with the telekinesis at all and simply phase through the door. Yet another power he conveniently forgot he had.
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    Heroes Season [Volume] 2 (#34)---12/03/07-'POWERLESS' Mid-Season Finale (or the End)

    If that's the lesson he learned, then he learned the wrong lesson. The problem wasn't that season 2 was too much like season 1; the problem was that there were way too many incidences of either characters behaving stupidly or things just randomly happening just to move the plot along, and...
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    Heroes Season [Volume] 2 (#34)---12/03/07-'POWERLESS' Mid-Season Finale (or the End)

    I think that's it for me and Heroes. Beyond the terminal stupidity displayed by most of the characters, I feel like they haven't really developed at all this season, and in fact, some of them have actually regressed back to where they were early in season 1. I don't think I'm up for another...
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    D&D 4E 4e - Too much change?

    Klingons are allies of the Federation now?!?! This isn't Star Trek anymore!
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    Design & Development: Quests

    The singularly most powerful motivator in the game is to have fun. If the players think they can have more fun by doing something other than completing a quest the DM gives them, they're pretty likely to do that, bonus XP or no. After all, they can always earn more XP, but a few hours spent on a...
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    Design & Development: Quests

    There's that word again - "force." Again, I will ask - how does offering bonus XP for taking a particular action equate to forcing players to take that action? They are still free to do whatever they like - they may not get the bonus XP, but they can just get XP in other ways.
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    Design & Development: Quests

    Hmm. This sounds an awful lot like 4E, where you'll be able to give XP for quests that are completely unrelated to combat and killing foes. What playstyle is that, and how is offering bonus XP forcing anyone to do anything?
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    Design & Development: Quests

    Also, I've seen the term "railroading" get thrown around a lot in this discussion. I don't think the people using it know what it actually means. Merely offering incentives isn't raliroading. Now, something like this: DM: The town's mayor asks you to go clear the nearby crypt of undead. Player...
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    Design & Development: Quests

    Now you are the one making things up. Mearls' blog post says nothing about "forcing" anyone to do anything.
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    Give me choices!

    You must never have played at very high levels, then. Once you hit maybe 12th-13th level or so, healing potions simply didn't cut it anymore. They were fine for after-battle healing, but during combat, you usually needed a lot more than they could give.
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    Heroes Season [Volume] 2 (#33)---11/26/07-'Truth & Consequences'

    You don't need any special skills to drop down from a second story window. Pretty much anyone can do it, and even notwithstanding her power, Monica is a young adult in pretty good physical condition. It would have been easy for her.
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    Heroes Season [Volume] 2 (#33)---11/26/07-'Truth & Consequences'

    Alejandro not calling the cops is fine, but then he goes to confront a confessed murderer at night, in an isolated motel room, alone, and without a weapon or a plan of any kind? That's approaching a level of stupidity usually reserved for teenagers in horror movies. Although, this is the same...
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    Heroes Season [Volume] 2 (#33)---11/26/07-'Truth & Consequences'

    Again, even if he's lying, or just guessing, he still directly contradicted what he'd said earlier when he told Peter it was impossible for the company to kill him. The fact that that didn't set off any alarm bells with Peter can only mean one of two things: 1. The writers can't even keep the...
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    Heroes Season [Volume] 2 (#33)---11/26/07-'Truth & Consequences'

    After Adam shot Pratt, he said "She was about to take your head off, Peter. There's no coming back from that."
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    Heroes Season [Volume] 2 (#33)---11/26/07-'Truth & Consequences'

    I wish I could believe that, but this isn't the first time this season that the characters have acted like idiots. Far from it.
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    Heroes Season [Volume] 2 (#33)---11/26/07-'Truth & Consequences'

    Okay, if Adam's lying, then we're back to Peter being an idiot, because Adam told him that the company couldn't kill him, and now he's telling him that there's "no coming back" from getting his head blown off.... He's directly contradicting himself and Peter doesn't even get a little suspicious...
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    Heroes Season [Volume] 2 (#33)---11/26/07-'Truth & Consequences'

    Oh, and did anyone else notice that just two episodes ago, Adam told Peter "If it were possible to kill me, the company would have," but in this episode, apparently all you have to do to kill him is blow his head off? Do the writers for this show ever even talk to each other?
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    Heroes Season [Volume] 2 (#33)---11/26/07-'Truth & Consequences'

    Oh my god, this episode was terrible. Everyone in this episode fell out of the stupid tree and hit every single branch on the way down. I used to like these characters and enjoyed seeing them overcome the challenges they faced, and now I can't be bothered to care about them because they're...
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    gave Chuck a second try...

    Chuck has improved slightly since the beginning, but it still has one big problem. Every week, there's an A plot, which involves something spy-related, and a B plot, which involves Chuck's personal life. Okay, so far so good - the plots play off of and reinforce each other, the way that good TV...
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