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  1. erf_beto

    Replacing XP cost with ability damage

    I think ceratitis meant that the lich (or whatever caster) gets the ability burn in his primary casting ability, be it Int, Wis or Cha. As for ability damage immunity: this isnt really ability damage, in the sense that you allow yourself to get 'burned' in order to cast the spell. It's not like...
  2. erf_beto

    Little Known Rules of D&D

    Oh, that's why people say thermal springs have curative properties :eek: I just never tried drowning in them... lol :D
  3. erf_beto

    Simplify Weapons and Armor?

    I dont think 4E will have too many specific weapons, but there'll be Weapon Groups and abilities/feats/talent trees that needs them as prerequisite. I mean, for simplicity's sake, a shortsword and a longsword will always be 'swords', thus allowing for use of the same Sword-ability - only damage...
  4. erf_beto

    D&D 4E 4E Devils vs. Demons article

    I haven't read everything in the thread but, did anyone else noticed how this fallen angel concept is similar to that Demon game from White Wolf's World of Darkness? I didnt get to play it, but as far as I know, Lucifer had offered the apple to Adam and Eve, who were basicaly animals, in order...
  5. erf_beto

    D&D 4E Manticores will have beards again in 4E

    God, I love that game! :lol: best beat-em-up ever!!! And the artwork is great! Sort of anime style meets D&D, 1E feel.
  6. erf_beto

    [Rampant Speculation] The First New "Power Sources"

    I agree, wich makes me wonder: do we really know what a power source really is? Is it just Flavor and Fluff behind an ability, or the actual Rules and Mechanics supporting it? I mean, how different is an Energy Ray from a Scorching Ray? To me, it's not just the fact that one is a psionic power...
  7. erf_beto

    Suggestion: Fixing skills for 4 E

    I never played SWSE, but I think the rule of "1 flaw = 1 talent/feat" is just too much! As some already noticed, you can take a flaw in something you'll never use (because it's not your area of expertise or another party member already has it), and get an unrelated feat to 'balance it'. It's not...
  8. erf_beto

    Which spells do you usually imagine linked to an orb, staff or wand? (Tome optional)

    I think staff, orb and wand are going to be generic names for tools within each Magic Tradition/Order: different tools for different wizards but they would work the same way - as far as rules and mechanics are concerned. So wizards (vanilla flavor) wield staves, orbs and wands, but witches (the...
  9. erf_beto

    Encounter based Spell Point system

    Instead of fatigue/exhaustion, you could use a variation of the UA's Reserve Points house rule: instead of healing hit points, you convert reserve into hit points. Reserve points are only recovered with 8h of rest. Also, spell points could have a reserve pool, so even thought you recover them...
  10. erf_beto

    Encounter based Spell Point system

    My main concern is that casters can use a 1st level spell every round. A lot of spell point regen HR's forget that, by RAW, you're supposed to cast ONE 1st level spell ALL DAY at 1st level. I suppose that regaining spell points only after combat ends would prevent unlimited cure light wounds or...
  11. erf_beto

    Dex to Hit

    seems to me that Dex to Hit is a viable option for Touch Attacks, though.
  12. erf_beto

    New tidbit about spells and hit points.

    Making things like the Reserve feats would also help: say you get at will 1d4 magic atack per highest level Evocation spell you have available, or AC +1 per highest level Abjuration spell. As long as you dont pull your big guns out, you can use these minor magic effects at will. another option...
  13. erf_beto

    "Shrinking" the new classes from 20- to 10-level advancement

    Unless you award double skill points, saving throws bonuses, BAB and the like. Essentialy, you'd have a 10th level character that's exactly like a 20th level one. And what's the point of doing that? Well, not much, but I guess begginers to the game would find it more simple, since spell levels...
  14. erf_beto

    Book Casting

    Ok, this needs some extra thinking, but have you thought about allowing both aproaches? wizards can memorize spells AND cast them directly from books. The catch would be on casting time: memorized spells are cast as per normal rules, but casting from books would require 1 full round per spell...
  15. erf_beto

    Divine Energy Pool or Everything is a Spell

    (wow, long post :confused: sorry about this :\ ) Actually, I wanted to have just one (very unrealistic) big pool for everything, much like in videogames, so I thought about using your plan B in a game with my little cousins. We were playing with spellpoints (and simplified rules for just about...
  16. erf_beto

    A New Magic System (per encounter and per day)

    why not have both? spells slots per encounter AND spells slots per day. Every spell would come with yet another descriptor stating wether it's a per encounter or per day spell. Blasting and most combat spells recharge every encounter, but healing and gamebreaking spells recharge once in a day...
  17. erf_beto

    Channeling Strike - Add Turn (Creature) to an Attack

    I'm with Primitive Screwhead, 1d6 every 2 levels (like Sneak Attack) sounds good. I like the other effects described (particularly negating incorporeal and level drain), but they should all be, as you called, proactive abilities, IMO. My concern: isnt this focused turning a lot like Smite...
  18. erf_beto

    Sorcerer and Cantrips

    That's probably not unbalancing at all, but if you're feeling a little uneasy, house rule it to ask for some requirements like the reserve feats, for instance: as long as a sorcerer can cast a 3rd or higher level spell, he can use his cantrips all day long. Alternatively, you could say that his...
  19. erf_beto

    Turning magic on its head

    Since there are few spells available, and you can only learn so much, utility spells could probably be handled as class features or feat chains (like the wizard's 'one metamagic feat every 5 levels', only it'd be one 'toolbelt spell' every 2 levels or so...). Nothing wrong in charging mana for...
  20. erf_beto

    Spontaneous Cleric Spell Casting

    Maybe a mix of that with Turn Undead / Divine Channeling (like every "class feature disguised as spell" requires spending your turn attempts), and also giving clerics more deity specific powers, like GreatLemur mentioned. Only then you move to full spontenous casting. just a thought... :uhoh:
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