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  1. erf_beto

    Purchasing Feats With XP

    Also true. It's the same with magic itens: almost everyone in this forum accounts for the fact that high level character can afford powerfull magic gear and are therefore a bit more powerfull than plain, out-of-the-book, naked, high level characters. It's one thing to have 15th level wizard...
  2. erf_beto

    buying xp

    About carpentry (or anything else) going up, you ''''assume'''' that the character takes some time off and (almost magically) returns with new knowledge or power, wich is not a material good (you can put a 'scroll of fireball' in your pocket but not the 'ability to cast 3rd level spells'). You...
  3. erf_beto

    buying xp

    Ok, I like that - I'm all for that 'its you, not your gear' aproach. It would take care of some problems, and both players and DMs would be pleased... but how do you explain it? In-game, I mean. "oh, Master John, do you happen to know where is that big pile of gold we gathered on our last...
  4. erf_beto

    Spell Save DC Based on Character Level

    The feats are a good idea, and each DM could HR it the way he wanted (like a feat to increase 1-4th spells DCs, another for 5th-7th and another for 8th-9th, or maybe just one feat if he thinks it would not break his game) That made me think: why not force the caster to make a spellcasting...
  5. erf_beto

    Spell Save DC Based on Character Level

    I've thought about this several times, so i'm curious about what will come up in this thread. Well, here's some math: spell Min ability Min Min CL/2 Fix level score mod DC CL DC 0 10 0 10 1 0 10 1 11 0 11 1 0 10 2 12 1 13 3 1 12 3 13 1 14 5 2 13 4 14 2 16 7 3 15 5 15 2 17 9 4 16 6 16...
  6. erf_beto

    Please critique: Altering the Spirit Shaman for my campaign.

    I think IndyPendant was talking about the animals and non-spirit summons - elementals should stay the same. It appears to be a purely cosmetical change (looks like summoning magic in Final Fantasy games. Nice :D ) I think there´s no real problem with your shaman, though I'd remove 'Infuse with...
  7. erf_beto

    Complex Skill Checks

    Well, when you put it like that, I totally agree with you. :p Creating feats that increase damage sounds more reasonable (heck, we already have Skill Focus, why not Skill Specialization?)
  8. erf_beto

    Complex Skill Checks

    Wow, this is so cool. I mean, its obviously dnd (with the hit points, and DCs, and 'skill attacks') but it feels like WW's Storyteller/ing system, where you have to acumulate successes. It seems like a nice variant, specially for those who like Storytelling, and adds a lot of tension on...
  9. erf_beto

    An Elementalist Druid Variant

    I've been thinking about something like this for a while now, only it was more akin to the Verbenna cults I had in my Mage: Ascencion game some years back: druids tied to seasons and the elements governing them (winter druids, summer druids...). I thought about removing animal/plant related...
  10. erf_beto

    how about this mana point version?

    Agreed. That system does needs working around. I mentioned it basicaly because no one else had, and I did the math one day, and the spellcasting is preety close to what the original casters would do with spell slots (only the sorcerer has 1 extra slot worth of sp), since there's been some...
  11. erf_beto

    how about this mana point version?

    I would try to avoid keeping track of mana regen during combat (dnd has a lot of numbers to keep track of or look over already). Also, that would allow low level sorcerers to cast magic missiles or true strikes every round... :confused: Anyway, if you want to recover mana during battle...
  12. erf_beto

    Tome of Battle-inspired Redesign of Magic

    I dont know warlocks and ToB 'magic warriors' very well, but how many invocations does a low level warlock knows? Well, if he pays a high price for that buff, even if its powerfull, he should be able to do it - it's the only thing he's got! Other spellcaster compensate on versatility, while the...
  13. erf_beto

    Alternate Alignment/Cosmology concept

    Mostly I do something like that in my games, rarely going for the chaotic evil lawfull good thing, only most celestial are good, infernals are evil and terrestrials are neutral, like animals (most, but not all ;). It's easier to present the game to newcomers that way... But the idea of Chaotic...
  14. erf_beto

    Harry Potter-Style Wizards

    As a potter fanatic, I've been tempted to say something in this thread... I'm from Brazil and we had a magazine couple of years ago that presented a "Potter D&D". It was mostly spells expanding the Wizard/Sorcerer spell list, but it had preety much every spell from the books. I can't recall...
  15. erf_beto

    Converting skill tricks to expanded uses of skills and new feats

    Sorry for being devil's advocate here but what about this trick: Walk the Walls~Climb 12 ranks, Tumble 5 ranks~Run straight up wall for 1 round Is 'Walk the Walls' supposed to be easier for tumblers than it is for climbers? (Climb DC 27 or Tumble DC 20) There's also the problem of opposed...
  16. erf_beto

    Converting skill tricks to expanded uses of skills and new feats

    Great idea! I have only heard about these skill tricks and they sound fantastic, but I had also considered using them as expanded uses of skills. I like Li's math on this. The DC=prereq+15 seem good enough, and the randomness of dice throwing makes these formidable tasks even more interesting...
  17. erf_beto

    balanced spell point system?

    I believe a level 5 druid with 20sp would think otherwise. In the original system, he could cast 3 CLW, 2 Flam.Sphere, and 1 Call Lightning, or just 6 CLW, while with spell points he could memorize 10 CLW and 2 Call Lightning, or just 4 Call Lightning, or even 20 CLW! I agree that it doesn´t get...
  18. erf_beto

    Skills as Feats

    Oh my, it seems I finally found what I've been looking for. :D I've been trying to come up with a similar aproach to skills, but you got there faster. It will be a lot faster - and easier! - to play with these rules. :) Great job! Now, for my 2 cents... The 'new' skills (stealth...
  19. erf_beto

    A dynamic spellcasting system

    In your houserule, a 1st level wizard with Int18 can cast 2 (1+1bonus) or 11(1+1*1+1*2+1*3+1*4) levels worth of spells? If you don't want casters to Meteor Swarm at first level, maybe you could put a cap on maximum spell level allowed to know, like the PHB wiz progression (so fireball can only...
  20. erf_beto

    Spellpoint Wizards

    It´s like you had the power to 'make' your own spell slots, I like that. :cool: Spellpoint wizads do look like sorcerers in the UA variant, this is a good idea for a fix. :) I guess if someone thinks that they should in fact be able to pick-n-choose at cast time, you could get rid of the...
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