Search results

  1. B

    Should a GM be allowed to arbitrarily make things up as they go along?

    For me there is an optimum point of the GM making up things as they go. Too little and it feels like a video game. Too much and don't feel like I can actually make a difference. It's also important that if the GM makes up a lot of things as he goes, the players can do the same. I just DM-ed my...
  2. B

    D&D 4E Making 4e a bit more dangerous

    It's partially the ping-pong healing, and partially because I want that grey area. What's your suggestion for "adjusting narrative interpretation"? An example of what you are thinking of regarding the ping-pong healing would be interesting. What do you mean about "adjusting encounter design" in...
  3. B

    D&D 4E Making 4e a bit more dangerous

    Any penalty that can go away with a long rest will drive the players towards a long rest. Some interesting suggestions. The reasoning of reducing max hp is that the character is just as powerful, but looses some durability. Losing a daily power is really boring, so is losing an action point...
  4. B

    D&D 4E Making 4e a bit more dangerous

    I pondered a houserule, especially for 4e where going below 0hp isn't very scary since you heal up from 0 hp. Which is a good rule in my opinion, it's really stupid when you heal up somebody and they just go down immidiatly because the 30hp you healed only brought them up to 2 hp. What I want...
  5. B

    D&D 5E (2014) L&L December 16th Can you feel it?

    Depending on edition, you have the 50hp of damage in one hit makes you do a system shock check to see if you survive (from AD&D?).
  6. B

    D&D 5E (2014) L&L December 16th Can you feel it?

    Or, better yet, don't rely on a single dice roll for information you want the PC's to have. Use the three clues rule. Let them get access to a map that hints to the secret door, let them hear part of a conversation mentioning the door and finally, let them have a chance to just stumble upon it...
  7. B

    Pathfinder 1E We destroyed the moon.

    My players killed the knight of the village they want to take over. Interestingly, they are on the way to the knights baron to have a little chat. Wonder if he is going to end up dead as well...
  8. B

    The start of a Nentir Vale campaign

    Reading through this thread: http://www.enworld.org/forum/showthread.php?350039-L-amp-L-December-16th-Can-you-feel-it/page4 really made me think of how my scenes were resolved. Scene one: decrepit manor house. The players slog through most of the encounter before realizing they might not need...
  9. B

    The start of a Nentir Vale campaign

    I wanted the monsters in the area to be consistent with the area they are in. Kobolds being at the bottom of the heap, goblins above that, the hobgoblins and orcs. So, at level 10 I will probably not use too many goblins, and certainly not as the "main attraction". The characters will be...
  10. B

    The start of a Nentir Vale campaign

    I don't actually have any problems running 4e, it's just that the monster scaling doesn't fit my needs. The scaling has multiple elements that scale quite steeply: hp, damage, to-hit, defenses. The scaling is very quick (four factors, each increasing by maybe 5-10% (let's say 7% average)...
  11. B

    The start of a Nentir Vale campaign

    The first quote point of view is using monsters straight from the monsters manual without changing them. The second quote point of view is using the monster creator to alter the level of the monsters. My way of doing it is a way between, very similar to 5e. HP/damage output scales depending on...
  12. B

    The start of a Nentir Vale campaign

    The party AND the Iron Circle are pretty thuggish, but both are smart. I wonder if I might make some diversions inside the Fallcrest, using the gangs and such noted in Threats of Nentir Vale. Maybe somebody else wants Redwood? I have got some time before we get to play next time (most likely in...
  13. B

    The start of a Nentir Vale campaign

    I am running the combat quite differently from the usually 3-5 encounters per day assumption. I am assuming that they will have some small mini-encounters and at most, one big fight a day. The big fights are therefore really, really though. The big fights aren't something I will force on the...
  14. B

    The start of a Nentir Vale campaign

    I just got started on a campaign taking place in Nentir vale, where I am going to use Reavers of Harkenworld (level 2-4) and Madness at Gardmore Abbey (level 6-8). I am hoping to run a campaign going from around level 1 to 10, with the players getting more and more control, power and...
  15. B

    D&D 5E (2014) Wondering Monsters 12/12/13: Mapping the World

    I just played a game with travel time in days or hours instead of miles. I basically just eyeballed the map and gave the answers that suited me. Sure it was wrong when looking at the map scale, but it felt right. None of the players lifted an eyebrow at all to my impromptu changing of map scale...
  16. B

    AD&D needs a lil' love. Favorite PCs/concepts/race-class combo's...

    Elven Fighter/Mage/Thief. Could maybe have gone for Fighter/Mage/Cleric, but who wants a lame ass mace when you can use a Longsword? The weird thing is that I don't think I ever got a proper game going, it was mostly just creating the characters, their home (carved out of a dragon), and so on...
  17. B

    D&D 5E (2014) Introductory game first?

    I would really prefer a level based division of books like BECMI. It's how I was introduced to the game and you get the "Only one book to try" aspect. How they launch those books is another matter. The right way to do it might be to have three books* at launch: Heroic, Paragon and Epic? That...
  18. B

    D&D 5E (2014) L&L December 1st design finese. Part 2

    I disliked that spells/ranged weapons provoked opportunity attacks and that you couldn't hit somebody with a reach weapon if they were right by you. I find that giving disadvantage to the spells/ranged/reach weapon user on the attack is more appropriate. As noted earlier, the "get free...
  19. B

    D&D 5E (2014) What size (thickness) book are you hoping the PHB, DMG, and MM will be and how much fluff do you expect?

    A very good point. I remember getting the Red book (Norwegian translation) http://www.acaeum.com/ddindexes/setpages/setscans/basic12th.html for Christmas, it was awesome. It had this short single player dungeon, a short adventure starting with an old castle where the first level was described...
  20. B

    D&D 5E (2014) What size (thickness) book are you hoping the PHB, DMG, and MM will be and how much fluff do you expect?

    I hope for a thickness of 0. In other words, I hope they go for a digital approach, optimized for tablets. For the printed version, around 150-200 pages should be ok for the DMG and PHB. The MM can't be big enough in my opinion. ;) Regarding content, I hope they keep the rules relatively...
Top