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  1. daemonslye

    tumble and total defense

    SRD: Seems to me that it is possible that they are treating the 5 ranks in tumble as a "synergy" bonus to "Total Defense" and "Fight Defensively". Does one use a Jump skill while tumbling? Possibly. Does one Bluff while pick pocketing? Sure. Does one use Escape Artist while binding someone...
  2. daemonslye

    tumble and total defense

    SRD: "any other activity other than moving base speed". hmmm. Seems kind of clear if you consider tumbling "an activity", other than "moving base speed" that is. "Can tumble as part of movement" hmmmm.. A little loose in the wording there. If your DM rules that tumbling is an "activity"...
  3. daemonslye

    Items dissolved by Oozes question

    Use the higher of the two. No modifiers other than the PC's regular modifiers (including bonuses for items, spells, etc. I believe {PHBp.136 - Saving Throws}). ~D The interesting part is that, based on the description in the MM, the weapon will escape damage altogether if you make your...
  4. daemonslye

    Haste and Refocus

    kreynolds - Thanks for the follow up! ...I don't know; I don't really see CS putting much thought into the answer.. Seems like he does not categorize Refocus as a "special full round action", different from other full round actions (even with the move restriction). You might point him to...
  5. daemonslye

    A Hit Every Round

    This combo has you giving up your full attack. So - nothing wrong with it, but, not really amazing without the SA either. A question: Can you bluff mindless creatures (zombies, etc.)? ~D
  6. daemonslye

    Rude Awakening (sleeping rules)?

    Just make sure that this is "normal" sleep and not a sleep spell: SRD: I assume when most adventurers are sleeping, they are not in a "comatose slumber" (unless they spent the evening tavern hopping...). ~D
  7. daemonslye

    Bizarre Tactics & Combos

    If you have darkvision at low (or any) level, try a light spell (zero level) on a liquid of your choice in a glass flask. Touch attack one of the opposing archers using darkvision from, say, 30' away. Assuming you have no light source near you, they cannot see you (light has a 20'r). Use the...
  8. daemonslye

    Paralyzed?

    Sure. But primarily because the person on the receiving end was then dead. 1e/2e worked similarly to current hold person. ~D
  9. daemonslye

    Spider Climb

    Yes, you must remove your shoes. Additionally, you may only have hands free when you stop moving (you must then "retreive an item" to use or cast a spell, etc.) One standard action to remove boots and leave them where they lie or a FRA to stow them. Not my rule (not the DM) - But then, I wear...
  10. daemonslye

    Haste and Refocus

    strongbow - You may want to check out Tome and Blood p.80, Casting Times, before ruling on what haste will allow (I went through the same process. doh!). I think the SRD covers the movement part - "no move". The FAQ is simply wrong associated with the movement. However, the FAQ is clear...
  11. daemonslye

    [BADD] DM taking it too far?

    Victim - Just to confirm - You can only use ONE free action per round, Correct? Thanks! ~D
  12. daemonslye

    casting the first stone

    Perhaps you can "ready" certain types of missle weapon ammo (dedicated containers and such). If this is so, then perhaps other thrown items (of like nature - not, say, tanglefoot bags) may be accessed similarly. Worst case, use something like the FRCS bandoleer (which eats a free action but is...
  13. daemonslye

    Just how specific with a Ready action?

    Thanks Ki Ryn - I guess there is nothing that is really firm on this one. I was trying to get some consensus on ways to use the Ready action to effectively fight spell casters. As a spell caster, if an opponent seems to be watching you, and does not have a missile weapon ready, it is logical...
  14. daemonslye

    Haste and Refocus

    Well, I'm back - Lovely discussion BTW; Lets try to wrap this one up: For those who dont see the benefit of taking Refocus while hasted, please read above and do the math. If you have lost init, a refocus while hasted will net you an extra free action and partial BEFORE your opponent can...
  15. daemonslye

    What feat to take?

    divine might is damage only - but it still rocks. my vote is PA+DM. ~D
  16. daemonslye

    Haste and Refocus

    Alright, I see your point: Refocus is a "special full round action" that does not allow for ANY OTHER ACTION during that round haste or free actions included. Correct? Thus you cannot do *anything* during a round that you Refocus. I hope I am getting this right. ~D
  17. daemonslye

    Just how specific with a Ready action?

    Thanks Avatar28, From the SRD: To clarify (the sound of a stick striking an ex-equine here), the question is how complex can the TRIGGER be? Your example #2 does not specify a target or direction. Will that work? Same with #3 (what if you are surrounded?). Can you specify - for example...
  18. daemonslye

    Haste and Refocus

    SRD Seems to me that the only difference between Refocus and other full round actions (such as casting Monster Summoning I) is that Refocus specifies that you cannot move. Fine. So you cast a spell as a partial (thanks haste!), then refocus (normal) then next round proceed on your new...
  19. daemonslye

    Just how specific with a Ready action?

    Drawmack - Thanks for the pointer - I did read the passage but it was not initially clear in the reading how specific you must be regarding the partial. Read my latest example above. The partial action readied is a "partial charge". However the conditions for trigger contain an "OR"...
  20. daemonslye

    Haste and Refocus

    Zerth - Thanks for the pointer! MainFAQv10252002 p.46 Well, after a bit of careful reading, this seems to focus on movement actions. Question: Is using your standard+MEA = to a full round action? Refocus is a "full round action" correct? I don't believe there are "special full round...
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