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  1. IceBear

    Why do intelligence bonuses from magical items effect skills the way they do?

    To me, if you only wore it for half the time it took you to level, you should only get half the bonus skillpoints. If intelligence is the measure of how quickly you can learn and absorb, then only wearing it for half the time would meak you only learn and absorb 50% of the information...
  2. IceBear

    Charge attacks and Tripping

    I'd give him his charge attack - I'll rationalize it as him making the attack as he's falling so he still has some of that momentum. Of course, your idea of killing the charge is fine too.
  3. IceBear

    What ever happened to "role playing?"

    But, that's not 3E fault, that's the GM's. I wouldn't say the system is encouraging rollplay. The GM is the main contributer to what "style" the campaign will take. The players can roleplay out of the wazoo, but if the GM ignores it all then they'll be discouraged from doing it. Where in...
  4. IceBear

    Attack of Opportunity during an attack of opportunity?

    I'm not so much of a rules purist that I make a distinction between the books and the FAQ. All else being equal, the FAQ gives some insight into the intent of the rules (maybe only Skip's sometimes - do we know for a fact that he doesn't sometimes ask another designer's opinion on some things...
  5. IceBear

    Ranged trip attacks?

    Given the fact that they didn't give special rules I think they meant for it to be the same as normal. Perhaps assign a STR 10 to the bola?
  6. IceBear

    Sense Motive - passive or active?

    I understand that. I wasn't trying to judge you or your group. Again, to the general community the life is unfair comment isn't accurately portraying the rules. The rules are meant to be the balancer. The life is unfair in a game tends to come from poor dice rolls, not from external factors...
  7. IceBear

    Sense Motive - passive or active?

    And in all honesty, I bet that's no different than most of the other groups out there. I hope you didn't get the impression we were all dice and rules and forget about the roleplay and fun :) This is why I kept saying this isn't black and white and that none of us can truly understand another...
  8. IceBear

    Sense Motive - passive or active?

    While life is unfair, I have to disagree with your philosophy here. This is a game with rules that are supposed to be balanced. I consider social skills to be part of the game rules, and to be as balanced as the character classes. Again, just my look on it. I'm not saying yours is wrong.
  9. IceBear

    Sense Motive - passive or active?

    God no!!! I try never to say CAN'T to a player
  10. IceBear

    Sense Motive - passive or active?

    I would only take what you said, not how you said it, into account. But that's just me :)
  11. IceBear

    Sense Motive - passive or active?

    I guess I wasn't very clear about that point as both of you tagged it. What my understanding of SB's group is they tend to let the player's social skill determine if they are successful or not, not the dice, because their players are good at staying within the limits of their character. This...
  12. IceBear

    Sense Motive - passive or active?

    Well, I also might not have agreed with my original statement before this thread, but since S'mon, SB and one of their players is saying it's working for them who am I to argue? Bottom line, we don't know the skillset of the real people in their group so we can't judge. For the general...
  13. IceBear

    Sense Motive - passive or active?

    Exactly. This was why I wanted to make sure with one of latest posts that they understood that I'm all for them playing the way the works for them but my answers were directed not so much at them (ie, not telling them their style is "wrong") but at the community in general who maybe...
  14. IceBear

    Sense Motive - passive or active?

    BTW - I think we're going a little extreme with the socially inept player visualization too. I haven't met too many RPG players that couldn't put a few words together coherently and those that couldn't just wanted to "kill stuff". As EB said, if two relatively similar players are at a table...
  15. IceBear

    Skill Mastery

    I really haven't read my 3.5 books that well, but that's wrong. It takes 1 round to Take 10, not 10. You're mixing up Take 10 and Take 20. No, you can't use Skill Mastery with UMD
  16. IceBear

    Sense Motive - passive or active?

    You sound like a good player, and I really doubt anyone thought that SB or S'mon were bad DMs. I would like to think that most serious players would prefer to make sub-optimal choices in order to have more fun (I know my group does). I think people are taking this debate and turning it into...
  17. IceBear

    Attack of Opportunity during an attack of opportunity?

    Well, I hope Sunday is allowed - one day weekends would suck :lol:
  18. IceBear

    improved trip and reach (again?)

    Agreed, but to do otherwise leads to DMs like this one asking how to nerf this combo :)
  19. IceBear

    Do you use any level reguirements?

    Well, it's always a vacation in my brain, is that close enough? :p
  20. IceBear

    Do you use any level reguirements?

    "As you walk outside, an arrow comes from nowhere striking you in the throat. As you lie there dying, someone pulls your father's sword out of your scabbard and the last words you hear are "YOINK!"" :lol:
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