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  1. Selganor

    Tears of the Burning Sky: Firestorm

    The orb just clear the firestorm in the material world. The damage you take from the Burning Sky effect is due to the rip in the astral space that lets elemental fire bleed into it. Near the fortress the Dark Pyre also adds a connection to the negative plane into that, so you take both damage...
  2. Selganor

    Elven Accuracy

    Right... And luck may have it that the "1" the elf rerolled may surface as a "20" (as it has happened some times in our games)
  3. Selganor

    Found Spellbooks

    If you could just add spells to your spellbook then why do you have to buy a feat to get 3 spells instead of 2?
  4. Selganor

    Found Spellbooks

    Strictly speaking... you CAN add spells found in enemies' spellbooks into your own spellbook. It's called "retraining" and can be done each level. If you find a spell you like more than one of your own in an enemy's spellbook you can replace the spell on your next gain in level. Add MORE...
  5. Selganor

    How get issue 12?

    Didn't get an email either (and unlike with the last adventures, reactivating the downloads from the subscription won't help)
  6. Selganor

    dual throwing knives?

    If you got an attack that allows dual wield (like some of the Ranger attacks), then you could use this, but usually two weapons don't equal two attacks in 4e
  7. Selganor

    Need some help!

    I might not be able to start this (except maybe the "familiarize with upload" part) before wednesday as I'm quite busy today and tomorrow, so if you can wait till then, just tell me what to do.
  8. Selganor

    PDF Version You'd Like to See

    For quite some time I'm using the Foxit Reader (and no more Acrobat), which has proven to be a full replacement of the Acrobat Reader
  9. Selganor

    Warlock: Minions and Infernal Pact

    As temporary hitpoints don't stack but the highest number counts, there's not too many additional hitpoints a Warlock can get from this tactic.
  10. Selganor

    Temporary Hit Points

    Same sources don't add (as always), but on p. 294 - where Temporary HP are defined - you are told that even if they come from different sources you don't add them, you just take the highest number. So if someone with 2 temporary hp gets 1 temp hp from another source he would still have 2, but...
  11. Selganor

    Tears of the Burning Sky

    Thanks for the hints. I'll see when we will run it (and if the new player we currently got may be convinced to play a trap specialist). After all, there is a chance that you might get the combination (and therefore won't need to disable the traps "by force")
  12. Selganor

    Tears of the Burning Sky

    I still got quite some time to prepare for this adventure and am a bit afraid for my group. They don't have ANYONE who can do something about traps (and iirc the gnome trap specialist) isn't able to overcome the traps in the elevator alone. Any hints on that? Should I let them get clobbered...
  13. Selganor

    Wizard wanted to use mage hand to take a weapon

    After the first encounter in KotS (we have just finished 2 encounters) I got a special plan for my Wizard if we encounter more Kobolds with special ammunition. Now that I know where they keep it (we found the empty container), I intend to grab it with a Magic Hand and then either drop it above...
  14. Selganor

    Why Grab Does Not Work

    Even if you almost always are able to escape a grab in one round, that's one round where you have to spend at least a move action (if not a standard action, too, to retry) to do so. And while someone has you grabbed, he can also try to push you around without the need of any special powers. On...
  15. Selganor

    D&D 4E Any 4e character sheets without calculation spaces?

    Check out the sheets at http://www.neceros.com/ The one page sheet is more than enough if you got your powers as cards.
  16. Selganor

    Tracking

    Finding tracks is described in the Perception skill, a skill only the Ranger (and the Rogue) got on their Class Skill list.
  17. Selganor

    healing a little from unconscious a lot

    According to p. 295 of the PHB it's c) If Garth is damaged to -bloodied he's dead. But whoever brought him to 0 or below can decide that he wants him alive (but unconscious) as described on p. 295
  18. Selganor

    WotBS WotBS and 4E

    I'll get my copy of the rules by friday/saturday, but I'm seriously thinking about doing the third part of the series in 4e with "reimagined" characters. Any thoughts about the Wayfarers? Feat chain or paragon path?
  19. Selganor

    Mission to the Monastery of Two Winds

    I don't know why I saw this posting just now... Just yesterday the adventure finished: As planned, the party got to the monastery and met with the brothers. They told the monastery about their problem with the firestorm and got the confirmation that they would recieve the help they need. Then...
  20. Selganor

    DnDXP pre-gens -> KotS?

    http://www.wizards.com/dnd/files/ExperienceCharacters.zip
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