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  1. am181d

    D&D 5E (2014) What Would You Put In a 5E Red Box?

    I don't understand this statement. Clearly, an introductory game is a success (and therefore worth making) if it is: A) broadly accessible B) enjoyable C) encourages purchasers to seek out more product of this type There's nothing about these requirements that demands that the introductory...
  2. am181d

    D&D 5E (2014) What Would You Put In a 5E Red Box?

    Correct me if I'm wrong, but this isn't the "core set" thread. The point of the Red Box is to be an intro/gateway product for non-gamers. Consider that there are a LOT of elements of role-play that are only loosely related to one another: 1) character creation 2) role-play (PC to PC and PC to...
  3. am181d

    D&D 5E (2014) What Would You Put In a 5E Red Box?

    Some thoughts: 1) It's exactly as replayable as the Pathfinder card game 2) It's exactly as replayable as "Insert Random Video Game Title Here" 3) The sale model would be to graduate them to either "Adventure 2" or the Advanced Guides 4) Technically, you could run additional games off the base...
  4. am181d

    D&D 5E (2014) What Would You Put In a 5E Red Box?

    If I can suggest a novel approach: 1) AN ADVENTURE covering 5 levels w/plenty of tips for newbie DMs 2) slimmed down rules 3) 8 pre-gens with instructions for leveling 10 levels & very limited options 4) cool maps and handouts 4) dice You're not selling Dungeons & Dragons. You're selling...
  5. am181d

    Should a GM be allowed to arbitrarily make things up as they go along?

    Just want to point out that folks mean "on whim" and not "arbitrary." By definition, if the GM has a REASON to do something (good or bad) that thing is not arbitrary.
  6. am181d

    D&D 5E (2014) Wandering Monsters: Worlds of D&D

    As a rule, I don't use ANY of the official D&D fluff for races/monsters/classes/etc. so I don't have much invested in what settings they use to present the base rules. It feels inevitable that Forgotten Realms will be featured prominently, and if they follow an approach that gets me the Eberron...
  7. am181d

    D&D 5E (2014) What size (thickness) book are you hoping the PHB, DMG, and MM will be and how much fluff do you expect?

    At the table, I'd like one Rules Cyclopedia type book that is well indexed, along with a database of spells (mostly for PCs) and monsters (mostly for DMs) that you can print from or bring up on a tablet. I'd like a streamlined DM's guide that can be sold as an eBook (and focuses on DMing advice...
  8. am181d

    D&D 5E (2014) Legends & Lore Archive : 12/9/2013

    I can understand wanting to play a Fighter who is good at archery. I don't really understand wanting to play a Fighter who is good at archery and also into wilderness skills. That really does sound to me like (in 3e) a Ranger with some of the class skills (e.g. spellcasting) swapped out using...
  9. am181d

    A solution to the "core books sell" problem?

    No, it's entirely black and white. If creators sell the rights to their property, THEY DO NOT OWN THE RIGHTS TO THEIR PROPERTY. The owner of the property decides what isn't and isn't official. Period. In the case of the Spanish company "dubiously official in Spain" neatly summarizes the rights...
  10. am181d

    D&D 5E (2014) D&D Next Q&A: 12/06/13

    Ugh. Getting rid of saving throws (as distinct categories from ability scores) was a huge improvement, I think. The issue now is that ability scores do a bunch of different things. They are right that Clerics with great will power should not also automatically be good at spotting things, but...
  11. am181d

    D&D 5E (2014) L&L December 1st design finese. Part 2

    You don't think you'd have an easier time shooting a target 10 feet away then one that's in your face and messing with you? (Admittedly, what this suggests to me is that an archer should get advantage when they're firing from outside of melee, not that they should get disadvantage when they're...
  12. am181d

    Game design has "moved on"

    I think it's fair to say there's no one right way to design a game, but there are DEFINITELY wrong ways. Rules can simply be badly written, poorly constructed, too complex to be usable, contradictory, etc.
  13. am181d

    Why does a SciFi RPG "need" skills?

    Well, obviously classes and skill systems are not mutually exclusive. I happen to think that a skill system is the best way to model a lot of sci-fi tasks (research, hacking, medical treatment, scanning for life signs, etc.) regardless of whether those skills are specific to individual classes...
  14. am181d

    D&D 5E (2014) What rules would you like to see come back in 5E?

    DM's choice. I've used that rule in D&D, Marvel FASERIP, and my own homebrew Sci-Fi system.
  15. am181d

    Evolution of Rules, is it really a good thing or not?

    So to clarify, all the people who've worked on D&D over the last 30+ years have done so out of "greed and nothing else"??? None of them were people who genuinely liked the game and wanted to make it better? I think it's fair to call that "demonstrably false." You're also twisting basic...
  16. am181d

    D&D 5E (2014) Should Next have been something completely new and made from scratch?

    So to clarify your point: 1) You don't like 4e 2) You don't like that elements of 4e may make it into the final version of 5e 3) You dislike 4e SO MUCH that you would prefer that 5e share NO elements with previous editions (4e included), even though you don't know whether you will like any of...
  17. am181d

    Best (but simple) Superhero Game out?

    Yeah, the Karma to Hero Point conversion was pretty straight forward and leveraged a lot of the existing rules. (Instead of spending X Karma to increase the color of the result, you just spend 1 hero point, etc.) For advancement, it was literally 1-for-1, but I only allowed the standard ranks...
  18. am181d

    D&D 5E (2014) Color me baffled - attack bonus in Next

    I think it works fine for to hit. My issue is using the same number for skills. A +1 skill bonus at 1st level is essentially useless, and a +6 at 20th isn't a whole lot better.
  19. am181d

    Best (but simple) Superhero Game out?

    I run MSH/FASERIP with a few hacks: 1) I replaced Karma and advancement with hero points. You get 1 hero point at the start of each adventure and get more for completing encounters, doing cool stuff, etc Hero points can be spent for a bunch of stuff including negating an attack, boosting...
  20. am181d

    D&D 5E (2014) Color me baffled - attack bonus in Next

    You are correct, but the fighter will generally have a higher ability score bonus and is proficient in weapons that deal more damage.
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