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  1. am181d

    D&D 5E (2014) Sneak Attack: optional or mandatory?

    For the record, this sounds awesome. I get how letting player's toggle their combat efficiency could cause problems for pre-packaged adventures and organized play, but this is exactly the type of character (concept over mechanics) that I prefer in my home games. I know that DM and play-styles...
  2. am181d

    D&D 5E (2014) Sneak Attack: optional or mandatory?

    I'd be interested to hear more from the folks who would like Sneak Attack to be mandatory. I'm not really sure I understand that point of view. (I can understand players who would always take that option when presented, but not sure why they would want other rogues to be required to take the...
  3. am181d

    The D100 is Broken

    I don't think most people have this issue with percentile dice. It seems like it would be hard to convince an entire group to switch over to a method like this.
  4. am181d

    Pathfinder 1E Multiclassing - Make 'em train for it, or just give it away?

    Well, I'd amend that to say "PF is a game. It's meant to be fun for the players. Take what the players will find enjoyable into consideration when making a ruling." I imagine that some players will enjoy the role-playing aspects of arranging for training. That said, in my current PF game, my...
  5. am181d

    Ghosts of Dragonspear Castle: A Railroady Adventure and Exclusive Gen Con D&D Next Softcover Ruleset

    I bought a copy, but haven't gotten a chance to go through it yet. It's disappointing to hear that it feels railroady. I enjoy event-based adventures, but they need to be flexible. You cover the most likely player options and then give the DM the tools to improvise when the players surprise you...
  6. am181d

    D&D 5E (2014) Final playtest packet due in mid September.

    People house rule the challenge rule in Scrabble all the time. Same thing with Monopoly and Free Parking. Checkers and mandatory jumps. Most games, if they've been around long enough, develop a ton of house rules. Heck, Poker is almost all house rules. And in none of those cases, is the goal of...
  7. am181d

    What's the coolest thing you did at GenCon?

    One of my favorite stories from LAST year's Gencon: I went to the Masquerade Saturday night (just to drink, not to cosplay) only to find that there was a cash bar, so I was redirected to the hotel across the street to use the ATM. The bikers were out in full force, including a couple of big...
  8. am181d

    Examples of role-playing based multi-classing?

    In 3e, Tasc, my sometimes cannibal elf fighter multi-classed into Psionic Warrior after eating a Mindflayer's brain. A few levels later he also picked up the half-Illithid template, with some gnarly tenatacles. Lesson: DO NOT EAT A MINDFLAYER BRAIN!
  9. am181d

    Does animate = life?

    It is hard to argue with this ^^^^^.
  10. am181d

    Pathfinder 1E How do you keep spellcasting slaves from casting spells?

    Any plotline that involves "enslaving" the PCs smacks of railroading and doesn't sound like it will be fun for the players. I would advise against.
  11. am181d

    D&D 5E (2014) L&L 8/19/13: The Final Countdown

    That doesn't make sense. "Can use the combat mechanics without roleplaying" does not equal "Not as good for roleplaying."
  12. am181d

    Fun vs. a Good Run

    In an ideal situation, the players should be having fun interacting with NPCs and with the campaign world. If they're not, you should consider whether there are issues with how you're presenting your game: Do the players feel like they are in control? Do they feel like the events of the story...
  13. am181d

    Do Your PCs Make Your World?

    This is generally how I create campaign worlds these days.
  14. am181d

    Is there a game like...

    I'm pretty sure 2nd edition had rules in the base game for spell research. (Unless that was in the Complete book.)
  15. am181d

    How will the Doom Kickstarter fraud scandal affect future Kickstarters?

    I imagine that if Keith had just done the Kickstarter himself, he could have gotten the same amount of money and then hired a few guys to put out the game without all of these bogus extra expenses...
  16. am181d

    D&D 5E (2014) Playtest Fatigue?

    I've run Next sporadically over the last year. I'm currently running some players through the "Mines of Madness" adventure. But if you had asked me a couple weeks ago, I would have said we'd stopped! Where's the option for "we have short attention spans?"
  17. am181d

    D&D 5E (2014) 07/29/2013 - Legends & Lore It’s Mathemagical!

    Umm... They've been pretty upfront about what they've been working on. Perhaps you should go back and read through the old articles?
  18. am181d

    Your favourite non-D&D game?

    The MSH/FASERIP rules are my favorite. The Advanced game includes rules for *non* random character generation, but is still AMAZING (which is worth 50 points).
  19. am181d

    D&D 5E (2014) New L&L When Adventurers Aren’t Adventuring

    Why does the game need to encourage it? I think the idea is that the rules are there if people want to use them, and if not, they can just go from adventure to adventure. From an "in game" standpoint, I think the motivation is pretty clear: Adventuring is dangerous and if there's nothing...
  20. am181d

    My explanation of alignments to my players

    In general, I think any description of alignments of the sort "a person who is X always does Y" is misguided. There are more than 9 ways to respond to any given situation. For example, a character who is obsessed with personal honor and a character who is obsessed with following the minutiae of...
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