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  1. am181d

    D&D 5E (2014) Would you like to see a complex social interaction module early in 5E?

    I think the Wizards folks are smart enough to know that if 50% of their audience wants something *as an option*, it doesn't matter if the other 50% is saying "not for me" or "NEVARH!" I don't pretend to know the exact cut-off, but if a large enough block wants the option, Wizards will work to...
  2. am181d

    D&D 5E (2014) Would you like to see a complex social interaction module early in 5E?

    So I selected "Yes for other people" from the option list. But the play style you describe above is completely alien to me. You feel least like you are role-playing when you are... role-playing? I get that different people play the game for different reasons, but if you replace social...
  3. am181d

    D&D 5E (2014) Do we really need D&D:Next to be the One Edition?

    If 5e fails, I suspect the D&D brand will live on in board games, card games, novels, etc. and Hasbro will eventually get around to attempting another cartoon or movie. In the meantime, the gaming industry will lose 40-60% of its business, hobby stores will shut down across the country, and a...
  4. am181d

    Monster Design in D&D Next, Part 2

    Furthermore, it may be the case that "Battle of Helms Deep" is a good option for any group to have, even if most weeks you don't fight an army of a thousand orcs.
  5. am181d

    Best Initiative System?

    I have never (in 30-some years of role-playing) ever played an "everybody declares actions up front" style initiative system. When playing AD&D, we rolled a... d10? And then just went in order. We ignored Weapon Speed, but I *think* we used Casting Time. I normally play the 3e standard rules...
  6. am181d

    Discussing Iconics

    It's interesting. I thought the "secret push" behind this set of poll questions was "How would you feel about a single iconic character?" And I think this ties to what they were saying overall about the brand of D&D with previous discussions about the logo, about possibily having a non-logo icon...
  7. am181d

    Wizards and Armor

    Encumbrance has been handled poorly in just about every edition of D&D. There's a reason most people (<-- I may be making this part up?) don't use it. I'd much prefer it be replaced with some common sense restrictions on armor and equipment use. On a related note: Why is everyone in D&D always...
  8. am181d

    Wizards Shouldn't Get Spells Automatically, A Modest Proposal

    I don't want them removed from the game, but I really hate Improved Invisibility and Flight used in combat. Particularly together. I have never read a fantasy story where the wizard turned invisible, floated in the sky, and dropped fireballs on the troll. I'm OK with At Will spell magic blasts...
  9. am181d

    Seven spell levels in the Playtest

    I would like one consistent meaning for the word "Level" in 5e. You should take levels in classes and when you add up those levels, you get your total character level. (My character is seventh level because he has five levels of fighterness and two levels of wizardydoo.) I'd prefer to drop...
  10. am181d

    Wizards and Armor

    There should just be a minimum Strength requirement for competently wearing armor, and if you don't meet that requirement, you're slow and clumsy in it. Something like: Light Armor requires STR 11. Medium Armor requires STR 13. Heavy Armor requires STR 15. If you do not meet the requirement...
  11. am181d

    What do other RPG designers think?

    In my experience, House Rulers are a lot more forgiving of a game's design, because "I'm going to house rule it anyway." I don't think House Rulers are expecting 5e to look exactly like there home game. (Though there might be concern if the 5e design is DIRECTLY at odds with what they want to...
  12. am181d

    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    It seems to me like the fault with the original poster's situation was really with expectations. The whole issue could have been avoided if there'd been an upfront disclaimer (or even an after the fact disclaimer) where someone said, "This is a playtest. There will be parts you do not like. This...
  13. am181d

    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    If luck isn't expendable, why are all the bad guys in movies always saying, "It appears that your luck has finally run out!"???
  14. am181d

    Will the real Mike Mearls please stand up?

    Does it really seem to you like they're rushing??? You may want to take a step back and consider your opinions. It seems like you're grasping to interpret everything in front of you in the most negative way possible.
  15. am181d

    How should humans be human?

    I don't understand. You keep arguing for simplicity ("human should be something someone new to teh game can pick up and understand incredibly quickly") but you keep rejecting the simple solution (a few ability score bonuses) and suggest more complicated alternatives (action surges, mulligans...
  16. am181d

    Should mods to hit be dropped from ability scores?

    Let's be honest, though. That's the right result. If I (with my Strength of 8) get into a fight with Arnold Schwarzenegger in his prime (with his Strength of 18), he will quickly gut me with his knife and I will be able to do virtually no damage to him. A person with an 18 Strength is really...
  17. am181d

    Will the real Mike Mearls please stand up?

    I will say that I strongly disagree with much of what Old Mearls had to say about D&D. (Despite the fact that I liked quite a lot of Old Mearls' game design.) I'm much happier that New Mearls is in charge of 5e.
  18. am181d

    Ranger Design Goals

    Using the Ranger class you should be able to build... ...Drizzt (did I spell that wrong?) ...Aragorn ...Robin Hood ...Jack the Giant-Killer ...the Huntsman from Snow White (who I recently learned looks a lot like Thor) Should allow for different combat styles including AXE/HATCHET, the iconic...
  19. am181d

    How should humans be human?

    I'll just point out that +1 to all ability scores may (or may not) be overpowered, but it certainly meets your criteria for simplicity too.
  20. am181d

    I want to see one book

    I suspect the majority are going to favor the traditional 1-2-3 split. The innovations that I'm hoping for are: An Essentials proportioned paperback PHB for easy transport and use at the table... ...and a PDF or iBook for each book. I stopped buying 4e books when they stopped offering PDFs...
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