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  1. am181d

    D&D 5E (2014) Legends & Lore 03.10.2014: Full-spellcasting Bard

    It sounds like they're taking a page from the Beguiler class which was a very good late addition to 3rd Edition. I suspect it'll be fine, although my preference would be for Rangers/Paladins/Bards to have no spells per se, and instead choose from a smaller set of extraordinary and supernatural...
  2. am181d

    D&D 5E (2014) Where Should The Magic Items Go?

    Yeah, I really think it's down to how they divide the content. In a traditional PHB-DMG-MM split, the magic items should be in the DMG. But I would much prefer a single Rules Compendium with everything you need to play.
  3. am181d

    D&D 5E (2014) Casting spells in armour: Do you think the final game will change this?

    Well, there's some penalty for wearing armor you're not proficient with, right? You get disadvantage on something or other? I don't know that the penalty needs to specifically relate to spellcasting. I have never been thrilled with the arcane spell failure rules. There are two many archetypes...
  4. am181d

    D&D 5E (2014) Wizard's at will damage cantrips concern

    The reason that cantrips scale is to KEEP them viable. Your solution would just mean that cantrips AND crossbows become increasingly useless.
  5. am181d

    Legends & Lore: What Worked, What Didn't

    With the number of spells that you can prepare at a premium, I haven't found that it's a good idea to memorize both of these spells. You need slots for utility spells as well. Those enchantments won't dispel themselves, you know!
  6. am181d

    D&D 5E (2014) Tyranny of Dragons D&D minis

    I assume it's cheaper for WizKids, since it's their core business and it's building on work that they're already doing. (Presumably they can keep the exact same supply chain as for the Pathfinder minis.) Meanwhile, Hasbro would have to start up and justify an entire extra business that was not...
  7. am181d

    D&D 5E (2014) Is the Real Issue (TM) Process Sim?

    At the risk of thread drift, any system that allows you to get back all of your HP overnight is assuming that any damage that doesn't kill you isn't particularly serious. Perhaps if HP were called "Soldier On Points" we'd have a lot less of these discussions!
  8. am181d

    D&D 5E (2014) Poisons in Next

    If I were to feature a poison prominently in my game, it would have specific unique properties -- whether it's a poison that kills instantly or does damage slowly over time or disorients and sickens. The idea that there'd be one rule to cover all poisons is overly ambitious and destined for...
  9. am181d

    Legends & Lore: What Worked, What Didn't

    I feel like most of us can climb a ladder out of the 8th plane of Hell with an ice devil clinging to our backs AT LEAST 95% of the time. I don't think we should require a roll unless there are 2-3 ice devils involved. (Or, obviously, if we're talking about the 6th or 7th plane of Hell.
  10. am181d

    D&D 5E (2014) The Spellcasting Table and Apprentice Levels

    I agree with this. "A foolish consistency is the hobgoblin of small minds." (The quote is a little insulting, so sorry about that, but it's got a hobgoblin in it, so at least it's thematic!)
  11. am181d

    Gary Gygax getting trolled on Facebook

    Because you might use it to pretend to be Gary Gygax???
  12. am181d

    D&D 5E (2014) Game Design and Pizza Analogies

    As long as we can all agree that you don't eat D&D Next with a knife and fork!
  13. am181d

    Pathfinder 1E Whats a DM to do? (On death, dying, drama and group issues)

    When I was running 3.5 I had house rules for exactly this instance. Basically, once an important character (PC or name NPC) had sustained enough damage to die, they could be temporarily revived for a short period of time. During that time they could not move or take any other action besides...
  14. am181d

    D&D 5E (2014) What would you like to see added to 5E before it's published?

    One potential reason to give them a proficiency bonus: As far as I can tell, PCs are the only ones who get bonuses to saving throws. Maybe that's a feature of the system, but it seems weird that a PC has a +6 to resist a spell and the uber-powerful bad guy just has a +4.
  15. am181d

    D&D 5E (2014) Is the Real Issue (TM) Process Sim?

    This can be modeled by separating HP into damage capacity and vitality or story points that are burned to dodge, parry, or grit teeth to shrug off damage. Once of my big disappointments with 4e is that it didn't grab the HP split from Star Wars. Obviously the problem for implementing is how...
  16. am181d

    D&D 5E (2014) Hp as meat and abstraction

    Huh? Sorry if I missed it, but are you talking about a specific edition of D&D? I don't recall any of them using this assumption, even AD&D with it's one minute rounds.
  17. am181d

    D&D 5E (2014) Defining fun

    In these situations, i find it helps to swear increasingly loudly after every roll. Shaking my fist also helps! And sometimes I twitch my right eye for extra effect.
  18. am181d

    D&D 5E (2014) Do You Think Spare the Dying is a Problem?

    A PC died in my regular 5e game a few weeks ago, and this didn't come up. (The Cleric was himself down when the PC died.) So, no, I don't see this as an issue.
  19. am181d

    Legends & Lore: A Few Rules Updates

    First off, it's a "large numbers of respawning monsters" problem, NOT an "infinite respawning monsters" problem. Also, it's not a problem. I *never* use wandering monsters, but in common usage, they come up when a party is on the move. That means they're generally not going to stay in one place...
  20. am181d

    D&D 5E (2014) Wandering Monsters 01/29/2014:Level Advancement...

    I honestly have no idea what point you're trying to make. In order to determine how much XP a character needs to level up, they have to make some assumptions about all those things. It sounds like you're saying they... don't?
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