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    Item price debate

    Actually, they'd never cost 8,000. A magic weapon must have at least a +1 enhancement bonus before you add any properties. So, the minimum cost would be 18,000 gold. It's effectively a +3 weapon. You add the enhancement bonus (+1, +2, etc.) and the base price modifier (for instance, +1 for...
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    Monks using weapons, is it worth it?

    For nice combos - Improved Trip + Combat Reflexes. Trip them, get a free attack, get another free attack when they attempt to stand. Improved Disarm is more so they lose their most powerful weapon (or, for non-monks, to get a weapon after you've been imprisoned or otherwise lost your weapon)...
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    Is Sundering good for Monks, and if so, when?

    Ki Strike (magic) and Ki Strike (lawful) are for the purposes of bypassing damage reduction. Ki Strike (adamantine) also bypasses damage reduction, but it also treats the fist (or foot, or head, or elbow...) as being made of adamantine for the purposes of bypassing hardness - in other words...
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    Ideas for a city watch detective

    I'd probably go for Rogue. You've said it's a combat light game, so my guess is that trapfinding and skill points will make more of a difference than a point of BAB and a combat feat (with sneak attack helping out when the combat bonuses would be handy). Between Improved Trip and Improved...
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    Please help me put the numbers to the concept

    The important thing to remeber with gestalt is to use the second class(es) to add things that you don't get from your primary class. For that reason, I probably would not recommend something like Ninja - you're already getting a similar (though not exactly the same) set of benefits from rogue...
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    Fighter 1 Max Damage

    How about a half-orc with a 20 strength, Power Attack, Mounted Combat, charging on a horse with a lance? Nice way to add on double damage. (1d8 + 7 (Strength) + 2 (Power Attack for 1) x 2, or 34 max damage, without a crit. Or, Power Attack and Two Weapon Fighting, and use two lances while...
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    Prestige Classes for Rangers?

    Complete Warrior and Complete Adventurer each have some good options, depending on what you want to focus on.
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    Human Paragon

    Why bother with the text, when the table actually gives the answer in this case? The heading of the column that mentions the +1 level of existing class actually says "Spells per day".
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    Ok...another character build question

    I second the idea of combining hideous blow with a reach weapon. I played a warlock in a one-shot recently... Warlock 6/Scout 1, with a good enough strength to pick up Power Attack. You're only going to make one attack anyway, so it can work. Tougher with a 25 point point buy, however. If...
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    Complete mage: abjurant champion error?

    It should also work with protection from evil and magic circle against evil (as well as the associated chaos, good, and law ones), right? That's an abjuration providing an AC bonus (among other things).
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    How to get to windwright captain?

    Well, like you said, no primary caster wants to lose those two spellcasting levels. If it was me, I'd probably go for a swashbuckler-type rogue. Depending on your ability scores, either take levels of Sorcerer or Wizard - Sorcerer if you hae a decent Charisma, Wizard if you don't. Season with...
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    Polearm Build - Help

    The big point of Improved Trip is that, once you trip someone, you get a free attack against them. That's *huge*, because not only do you hamper your opponents on AoOs, you don't sacrifice damage to do so. You also get a +4 on trip attacks, which is big. And I don't see anything that says you...
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    Polearm Build - Help

    Go with a guisearme. Get a high dex, good strength, at least a 13 intelligence. Pick up Combat Reflexes, Combat Expertise, and Improved Trip. Person moves through a square you threaten - you take an AoO and attempt to trip him. If you succeed, he's prone (-4 to melee AC) and you get a free...
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    who should choose familiar/spells DM or player?

    I wouldn't play a sorcerer under those circumstances. The only thing a sorcerer gets to choose (beyond feats and skills) are his spells and his familiar, and your DM won't let you choose either of those. It isn't at all about roll playing vs. role playing there - its about playing something...
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    D&D Baseball

    If you think those are problems, what are you going to do about guys who want to wear armor and drink potions of bull's strength and bear's endurance before every game?
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    A Blind-Monk?

    Really, it depends. Monks don't technically lose their abilities if they cease being lawful, though I would probably make the arguement that they should, in certain cases. They gain the abilities through dedication and focus - why should they retain them if they stop following them?
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    A Blind-Monk?

    Probably. But the question wasn't if it was Good or Evil (which doesn't matter to a monk), but Lawful or Chaotic. In this case, it sounds as if the particular monastic order is against killing - it would form one tenet of their beliefs. Causing any killings would probably strain that belief...
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    A Blind-Monk?

    I think manipulating things so the person is dead through your actions would be in a definite grey area (as would beating them into submission, then letting party members finish them off). Notice that I said you would be bringing people to justice, rather than killing them. As has been...
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    Want to try the Kobold

    Oh, do something interesting. Like a Kobold Paladin. Elite Array: Str: 11 Dex: 15 Con: 10 Int: 8 Wis: 10 Cha: 14 28 Point Buy: Str: 12 Dex: 16 Con: 10 Int: 8 Wis: 10 Cha: 14 Pick up weapon finesse, maybe a couple levels of Rogue to toss in sneak attack, or maybe Sorcerer for...
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    A Blind-Monk?

    Does that *really* need to be spelled out for people? Am I the only one who, if someone asked if their blind character made a spot check, would say, "You are too stupid to be playing this game."? Just wondering.
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