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  1. Betote

    Monte Cook's new Grapple rule, and my own

    I use Pathfinder's CMB rules for grappling and other maneuvers (and I'm thinking on applying them in conjunction with "Book of Iron Might"), and boy do they accelerate those things :) What I have houseruled is that, if a grappling character is dealt damage, it has to make a Fort save at DC 10 +...
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    Character Builder Beta available

    I've been told that .NET 4.0 is not really .NET, but a WoW clone (with some anime, a pinch of miniature wargame and a shade of CCG). Is that true?
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    Topps Shuts Down WizKids

    A pity. I really loved collecting and transforming Heroclix to form some of my favorite superhero teams (I have the FF, the Sinister Six, the Avengers from Zemo's attack, the Masters of Evil from same attack, the original X-Men, the X-Men from Giant-Size #1 and the original Evil Mutant...
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    Using elements of 4e to make "3.75e"

    It's funny, because the skill system is one of my biggest dislikes about 4e. I want graininess, not an on/off system.
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    How "big" are character levels?

    1-3: Kids with talent 4-6: Local heroes 7-10: Well-known in the region/realm 11-14: Almost everyone in a city knows about them. 15-18: Songs about them are sung by children. 19+: Forces of nature / Living gods.
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    I'm sorry, your character idea is too awful.

    I use a democratic approach: I present the concept to the other players. If they agree, it's ok. If they don't want it in the group, it's a nay.
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    Using elements of 4e to make "3.75e"

    Rituals. I love the concept, and I wish I wasn't so lazy, so I could rewrite some 3.5 spells as rituals. Also, the encounter building rules and the smoother leveling are things I'd gladly welcome in my 3.5 games.
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    Looking for a new system!!!

    Savage Worlds: As they've said, it's a winner if you want a quick pick-up system.The rules are easy to grasp (roll 4+, the die you use depends on your ability), everything is based on skills with "edges" serving both as feats and as classes, and the "advanced" rules are very modular, so you can...
  9. Betote

    D&D 4E Has anyone converted Pathfinder Adventure Path to 4e?

    I recall seeing some conversion threads on the Paizo boards. I haven't looked at them myself (we are still in love with 3.5, and rediscovering that love with Pathfinder RPG), but I know some people who've used them and found them rather useful.
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    What Are the 5 or 10 Best DM Resources ---USABLE REGARDLESS OF EDITION?

    My take: "Big List of RPG Plots", by S. John Ross. This and Risus have been all I've needed for years. I still use it and sometimes give away "The Pack" (Risus and the list) as a prize gift to my students. "CHILL Companion", for running horror games. It's an exhaustive treatment of the genre...
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    What are the 10 most important d20/OGL books?

    I can't claim to know all the 3x OGL products, so I won't even pretend to be objective here. I'm a 'core only'-style GM, that is, I rarely allow anything that isn't in the core(s) book(s) in my games. From WotC, I just allowed some spells from the Spell Compendium (which were found in BBEGs'...
  12. Betote

    I'm sorry, your character idea is too awful.

    Hey! I ran a CoC where one of the characters did dual-wield katanas and wear a trench coat. It was a blast :)
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    What do you want WOTC to release as the next 4e campaign setting?

    I think Dark Sun is the one with most appealing to the Point of Light mindset. It just needs Thri-keen, Half-giants and psionic rules (which are almost a sure thing to be in PHB2 or 3 anyway), and there you have. The problem with Dragonlance is that there might be some issues about intellectual...
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    Pathfinder 1E Paizo/Pathfinder Subscriptions Service

    Well, what can I say. To me, the winning feature is the euro-dollar exchange rate. I tried to subscribe to Pathfinder via my FLGS, but that way each issue costs me twice than having it delivered to my home (20€ at the store, between 10€ and 13€ with my current suscription).
  15. Betote

    4E and "Old School Gaming" (and why they aren't mutually exclusive"

    I feel your pain :( Player: "Can I be an Evil character?" DM (me): "You're going to be anyway, so at least write it down on your sheet" :P
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    Your Second Love

    My first loves were Runequest and MERP/Rolemaster, both of them systems I've always thought of as way better than AD&D. Second loves, were (and still are) Call of Cthulhu, Vampire: the Masquerade and Fanhunter (a Spanish Cyberpunk/Farenheit 451/Slapstick rpg). I've played and run many more, but...
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    Forked Thread: Disappointed in 4e - 3.x Classic Modules

    Grantly, I have fond memories of running Tomb of Abysthor, with the different factions, the RP opportunities and its more open nature (Rappan Athuk, I've only read through, not actually run it). I just don't think it had such a wide reception as RA.
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    Forked Thread: Disappointed in 4e - 3.x Classic Modules

    I think most of "iconic" or "classic" D&D 3.x adventures have actually come from 3pp (it was part of the original d20/OGL intentions, IIRC). So, for 3pp, the "classics", as far as I know, would most probably be: * The Witchfire trilogy. * Rappan Atthuk. * World's Largest Dungeon. Special...
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    4E and "Old School Gaming" (and why they aren't mutually exclusive"

    I'm not saying its either bad or good. To me, "old school" is neither a positive nor derogatory term, just a descriptor. What I'm saying on this thread is that 4e lacks that descriptor. I don't try to imply that it's a good or a bad thing. And 4e does it, IMO better than 3e, because there's...
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