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  1. Ozmar

    The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

    Nope. Its a big city, with a big gaming scene. Sounds cool on the Seshayan. Looks like we have... Hammerhead - Seshayan investigator/bodyguard jkason - a biologist/med-tech with secondary combat/diplomatic skills Samnell - Hatire mutant gridpilot Frukatha - Human Diplomat (Entertainment...
  2. Ozmar

    Age of Worms (Act I All Quiet on the Western Front)

    Heironeous teaches us that Rats are the very manifestation of evil itself. Plus, they're icky. Ozmar the Squeamish
  3. Ozmar

    The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

    Uhm... yeah. I can multiply. :heh: I'll edit it.
  4. Ozmar

    Age of Worms (Act I All Quiet on the Western Front)

    KILL KILL KILL! - says the paladin :) Ratlings? ew! :) Ozmar the Vengeful
  5. Ozmar

    The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

    Assume max is fine. Combat Spec = 3000 Diplomat = 6000 Free Agent = 4000 Tech Op = 4000 Mindwalker = 2000 If you have the Filthy Rich perk or Dirt Poor flaw, you'll have to make a perk check. I think www.invisiblecastle.com can be used for that. The Concord will supply your ship with the...
  6. Ozmar

    The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

    Well... skill packages don't give you any discount, they are just a pre-packaged group of skills using the regular cost. The regular cost is 30 points, and there are 4 skills with 2 ranks, and the house rule removes the "extra point cost" for each rank that you already have in a skill, so it...
  7. Ozmar

    The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

    OK, I think I have enough info on the Star*Drive setting, now. I'll work on an Alternity primer, but I am not sure how much I'll put together, because there are free quick-play rules linked above (and really, ya'll should splurge and spend $5 to buy the PDF if you really want to know the rules...
  8. Ozmar

    Age of Worms: Act I - The Whispering Cairn

    Jorun Trask, Follower of a Strong God Jorun nods at Chryse's request. "Agreed. There is a chapel in the garrison, and we will be safe there. I believe I can arrange to find us all a place to rest and heal for the night." Assuming everyone is agreeable, Jorun will lead them back to the...
  9. Ozmar

    The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

    Guys, let's use Neil's (NSpicer) updates and recommendations unless I specifically state otherwise. I think he's got some good insight and I value his contributions. So for the record: Samnell's character should definitely be gaining the Hatire benefits. Other characters can choose the...
  10. Ozmar

    The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

    That's cool. There are specific game-related benefits for human characters based on the nation of their origin. Do you want to claim the Hatire benefit or the Concord benefit? (It appears that you took the Hatire one? The Faith perk for free? The Concord benefit is +1 to one of your resistance...
  11. Ozmar

    The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

    Quick replies: You do not need to be from the Concord. You may have been raised in another stellar nation and emigrated, or otherwise found yourself in the service of the Concord's mission. You could be from the Concord, or from any other Stellar Nation. Cybernetics are available, using the...
  12. Ozmar

    The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

    Sounds cool. I'll look 'im over in more detail tonight. From a stats view point, is his background from the Concord, or from some other stellar nation? I assume he's a citizen of the Concord now? What do you think? Ozmar the Curious
  13. Ozmar

    Age of Worms: Act I - The Whispering Cairn

    "Chryse! Man down! Can your magic help him? He'll bleed to death!" Jorun has a slight edge of panic in his voice, which is uncharacteristic for him, given his experience with battle. The day's events have left him a little on edge.
  14. Ozmar

    Age of Worms: Act I - The Whispering Cairn

    OOC: By my count, all the rats are dead. Is this the case? Jorun looks around, seeking any additional danger from the depths of the cellar. If nothing presents itself, then he tends to the immediate needs of his companions by attempting to stop their bleeding. [Heal + 1] If anything bites at...
  15. Ozmar

    The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

    Exploring the Grid: Alternity & Star*Drive OK, I did a little digging to see what is "out there" for Alternity and Star*Drive resources. There is not much, but I did find a few items of interest. Most sites haven't been updated in 6+ years - there's a lot of "geocities" web pages. I am...
  16. Ozmar

    The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

    Level 1. Yep, I just noticed that as well. I'm putting together a post of links. Ozmar the Grid Shadow
  17. Ozmar

    The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

    I'll have to look that up tonight, but my gut memory check says "No". I don't think they count against your total. Neither do the bonuses that you get from the various stellar nations if you are a human character. And aside from no robots, AI, or FX book stuff, I think I'm open to anything. If...
  18. Ozmar

    The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

    Star*Drive Primer OK, here is a primer of the Star*Drive setting. Its a work in progress, and I'll edit the blank spots to fill them in over the next few days. Alternity / Star*Drive This game presupposes a familiarity with the Alternity Rules System and the Star*Drive setting, but doesn't...
  19. Ozmar

    The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

    Jeez, the game isn't even started, and you're already an inch away from mutiny and taking your ship off to the Verge! :) That sounds good. I'm working on and will be posting (soon) a "primer" on both the Star*Drive setting and on the Alternity system. And my plan will be for me to maintain...
  20. Ozmar

    The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

    Sounds cool. (BTW - Do I know you Hammerhead? I saw you're in Minneapolis.) Since VoidCorp did have to give up some employees, it would make sense that some of them are seshayans, and the Concord's sensibility in regards to its citizens is very different from VoidCorp's so you would be very...
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