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    Sneak Attack--Help me stop my DM from banishing it!

    At Paragon it is a pretty good feature actually.... He could be playing a human.
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    Summonings

    SUMMONED CREATURE A creature you summon uses these rules, unless a power description says otherwise. ✦ Allied Creature: When you use a summoning power, you create a creature that is an ally to you and your allies. The power determines where the summoned creature appears. ✦ Your Defenses: The...
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    Sneak Attack--Help me stop my DM from banishing it!

    Best idea: Compare averages. I'm not doing the DPR math, but here are the numbers you can start that process from. Assuming even level monsters, reasonably optimized for damage, no equally beneficial feat investment (Weapon Focus would increase everyone's damage by 1, doesn't help the...
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    The Best Class/Build for My Party's Leader?

    I trained the same skills his example character did. ;)
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    Artificer v Cleric for Healer ?

    Inspiring Warlords have the second total highest healing in-game, behind Clerics. At Paragon with Fight On any Warlord is the only class that ends up with 4 healing words/encounter, and like all the well supported healers at Epic each one target two targets (which is 8 surges/encounter before...
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    AC bug or missing feature?

    Actually was pretty clear when they put Masterwork armor in that all armor of the appropriate magical level was supposed to be Masterwork, but since it was optional in the CB people failed at it (I mean the whole thing was a scaling fix... if someone fixes something, and you don't apply the...
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    Quick Question: Only two players

    Tough melee striker (Barbarian, Ranger, Slayer, Avenger, or similar) and a melee Leader (really have to go with a Warlord) is a very tough party. Just remove minions from a standard encounter and it'll work out fine, drop down solos a level or two and remove 1/4-1/2 their HP.
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    new DM monster initiative tracking question

    Surprise implies a complete lack of readiness (i.e., attacking from Hidden or magically appearing out of thin air). If the PCs are actively engaged in a fight I'd find that a tough sell. Initiative is rolled at the start of combat, even if there is a surprise round. You go through in the...
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    Defenses and To Hits for Your Party ~ Averages

    Well, at level 10 you should have 5 from stat, 5 from half level, +3 from a magic item (your group should have gotten its first +3 item at level 6, 2 at level 7, 3 at level 8, 4 at level 9, and 5 at level 10. Since the first thing to be upgrades should always be the trifecta of...
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    Dwarf Warden 2nd Winds

    Yes, any extra second winds are standards. Dwarves also have a feat that allows you to use SW as an Immediate Interrupt. Combined with any Warden this is obviously sort of awesome. There is a martial feat at Epic that adds a second one (just MC Fighter or Warlord) called Epic Recovery. Armor...
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    Goblin Hexer - Errata? Or just OP?

    Blind is a pretty meh condition for people who are likely to have low Fort, as they are also likely to have Blasts/Bursts. He has average defenses and low hp, just nuke him. Any decent striker should be able to one round him (with a little help on positioning from the party if needed).
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    The Best Class/Build for My Party's Leader?

    No, but it has (minor) issues. Your first defense feat should be Light Shield Prof, because it gives you +1 AC (just like Scale vs Chain) and +1 Ref. For the same reason going up to Heavy Shield Prof after that would be better then Scale if you still wanted to buff defenses. This naturally...
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    The Best Class/Build for My Party's Leader?

    Warlords have all of that and are Martial. Martial power source has the best melee weapon support. Str Clerics aren't bad, but they are easily the weakest Cleric build and require significant feat investment and stat spread to defensively match Warlord or Valbard. And Clerics, by default, have...
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    The Best Class/Build for My Party's Leader?

    Actually Astral Seal does more damage. The increased hit chance combined with the minus to defenses serves as a greater average increase to party DPR. That is with At-Wills, doesn't factor in the healing or the fact that daily/encounter powers might be used. So Astral Seal 1, RB 0. And...
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    The Best Class/Build for My Party's Leader?

    +3 (not 4) to one melee ally vs +2 to everyone in your party. Which of these two is better? How about a +1 regardless of if you hit or miss to one ally or yourself, and you don't need to worry about declaring it in advance? How about a +1 bonus, flat out, that you can increase to +3 under...
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    Explain The Math to Me...

    Because if you do, your NPC will hit 30% more often then it is supposed to. An average even level monster will hit a reasonable PC defense on a 10+ (same as a PC). You're changing that to a 4+. If that doesn't seem like a ridiculous advantage, then I got nothing. It is the equivalent of putting...
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    The Best Class/Build for My Party's Leader?

    The errata'd Righteous Brand actually can't really be defined as one of the best Leader powers in the game anymore, sadly, particularly as it is worse then Wis-Cleric At-Wills. :(
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    The Best Class/Build for My Party's Leader?

    Since you're going to be in melee a Ranged Dilettante is not the safest idea. Actually Half-Elf ValBard is really nice because you can take the Warlock At-Will that counts as an MBA. Through heroic this means one/encounter you can actually make an opportunity attack/charge/etc., that isn't a...
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    The Best Class/Build for My Party's Leader?

    Nevermind. XD 10g actually, but yeah, amazing. Comrades' Succor Ritual participants share their vitality and luck with one another. Component Cost: 10 gp Market Price: 150 gp Key Skill: Heal (no check)Level: 1 Category: Restoration Time: 5 minutes Duration: Instantaneous While performing...
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    Battle Standard of Healing Argument Revisited

    Yes. The Standard doesn't require that the surge be spent via a power, only that it be spent, and you can use items outside of combat if you want to (subject to DM Fiat and the Bag of Rats).
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