Search results

  1. mattdm

    Warlord - I don't get it

    So, maybe if your game is all about exploring deadly dungeons, it's not the best class for your group.
  2. mattdm

    Warlord - I don't get it

    The, ahem, theoretical person I am imagining isn't actually an antisocial jerk — he (or theoretically she) is actually a great group player. He just has a hard time containing his good ideas when it's someone else's turn. The warlord gives a legitimate place for what he loves within the context...
  3. mattdm

    Themed MMs?

    Themed = "all the good stuff is done, and we're grasping at straws".
  4. mattdm

    3d6 for skill checks?

    So, one of my player (rather convincingly, I thought) argues that the random aspect of skill checks, particularly in the case of opposed checks, overshadows the trained/ability portion by more than it should. In combat, you're making lots of attacks, and if a large percentage of them miss, big...
  5. mattdm

    To Craft and Profess...

    I think in my upcoming 4E campaign, I'm going to say that players can pick any three Craft, Profession, and Perform skills to be trained in. For example, Profession(librarian) / Craft(sculpture) / Craft(origami). This should match the backstory they've created for their characters. And if...
  6. mattdm

    Warlord - I don't get it

    You know that pushy guy in the gaming group who knows all the rules and all of the best combos? He's always itching (at best — shouting at worst) to tell the other players what to do on their turns, and groaning if they make a tactically "poor" decision? This is the class for that guy.
  7. mattdm

    Making extended rests less desirable

    I agree with the others that messing with healing surges is going to be tricky. The XP thing is clever, although that also might be more unpredictable than is convenient for a DM. (One suggestion: start with 90% XP for the first encounter, 100% for the second, and 110% for the third — with...
  8. mattdm

    Paragon Path Multiclassing

    So, here's what I'm thinking, given the 4-feat price: if you have those feats by 11th level, you can opt to get the Paragon Multiclassing benefits for no additional price — you still get a paragon path as normal. The three power-swap feats don't give you additional powers or even additional...
  9. mattdm

    4ed PDFs - Are you still getting the books?

    Anecdotal evidence #1: I'll buy the PDFs at any reasonable cost, assuming they're DRM-free and as convenient to use as illegal ones would be. At this point, I'd even exceed reasonable to help prove a point. (As suggested in another thread, though: WotC could sell the PDFs for almost hard-copy...
  10. mattdm

    Ability Modifiers and "Monster" Races

    If you mean "perhaps", in the sense of "it's exactly the same word in a different language", sure, perhaps. :)
  11. mattdm

    4ed torrents -How'd it happen?

    I'm no lawyer, but it's almost certainly a trade secret before publication, in addition to being protected by copyright. The possible penalties for this make what the RIAA sues for look like peanuts: http://www.law.cornell.edu/uscode/18/1832.html Plus there's possibly some regular old...
  12. mattdm

    Some rule clarification please?

    I expect we'll see, in future books, more multiclassing feats which add class features as well.
  13. mattdm

    Can't Wait Till The 6th!

    Actually probably the 9th, 'cause the 8th is a Sunday.
  14. mattdm

    Why the focus on criticals?

    Yeah, let's hear it.
  15. mattdm

    Torrent throwdown on the Wizards board

    Bingo. Amazon sales rank (in all books) for the core gift set before the leaked PDFs appeared: #7. Today: #5. This was going to happen eventually (what with it being the 21st century and all), although the amount of time before the release date was a surprise. How should WotC react? They...
  16. mattdm

    Why the focus on criticals?

    Technically with those assumptions, that's a 40% chance of at least one crit each encounter or a 64% chance per milestone. Because that's just another daily power, and we've already got those. Crits should be cool. That's one reason behind the technically-sensible confirm-crit rule — that's...
  17. mattdm

    Wasn't raise dead supposed to be harder at low levels?

    That seems like a reasonable way to play it for a group that enjoys doing things that way.
  18. mattdm

    So how do we stat up commoners?

    Nah, they're just people. No one is a "minion" except for narrative convenience in a combat encounter. 3E and even more 3.5 give you tools for building an entire clockwork universe which you can bounce players through to make a story. 4E seems to assume that you'll have a story primarily, and...
  19. mattdm

    D&D 4E 4e clerics and deities - any more info?

    With the reservation that I haven't actually played, I think that the cleric looks a bit dull as is (and not just next to the uber 3.5 version) and I'm seriously considering giving every cleric a free deity-specific feat at first level and maybe again later.
  20. mattdm

    D&D 4E How do you feel right now about 4e?

    I'm pretty excited about it with some reservations, but I have to convince my players.
Top