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  1. mattdm

    Adventurer's Vault - What do you think?

    So, 40-50% used seems like a pretty good ratio. If I found 40% of any given supplement useful in my game I'd be very pleased. But as a side comment: you can look at it as "all items of the same level are priced the same", which feels a bit weird. Or you can look at it like this: just as the...
  2. mattdm

    Core Rules PDF's errata'd yet?

    Please e-mail customer service and ask them directly. The more of us that do so the more chance of something actually happening.
  3. mattdm

    [Adventurer's Vault] Problematic Items

    Yeah. In my game, if the players want to enchant that boring stuff for themselves, okay. But all the treasure they're going to find at 6/11/16 etc. is just going to happen to be wondrous items and other things not bound by this pattern.
  4. mattdm

    XP working as intended?

    Are you running the traps as single items without any other creatures or surrounding pressures? They're probably not really worth full XP, then — just like a single non-solo opponent isn't a proper challenge. I'm curious to hear about your party composition and the encounters you've been...
  5. mattdm

    A PC who wont kill

    Can I bring up something as a matter of history rather than as a matter of theology/religion per-se? It's relevant from a world/setting point of view and I think could add to the discussion in a positive way.
  6. mattdm

    Playing Gnolls

    I thought this was great stuff, especially in combination with the Yeenoghu article from Dragon 365. I'm not sure I'll allow Gnoll PCs in my game, but this will certainly help me in making more memorable enemies. I was really disappointed in the lack of this sort of detail in the Monster...
  7. mattdm

    Expanded Spellbook- no extra Utilities?

    I will eat a wizard's hat, stars and all, if Arcane Power doesn't include a feat that addresses this.
  8. mattdm

    D&D 4E Grid-less 4e?

    We tried it for a session. It was one of our first 4E games, so that may have made things worse, but it really felt a bit like playing battleship. I think it'd be next to impossible to pull off battles with more than a handful of foes. And even in the smaller ones, you'd definitely want to use...
  9. mattdm

    Differences between 3rd and 4th Edition

    Yes. They're not compatible. Game ideas and setting, yes. Crunchy numerical bits, no. Not much use numerically, but some of the monster ideas could translate. I haven't seen that book, but much of the other Magical Medieval Society book is still fine. Yes. One just paid more for a pretty...
  10. mattdm

    We Will DESTROY THE SUN!

    I'm not worried. Although the rules don't really cover objects larger than gargantuan — calling that 4×4 squares "and up" — we can consider the sun to basically consist of a bunch of cubes of that size. Give or take. Using the hit points for objects rules in the DMG, and even assuming the sun is...
  11. mattdm

    Forked Thread: playing non-attacking characters

    Forked from: Impact of mechanics on roleplay So, I'm curious — does it seem likely that future expansions will provide enough alternative powers that this becomes no longer an issue? Or is the game-philosophy of "if you're not attacking, you're not pulling your weight" going to be...
  12. mattdm

    Impact of mechanics on roleplay

    I wish 4E gone even further in this direction and made the distinction explicit — made 90% of what's in the classes into completely functional choices: "tough defender", "ranged striker", etc. — and then made the rest (with a lot more both depth and crunch than currently) be the fantasy classes...
  13. mattdm

    Adventurer's Vault... I'm surprised!

    If Dragon magazine had new alchemical formulas one month and new rituals the next as a regular feature in the manner of the "Ritually Speaking" article, that alone would guarantee my $60/year.
  14. mattdm

    The Weekly One Million

    I didn't vote, because I prefer a different option: put them in the wiki and announce them here. This is best for any content that's meant to be sort of "published". Threads are best for discussion, and blog entries good for timely commentary, but for something meant as a sort of product, the...
  15. mattdm

    Going beyond Grab?

    Probably — I expect to see that for whenever a Monk class comes out. But that's for the case of making it something you do relatively often and needs balancing differently. I don't want the general-case answer to be: "you don't have a specific power, so you can't even try to do that".
  16. mattdm

    Going beyond Grab?

    So, it came up in my game on Monday that the party wanted to restrain an opponent. When they asked me what the rules for grapple in this new game were (with several comments about how they better be improved), I said, well, there's really just grab, which immobilizes your target. Cool, said the...
  17. mattdm

    Short review on Ikariam - Civilization type mmo

    The link appears to contain some extra data (obfuscated by using tinyurl — the direct link to the original .com would be shorter than the tinyurl link), which implies that the poster is getting some sort of referral credit. In short, this is spam.
  18. mattdm

    Action Points for re-rolls: what breaks?

    Yeah, it certainly encourages saving action points to make sure your encounter or daily powers connect. This then reduces thinking about action points as resources to be used at a critical moment to do two different moves or attacks that work together. Which, in my mind, equals less fun.
  19. mattdm

    How does mid- and high-level play pan out in the new edition?

    Yes, exactly. The wide number spread is certainly a hallmark of high-level 3.xE play, but I think the fact that it is so dominant in the feel of the game is a problem. I don't think lopsided math should be something that sticks out so much.
  20. mattdm

    How does mid- and high-level play pan out in the new edition?

    Yes, exactly. The wide number spread is certainly a hallmark of high-level 3.xE play, but I think the fact that it is so dominant in the feel of the game is a problem. I don't think lopsided math should be something that sticks out so much.
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