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  1. mattdm

    How does mid- and high-level play pan out in the new edition?

    This is clearly one of the design goals of 4E. I know it's hard to step back and look at it from a blank slate point of view, but is that really necessarily a big factor in the way the game "seems" in the absolute, rather than just in contrast with 3.x? I mean, shouldn't it be that the feel of...
  2. mattdm

    Adventuers Valt Q&A

    Yes. Otherwise it's boring.
  3. mattdm

    Combining magic properties

    It's not illegal for such a weapon to exist; there just aren't rules for creating it and as a DM I think it's probably a bad idea.
  4. mattdm

    Minions - do you tell players who are minions and who are not in-game?

    It's a balance, of course, and it would depend on the group. If everyone can know the enemies are cardboard but still play like they're they awesome ones, that seems good. There's a point where too much technical information from the DM pulls at the players' suspension of disbelief, though, and...
  5. mattdm

    Combining magic properties

    No, and from the person on the WotC boards posting about the new Adventurer's Vault book, it's not there either. I think this is generally a good thing, because 1) it means magic item slots are actually a valuable resource and 2) it keeps every sword from turning into a ridiculous magical swiss...
  6. mattdm

    1 Million Swords

    I put this in at One Million Swords - ENWiki It needs some formatting cleanup.
  7. mattdm

    Adventuers Valt Q&A

    Also, being a "superior weapon" isn't an advantage — it's a drawback, the price you pay for that +1 to AC.
  8. mattdm

    Begging to be errata'd: Archer Ranger At-Wills

    If you have one round to kill a minion.... But the problem is that Twin Strike gives a better increase in your chance of hitting in all but the most extreme case, and also gives a chance of doing double damage (or hitting two foes). Yeah, letting it be a :bmelee: basic melee attack would be...
  9. mattdm

    RIP Take 20... Hello, Take 18!

    There's no "you can't do it" rule, but the situations in which you can take 10 are still pretty strict: not under pressure (i.e., outside of an encounter) and the task must be "mundane".
  10. mattdm

    Minions - do you tell players who are minions and who are not in-game?

    I think it takes some of the fun out of having minions in the game if they're obvious. Sure, they're supposed to be cardboard cutouts — but they've got to be cutouts that look like real monsters.
  11. mattdm

    Deva or Aasimar?

    I can't tell from the context here, but: are you aware that that's what the root word for deva means in the first place?
  12. mattdm

    Aasimar are now . . . Devas.

    Go here: Arya Sanghata Sutra - How to Pronounce the Sanskrit Names in the Sanghata and put the audio clip on loop until it drives you slightly crazy.
  13. mattdm

    RIP Take 20... Hello, Take 18!

    I don't think I'd allow taking 10 in most situations I can think of where this could be abused — if getting a super-high check is important, it's probably not a "mundane task". So that certainly helps some. I also would feel free to rule on the fly as appropriate that given situations can only...
  14. mattdm

    Can a Grabbed Target Make Attacks?

    Right. Sure — they can't move! That can be huge. I think it's deliberately meant to not be a general-case representation of unarmed combat, specifically to avoid the debacle that was 3.xE grapple. It's there to represent what happens in cases where you do want to hold someone for whatever...
  15. mattdm

    Is DDI going to be retro?

    Thank goodness for project overruns. We all win! (Well, at least I do.)
  16. mattdm

    Alternatives to "Save the World"

    In my last game, I tried to avoid having the ultimate plot be "save the world", but I didn't plan ahead very well and left things too open-ended. Or I should say, started too open-ended: I let everyone basically come up with the cool character background and motivations they wanted individually...
  17. mattdm

    Comprehensive list of civilizations/socities

    No way man. I plugged your wiki first. :) But I just recommended the ENWorld one in another thread, so hopefully my wiki-suggesting karma is well-distributed. :)
  18. mattdm

    1 Million Swords

    It's many millions, not even considering the dictionary/thesaurus possibility. This'd be excellent in the ENWorld wiki — mind if I copy it there?
  19. mattdm

    Comprehensive list of civilizations/socities

    This'd be great in the Arcana Wiki The Arcana Wiki: Welcome to the Arcana Wiki!
  20. mattdm

    References to Barbarian playtest vanished?

    I'll be highly surprised if they've got that together by next month. :)
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